Camille Baker | University for the Creative Arts (original) (raw)
Papers by Camille Baker
Springer series on cultural computing, 2024
Electronic Workshops in Computing
This paper includes summaries of keynote presentations and short biographies of the keynote speak... more This paper includes summaries of keynote presentations and short biographies of the keynote speakers at the EVA London 2021 Conference on Electronic Visualisation and the Arts. The talks were delivered online due to the Covid-19 pandemic. EVA London broadly covers the digital arts and humanities, attracting a wide set of interdisciplinary participants. The keynote speakers, while largely affiliated with academic institutions, have wider interests as well.
Virtual Creativity
This Special Issue is a series of articles generated from the Extended Senses Symposium 2022, hel... more This Special Issue is a series of articles generated from the Extended Senses Symposium 2022, held at University of Greenwich, 8–9 September 2022, including an exhibition (8–10 September in the Stephen Lawrence Gallery). The main theme of the symposium was to explore ways to extend and expand the body through new and emerging modalities and technologies. Focusing primarily on the body as a site of knowledge production within this field, it highlighted immersion, haptic engagement and evolving body led interfaces to understand and enable the bridge between the analogue and the digital realms. Participants were encouraged to present socially responsible work engaged with issues such as: the climate crisis and environmental sustainability, data ethics, personal data ownership, surveillance and privacy, women’s health and equality and other urgent issues that affect the body. Talks and artwork traversed between the physical and the virtual, including but not limited to, electronic or sm...
Body, Space & Technology
INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality... more INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality artwork focussing onpost-reproductive diseases that for women over 30 can often experience,including: endometriosis, fibroids, polyps, ovarian and other cysts, as well asmore serious cervical, ovarian, uterine and endometrial cancers. The project isan intimate immersive exploration of the inner world of women’s bodies and thereproductive diseases they can suffer. The focus of INTER/her is onfemale health is intended as a personal exploration, conversation starter, andcommunity builder. This article discusses the creative methods, design process,and tools for making the multimodal interaction used in INTER/her,exploring their nature, value, and significance within the project, and whatthey implicate for future work in this area of art, design and research. Itwill discuss the making, expression and narrative elements used to represent,explore, and understand the emotional and bodily/senso...
3rd Product Lifetime And The Environment (PLATE) Conference, 2019
The use of virtual reality (VR) technology to induce emotional responses has recently become more... more The use of virtual reality (VR) technology to induce emotional responses has recently become more common in psychological studies. The majority of these studies have been restricted to seated VR experiences where the participant remains in a sedentary position. The purpose of the current thesis is to utilise room-scale VR to increase presence, agency and potency of virtual environments (VE) designed to induce embodied emotional responses. The Evaluative Space Model (ESM) [Cacciopio et. al 2012] was used as the theoretical basis for this programme of research, which was particularly concerned with avoidance responses to negative stimuli, perception of threat and negativity bias. A number of unique VEs were created using Unreal Engine 4 designed to create an illusion of height and the potential for a virtual fall as a source of threat. These VEs were supplemented by additional tracking sensors and an integrated approach to data collection wherein behavioural interactions and movements...
New Directions in Mobile Media and Performance, 2018
New Directions in Mobile Media and Performance
This article reviews discoveries that emerged from the author’s MINDtouch media research project,... more This article reviews discoveries that emerged from the author’s MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualizes her media research on mobile video and networked performance alongside relevant discourse on presence and the embodiment of technology. From the research, an intimate, phenomenological and visual form of mobile expression has emerged. This form has reconfigured the communication device from voice and text/SMS only to a visual and synesthetic mode for deeper expression. le o n Ar d o A b S Tr Ac TS S er vI c e Fig. 1. still from participant video made during the July 2009 first performance. (© camille baker)
New Directions in Mobile Media and Performance, 2018
The current technology fervour over wearable technology that collects user's intimate body da... more The current technology fervour over wearable technology that collects user's intimate body data, under the pretense of medical or fitness monitoring, highlights that it is time that critical questions were raised. The ethics of corporate ownership of body data for consumerist agendas is rarely discusses beyond the fine print on these devices [5]. More awareness and education on these issues, would potentially allow more access, ownership, and creativity in the use of one's own body data, and ways to express personal identity through this data. This paper highlights these issues, through discussion of a new collaborative project by the authors, which brings performers together to help address the ethical issues around identity and data ownership when using wearable technology in performance. The project develops methods to use and hack commercial wearable devices, as well as making handmade etextiles sensing devices for performance. As such, we aim to engage performers to acc...
The current technology fervour over wearable technology that collects user’s intimate body data, ... more The current technology fervour over wearable technology that collects user’s intimate body data, under the pretence of medical or fitness monitoring, highlights that it is time that critical questions were raised. The ethics of corporate ownership of body data for consumerist agendas is rarely discussed beyond the fine print on these devices. More awareness and education on these issues, would potentially allow more access, ownership, and creativity in the use of one's own body data, and ways to express personal identity through this data. This project questions how body data may be able to demonstrate who we are, through movement, through our physiology. How might access to personal data enable the performer to show their identity, rather than what is subscribed by the corporation making the sensing device? How might we explore these issues while enabling people access to their own data, especially in performance contexts, in order to interact with it? We recently staged 2 perf...
New Directions in Mobile Media and Performance, 2018
Virtual Creativity, 2020
Jalan Pemuda merupakan jalan kolektor di Kabupaten Blora, dimana terdapat bangunan-bangunan lama ... more Jalan Pemuda merupakan jalan kolektor di Kabupaten Blora, dimana terdapat bangunan-bangunan lama yang memiliki sejarah. Pada koridor sisi selatan dipengaruhi oleh gaya arsitektur Tiongho, Belanda dan Post Modern. Fungsi bangunan terdiri dari: fungsi perdagangan dan jasa, antara lain; toko elektronik Sedar, toko bangunan, toko sembako , toko sepeda , toko sembako, toko baju, toko makanan; kantor pemerintahan; tempat ibadah, fungsi campuran dan fungsi hunian. Tujuan penelitian yaitu untuk menganalisis tipologi pada koridor sisi selatan sebanyak 21 bangunan, meliputi; tipologi atap, dinding, bukaan dan signages. Metode penelitian yang dipakai yaitu kualitatif deskriptif untuk menganalisis tipologi pada fasad bangunan sisi selatan. Hasil penelitian menunjukkan bahwa jenis atap yang berada disepanjang koridor sisi selatan antara lain ; atap pelana, atap dak beton, dan limasan; sedangkan bukaan didominasi tipe folding gate yang banyak ditemukan pada bangunan pertokoan, dan terdapat pula material kayu dan kaca pada bukaan pintu dan jendela. Pada fungsi pelayanan khusus, bangunan mendapat pengaruh dari Kebudayaan Kolonial serta pada sebagian besar fungsi hunian dan ruko mendapat pengaruh dari kebudayaan Tionghoa.
Springer series on cultural computing, 2024
Electronic Workshops in Computing
This paper includes summaries of keynote presentations and short biographies of the keynote speak... more This paper includes summaries of keynote presentations and short biographies of the keynote speakers at the EVA London 2021 Conference on Electronic Visualisation and the Arts. The talks were delivered online due to the Covid-19 pandemic. EVA London broadly covers the digital arts and humanities, attracting a wide set of interdisciplinary participants. The keynote speakers, while largely affiliated with academic institutions, have wider interests as well.
Virtual Creativity
This Special Issue is a series of articles generated from the Extended Senses Symposium 2022, hel... more This Special Issue is a series of articles generated from the Extended Senses Symposium 2022, held at University of Greenwich, 8–9 September 2022, including an exhibition (8–10 September in the Stephen Lawrence Gallery). The main theme of the symposium was to explore ways to extend and expand the body through new and emerging modalities and technologies. Focusing primarily on the body as a site of knowledge production within this field, it highlighted immersion, haptic engagement and evolving body led interfaces to understand and enable the bridge between the analogue and the digital realms. Participants were encouraged to present socially responsible work engaged with issues such as: the climate crisis and environmental sustainability, data ethics, personal data ownership, surveillance and privacy, women’s health and equality and other urgent issues that affect the body. Talks and artwork traversed between the physical and the virtual, including but not limited to, electronic or sm...
Body, Space & Technology
INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality... more INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality artwork focussing onpost-reproductive diseases that for women over 30 can often experience,including: endometriosis, fibroids, polyps, ovarian and other cysts, as well asmore serious cervical, ovarian, uterine and endometrial cancers. The project isan intimate immersive exploration of the inner world of women’s bodies and thereproductive diseases they can suffer. The focus of INTER/her is onfemale health is intended as a personal exploration, conversation starter, andcommunity builder. This article discusses the creative methods, design process,and tools for making the multimodal interaction used in INTER/her,exploring their nature, value, and significance within the project, and whatthey implicate for future work in this area of art, design and research. Itwill discuss the making, expression and narrative elements used to represent,explore, and understand the emotional and bodily/senso...
3rd Product Lifetime And The Environment (PLATE) Conference, 2019
The use of virtual reality (VR) technology to induce emotional responses has recently become more... more The use of virtual reality (VR) technology to induce emotional responses has recently become more common in psychological studies. The majority of these studies have been restricted to seated VR experiences where the participant remains in a sedentary position. The purpose of the current thesis is to utilise room-scale VR to increase presence, agency and potency of virtual environments (VE) designed to induce embodied emotional responses. The Evaluative Space Model (ESM) [Cacciopio et. al 2012] was used as the theoretical basis for this programme of research, which was particularly concerned with avoidance responses to negative stimuli, perception of threat and negativity bias. A number of unique VEs were created using Unreal Engine 4 designed to create an illusion of height and the potential for a virtual fall as a source of threat. These VEs were supplemented by additional tracking sensors and an integrated approach to data collection wherein behavioural interactions and movements...
New Directions in Mobile Media and Performance, 2018
New Directions in Mobile Media and Performance
This article reviews discoveries that emerged from the author’s MINDtouch media research project,... more This article reviews discoveries that emerged from the author’s MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualizes her media research on mobile video and networked performance alongside relevant discourse on presence and the embodiment of technology. From the research, an intimate, phenomenological and visual form of mobile expression has emerged. This form has reconfigured the communication device from voice and text/SMS only to a visual and synesthetic mode for deeper expression. le o n Ar d o A b S Tr Ac TS S er vI c e Fig. 1. still from participant video made during the July 2009 first performance. (© camille baker)
New Directions in Mobile Media and Performance, 2018
The current technology fervour over wearable technology that collects user's intimate body da... more The current technology fervour over wearable technology that collects user's intimate body data, under the pretense of medical or fitness monitoring, highlights that it is time that critical questions were raised. The ethics of corporate ownership of body data for consumerist agendas is rarely discusses beyond the fine print on these devices [5]. More awareness and education on these issues, would potentially allow more access, ownership, and creativity in the use of one's own body data, and ways to express personal identity through this data. This paper highlights these issues, through discussion of a new collaborative project by the authors, which brings performers together to help address the ethical issues around identity and data ownership when using wearable technology in performance. The project develops methods to use and hack commercial wearable devices, as well as making handmade etextiles sensing devices for performance. As such, we aim to engage performers to acc...
The current technology fervour over wearable technology that collects user’s intimate body data, ... more The current technology fervour over wearable technology that collects user’s intimate body data, under the pretence of medical or fitness monitoring, highlights that it is time that critical questions were raised. The ethics of corporate ownership of body data for consumerist agendas is rarely discussed beyond the fine print on these devices. More awareness and education on these issues, would potentially allow more access, ownership, and creativity in the use of one's own body data, and ways to express personal identity through this data. This project questions how body data may be able to demonstrate who we are, through movement, through our physiology. How might access to personal data enable the performer to show their identity, rather than what is subscribed by the corporation making the sensing device? How might we explore these issues while enabling people access to their own data, especially in performance contexts, in order to interact with it? We recently staged 2 perf...
New Directions in Mobile Media and Performance, 2018
Virtual Creativity, 2020
Jalan Pemuda merupakan jalan kolektor di Kabupaten Blora, dimana terdapat bangunan-bangunan lama ... more Jalan Pemuda merupakan jalan kolektor di Kabupaten Blora, dimana terdapat bangunan-bangunan lama yang memiliki sejarah. Pada koridor sisi selatan dipengaruhi oleh gaya arsitektur Tiongho, Belanda dan Post Modern. Fungsi bangunan terdiri dari: fungsi perdagangan dan jasa, antara lain; toko elektronik Sedar, toko bangunan, toko sembako , toko sepeda , toko sembako, toko baju, toko makanan; kantor pemerintahan; tempat ibadah, fungsi campuran dan fungsi hunian. Tujuan penelitian yaitu untuk menganalisis tipologi pada koridor sisi selatan sebanyak 21 bangunan, meliputi; tipologi atap, dinding, bukaan dan signages. Metode penelitian yang dipakai yaitu kualitatif deskriptif untuk menganalisis tipologi pada fasad bangunan sisi selatan. Hasil penelitian menunjukkan bahwa jenis atap yang berada disepanjang koridor sisi selatan antara lain ; atap pelana, atap dak beton, dan limasan; sedangkan bukaan didominasi tipe folding gate yang banyak ditemukan pada bangunan pertokoan, dan terdapat pula material kayu dan kaca pada bukaan pintu dan jendela. Pada fungsi pelayanan khusus, bangunan mendapat pengaruh dari Kebudayaan Kolonial serta pada sebagian besar fungsi hunian dan ruko mendapat pengaruh dari kebudayaan Tionghoa.
This book focuses on the artistic process, creativity and collaboration, and personal approaches ... more This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.
Springer International Publishing
This chapter broadly addresses the activities and revelations resulting from the author's coordin... more This chapter broadly addresses the activities and revelations resulting from the author's coordination of the European Commission funded project, FET-Art from September 2013-June 2014 as they pertain to the CHI 2014 workshop April 2014 on Curating the Digital: Spaces for Art and Interaction theme of " fostering collaborations between artists and technologists via Catalog ". This chapter covers some of the findings and outcomes of the EU funded FET-Art project, which included performances, exhibitions, and artist-technologist matchmaking events, which led to collaborative residencies around Europe during an intensive 9-month period. These outcomes, and the author's experience in coordinating the artistic dimension of this project, were to contribute to the workshop discussion on the issues of Art-Tech collaboration for the CHI workshop. The chapter reviews the rationale and aims of the FET-Art project, its activities, the approach used to bring the artists and technologists communities together from around Europe, efforts to develop updated methods to facilitate art-tech collaborations and study them, as well as some of the outcomes of those selected and initiated during the project.