Hillary Gould | University of Arkansas (original) (raw)
Address: Fayetteville, Arkansas, United States
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Papers by Hillary Gould
The Australian journal of language and literacy, Feb 19, 2024
Teaching and Teacher Education, Jan 31, 2024
European Conference on Games Based Learning, Sep 28, 2023
European Conference on Games Based Learning
This research used a survey design methodology (Dillman, 2011), which is a “nonexperimental resea... more This research used a survey design methodology (Dillman, 2011), which is a “nonexperimental research based on questionnaires or interviews” (Johnson & Christensen, 2013, p. 249) to investigate elementary literacy teachers’ attitudes on video gaming and learning. 328 teachers from a Midwestern state in the United States completed a 37-item survey, which primarily utilizes five-point Likert scale items to examine their general perceptions of video games, their attitudes on video game-based learning, and their perspectives on utilizing games for literacy teaching and learning. The data were analyzed by examining the distribution and frequency of participant responses as well as overall trends in their perspectives (Iarossi, 2006). Results indicate that the teachers believe children enjoy playing video games, view games as an important aspect of youth culture, and generally believe that video games can promote student motivation, engagement, and learning. However, only 38% of participan...
The Australian journal of language and literacy, Feb 19, 2024
Teaching and Teacher Education, Jan 31, 2024
European Conference on Games Based Learning, Sep 28, 2023
European Conference on Games Based Learning
This research used a survey design methodology (Dillman, 2011), which is a “nonexperimental resea... more This research used a survey design methodology (Dillman, 2011), which is a “nonexperimental research based on questionnaires or interviews” (Johnson & Christensen, 2013, p. 249) to investigate elementary literacy teachers’ attitudes on video gaming and learning. 328 teachers from a Midwestern state in the United States completed a 37-item survey, which primarily utilizes five-point Likert scale items to examine their general perceptions of video games, their attitudes on video game-based learning, and their perspectives on utilizing games for literacy teaching and learning. The data were analyzed by examining the distribution and frequency of participant responses as well as overall trends in their perspectives (Iarossi, 2006). Results indicate that the teachers believe children enjoy playing video games, view games as an important aspect of youth culture, and generally believe that video games can promote student motivation, engagement, and learning. However, only 38% of participan...