Aras Pranckevičius 🇺🇦🇱🇹 (@aras_p) on X (original) (raw)
Aras Pranckevičius 🇺🇦🇱🇹
Aras Pranckevičius 🇺🇦🇱🇹
Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at mastodon.gamedev.place/@aras now.
- Pinned




Oy! So today is 16 years of me working at Unity, this little game engine that no one has heard about (was true back in 2006!). What a journey.
My previous tweet on C++20 ranges example kinda exploded, so I thought it would be good to write down wot I think in a blog form. "Modern C++ Lamentations" aras-p.info/blog/2018/12/2…It's kinda random and not structured well, but hey I'm also trying to have a vacation here :)


Replying to @aras_p
Border Collies imply the existence of Clamp Collies, Wrap Collies and Mirror Collies. Sorry, I couldn't resist :)








Guerrilla's "Making Tools for Big Games" (CEDEC2019 talk) was just posted: guerrilla-games.com/read/making-to… -- super interesting. The last part on "we just don't use any local files, but rather in-memory keyvalue store on a server" is :mindblown:
"The Programmers’ Credo: we do these things not because they are easy, but because we thought they were going to be easy" via @maverikou
Now this is slightly surreal: we are acquiring Weta Digital. *The* Weta Digital.
Reminder that C++ linking model is brittle as heck, and the linker is free to choose *any* inline function from any object file. Here's me after spending almost two days on an accident that was lurking in a codebase for a decade, and happened just now.

Woods around here have the strangest ads. You are in a maze of twisty little CMakeLists.txt, all different.
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