Moustafa AbdelBaky | UC Berkeley (original) (raw)
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Papers by Moustafa AbdelBaky
Procedia Computer Science, 2016
2015 IEEE 8th International Conference on Cloud Computing, 2015
Proceedings of the 2nd International Workshop on Software-Defined Ecosystems - BigSystem '15, 2015
IEEE Internet Computing, 2015
ABSTRACT Emerging applications, from big science to the Internet of Things, increasingly involve ... more ABSTRACT Emerging applications, from big science to the Internet of Things, increasingly involve dynamic and data-driven end-to-end workflows with large and often heterogeneous requirements. These applications require platforms that dynamically and flexibly combine resources across systems and data centers--for example, to aggregate capacity or capabilities, or integrate data stores when moving data is no longer an option. The CometCloud project at the Rutgers Discovery Informatics Institute (RDI2) aims to provide infrastructure and programming support for enabling such end-to-end application workflows. CometCloud enables flexible software-defined synthesis of custom cyberinfrastructure through the autonomic, on-demand federation of geographically distributed compute and data resources. CometCloud exposes the federated cyberinfrastructure using elastic cloud abstractions and science-as-a-service platforms. The authors introduce CometCloud, use sample application use cases to illustrate its operation, and present current and future research directions toward supporting pervasive application workflows enabled by the Internet of Things.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, 2014
Proceedings of the 2014 ACM international workshop on Software-defined ecosystems - BigSystem '14, 2014
Computing in Science & Engineering, 2000
Archives of Physical Medicine and Rehabilitation, 2010
The present invention relates to a system and method for periodic evaluation and telerehabilitati... more The present invention relates to a system and method for periodic evaluation and telerehabilitation in which a portable device is adapted to be held or coupled to a body part. For example, the portable device can be a cell phone. The body part can be, for example, the hand, ankle, torso, forearm or upper arm. An animated or virtual reality sequence forming a videogame runs or the portable device. Upon interaction of the user with the videogame, movement of the body part is captured as exercise data.
With the right software infrastructure, clouds can provide scientists with "as a service" access ... more With the right software infrastructure, clouds can provide scientists with "as a service" access to high-performance computing resources. An award-winning prototype framework transforms the Blue Gene/P system into an elastic cloud to run a representative HPC application.
This paper describes CometPortal, a pervasive portal for accessing cloud computing services provi... more This paper describes CometPortal, a pervasive portal for accessing cloud computing services provided by CometCloud. CometCloud supports policy-driven, robust auto- nomic cloud bridging and autonomic cloudbursts. CometPortal provides an interface for monitoring and controlling applica- tion deployment using CometCloud, specifying and modifying policies controlling scale-out based on load dynamics, perfor- mance requirements and/or economic constraints. Online risk- analytics is used as a driving application to demonstrate the design and operation of CometPortal. Specifically, CometPortal is used to support a cloud-based online Value-at-Risk (VaR) application that is deployed on a virtual cloud combining a private cloud at Rutgers University and the Amazon EC2 public cloud.
Indiana University School of Medicine and the Rutgers Tele-rehabilitation Institute have collabor... more Indiana University School of Medicine and the Rutgers Tele-rehabilitation Institute have collaborated for over a year on a clinical pilot study of in-home hand telerehabiltation. Virtual reality videogames were used to train three adolescents with hemiplegic cerebral palsy. Training duration varied between 6 and 11 months. The investigators summarize medical, technological, legal, safety, social, and economic issues that arose during this lengthy study. Solutions to deal with these multitude of issues are proposed. The authors stress the importance of choosing multiple outcome measures to detect clinically meaningful change. The authors believe that in-home telerehabilitation is the future of rehabilitation.
IEEE Transactions on Information Technology in Biomedicine, Jan 1, 2010
The convergence of game technology, the Internet, and rehabilitation science forms the second-gen... more The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments in adolescents with hemiplegia due to perinatal stroke or intraventricular hemorrhage. Three participants trained at home for approximately 30 min/day, several days a week, for six to ten months. During therapy, they wore a fifths dimension technologies ultra sensing glove and played custom-developed Java 3D games on a modified PlayStation 3. The games were designed to accommodate the participants' limited range of motion, and to improve finger range and speed of motion. Trials took place in Indiana, while monitoFring/data storage took place at Rutgers Tele-Rehabilitation Institute (New Jersey). Significant improvements in finger range of motion (as measured by the sensing glove) were associated with self- and family-reported improvements in activities of daily living. In online subjective evaluations, participants indicated that they liked the system ease of use, clarity of instructions, and appropriate length of exercising. Other telerehabilitation studies are compared to this study and its technology challenges. Directions for future research are included.
Procedia Computer Science, 2016
2015 IEEE 8th International Conference on Cloud Computing, 2015
Proceedings of the 2nd International Workshop on Software-Defined Ecosystems - BigSystem '15, 2015
IEEE Internet Computing, 2015
ABSTRACT Emerging applications, from big science to the Internet of Things, increasingly involve ... more ABSTRACT Emerging applications, from big science to the Internet of Things, increasingly involve dynamic and data-driven end-to-end workflows with large and often heterogeneous requirements. These applications require platforms that dynamically and flexibly combine resources across systems and data centers--for example, to aggregate capacity or capabilities, or integrate data stores when moving data is no longer an option. The CometCloud project at the Rutgers Discovery Informatics Institute (RDI2) aims to provide infrastructure and programming support for enabling such end-to-end application workflows. CometCloud enables flexible software-defined synthesis of custom cyberinfrastructure through the autonomic, on-demand federation of geographically distributed compute and data resources. CometCloud exposes the federated cyberinfrastructure using elastic cloud abstractions and science-as-a-service platforms. The authors introduce CometCloud, use sample application use cases to illustrate its operation, and present current and future research directions toward supporting pervasive application workflows enabled by the Internet of Things.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, 2014
Proceedings of the 2014 ACM international workshop on Software-defined ecosystems - BigSystem '14, 2014
Computing in Science & Engineering, 2000
Archives of Physical Medicine and Rehabilitation, 2010
The present invention relates to a system and method for periodic evaluation and telerehabilitati... more The present invention relates to a system and method for periodic evaluation and telerehabilitation in which a portable device is adapted to be held or coupled to a body part. For example, the portable device can be a cell phone. The body part can be, for example, the hand, ankle, torso, forearm or upper arm. An animated or virtual reality sequence forming a videogame runs or the portable device. Upon interaction of the user with the videogame, movement of the body part is captured as exercise data.
With the right software infrastructure, clouds can provide scientists with "as a service" access ... more With the right software infrastructure, clouds can provide scientists with "as a service" access to high-performance computing resources. An award-winning prototype framework transforms the Blue Gene/P system into an elastic cloud to run a representative HPC application.
This paper describes CometPortal, a pervasive portal for accessing cloud computing services provi... more This paper describes CometPortal, a pervasive portal for accessing cloud computing services provided by CometCloud. CometCloud supports policy-driven, robust auto- nomic cloud bridging and autonomic cloudbursts. CometPortal provides an interface for monitoring and controlling applica- tion deployment using CometCloud, specifying and modifying policies controlling scale-out based on load dynamics, perfor- mance requirements and/or economic constraints. Online risk- analytics is used as a driving application to demonstrate the design and operation of CometPortal. Specifically, CometPortal is used to support a cloud-based online Value-at-Risk (VaR) application that is deployed on a virtual cloud combining a private cloud at Rutgers University and the Amazon EC2 public cloud.
Indiana University School of Medicine and the Rutgers Tele-rehabilitation Institute have collabor... more Indiana University School of Medicine and the Rutgers Tele-rehabilitation Institute have collaborated for over a year on a clinical pilot study of in-home hand telerehabiltation. Virtual reality videogames were used to train three adolescents with hemiplegic cerebral palsy. Training duration varied between 6 and 11 months. The investigators summarize medical, technological, legal, safety, social, and economic issues that arose during this lengthy study. Solutions to deal with these multitude of issues are proposed. The authors stress the importance of choosing multiple outcome measures to detect clinically meaningful change. The authors believe that in-home telerehabilitation is the future of rehabilitation.
IEEE Transactions on Information Technology in Biomedicine, Jan 1, 2010
The convergence of game technology, the Internet, and rehabilitation science forms the second-gen... more The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments in adolescents with hemiplegia due to perinatal stroke or intraventricular hemorrhage. Three participants trained at home for approximately 30 min/day, several days a week, for six to ten months. During therapy, they wore a fifths dimension technologies ultra sensing glove and played custom-developed Java 3D games on a modified PlayStation 3. The games were designed to accommodate the participants' limited range of motion, and to improve finger range and speed of motion. Trials took place in Indiana, while monitoFring/data storage took place at Rutgers Tele-Rehabilitation Institute (New Jersey). Significant improvements in finger range of motion (as measured by the sensing glove) were associated with self- and family-reported improvements in activities of daily living. In online subjective evaluations, participants indicated that they liked the system ease of use, clarity of instructions, and appropriate length of exercising. Other telerehabilitation studies are compared to this study and its technology challenges. Directions for future research are included.