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Publications by Dimitra Perissiou
Evaluation of “The Seafarers”: A Serious Game on Seaborne Trade in the Mediterranean Sea during the Classical period
Digital Applications in Archaeology and Cultural Heritage, 2019
Throughout the history of the Mediterranean region, seafaring and trading played a significant ro... more Throughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents.
More specifically, we present the evaluation of “The Seafarers” a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in Philbin-Briscoe et al. (2017) where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed.
In this paper, we present how the outcomes of the evaluation of the first prototype “The Seafarers - 1” by expert-users were used in the redesign and development of the game mechanics for the second prototype “The Seafarers-2”. We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes.
This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multi-institutional and multi-disciplinary cooperation - civil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada.
Keywords
Maritime cultural heritage, Serious games, Evaluation, Multi-site user study
Esbjerg Maritime Archaeology Reports are an internally peer reviewed series published by Maritime... more Esbjerg Maritime Archaeology Reports are an internally peer reviewed series published by Maritime Archaeology Programme University of Southern Denmark www.maritimearchaeology.dk under supervision of series editor Thijs Maarleveld
Books by Dimitra Perissiou
The theme of the work is the application of techniques from naval architecture on ancient boats (... more The theme of the work is the application of techniques from naval architecture on ancient boats (historical and archaeological) trough the use of specific analysis software and towing tank testing of in-scale models.
Papers by Dimitra Perissiou
Seven Boats: Assessing the performance of ancient boats
"FOREWORD The following is the product of one of the two ‘Special Topics’ classes ta... more "FOREWORD The following is the product of one of the two ‘Special Topics’ classes taught during the spring of 2012 in Maritime Archaeology at the University of Southern Denmark. The theme of the work is the application of techniques from naval architecture on ancient boats. We originally had entirely different plans for the topic of this class. But plans can change, and sometimes fast, and due to circumstances outside our control, this topic had to be developed with a few days’ notice just before semester start. The title of the topic became “Understanding boats”. In fact the broad ideas were already there, as this years’ work follows on our previous work on the Vaaler Moor logboat (Ejstrud & Maarleveld (eds.) 2012). Still some improvisation was necessary, and the students of this class must generally be commended for having made a real effort in realising the project, contributing much to its realization. This was new ground to everyone, and with a rather comprehensive programme for the project, the students did the work with only limited training in the software - or in model building. In the light of this, much was actually accomplished in understanding these boats. With seven authors and seven boats, the setup has naturally been that each author was responsible for describing and analysing one boat. Even so, it is an editorial choice not to put author names on the individual chapters. Firstly because there are common chapters to which all have contributed, and this will be the situation in most of the projects we do with the students. Secondly because it is a deliberate part of the brief of the Special Topics classes that the product is a collective effort and that all authors are responsible for the entire project. The idea of the lone archaeologist researching the finds is still prevalent; in fact it is common across the humanities. But a collective effort may be a more effective way of advancing research, especially in the work functions that most of our students will enter after studying. Few ivory towers are left standing anywhere. The seven authors of this book also represent seven countries, and almost as many different traditions of archaeological practice. Even after running this programme for several years it is still an eye-opener and a challenge to your every professional preconception to work in an environment like ours. The chronological and spatial diversity of the boats presented here may also be a reflection of the wide scope of our student’s interests. Esbjerg, 21 November 2012 Bo Ejstrud"
American Journal of Hematology, 2005
We undertook this study to develop uniformly accepted criteria for the definition of organ involv... more We undertook this study to develop uniformly accepted criteria for the definition of organ involvement and response for patients on treatment protocols for immunoglobulin lightchain amyloidosis (AL). A consensus panel was convened comprising 13 specialists actively involved in the treatment of patients with amyloidosis. Institutional criteria were submitted from each, and a consensus was developed defining each organ involved and the criteria for response. Specific criteria have been developed with agreed on definitions of organ and hematologic response as a result of discussions at the 10 th International Symposium on Amyloid and Amyloidosis held in Tours, France, April 2004. These criteria now form the working definition of involvement and response for the purposes of future data collection and reporting. We report criteria that centers can now use to define organ involvement and uniform response criteria for reporting outcomes in patients with lightchain AL. Am.
Digital Applications in Archaeology and Cultural Heritage, 2019
Throughout the history of the Mediterranean region, seafaring and trading played a significant ro... more Throughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents. More specifically, we present the evaluation of "The Seafarers" a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed. In this paper, we present how the outcomes of the evaluation of the first prototype "The Seafarers -1" by expert-users were used in the redesign and development of the game mechanics for the second prototype "The Seafarers-2". We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes. This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multiinstitutional and multi-disciplinary cooperationcivil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada. ⁎ Corresponding author. 1 Contributed equally to the evaluation of "The Seafarers". 2 Contributed equally to the development of the game.
Seven Boats: Assessing the performance of ancient boats
"FOREWORD The following is the product of one of the two ‘Special Topics’ classes ta... more "FOREWORD The following is the product of one of the two ‘Special Topics’ classes taught during the spring of 2012 in Maritime Archaeology at the University of Southern Denmark. The theme of the work is the application of techniques from naval architecture on ancient boats. We originally had entirely different plans for the topic of this class. But plans can change, and sometimes fast, and due to circumstances outside our control, this topic had to be developed with a few days’ notice just before semester start. The title of the topic became “Understanding boats”. In fact the broad ideas were already there, as this years’ work follows on our previous work on the Vaaler Moor logboat (Ejstrud & Maarleveld (eds.) 2012). Still some improvisation was necessary, and the students of this class must generally be commended for having made a real effort in realising the project, contributing much to its realization. This was new ground to everyone, and with a rather comprehensive programme for the project, the students did the work with only limited training in the software - or in model building. In the light of this, much was actually accomplished in understanding these boats. With seven authors and seven boats, the setup has naturally been that each author was responsible for describing and analysing one boat. Even so, it is an editorial choice not to put author names on the individual chapters. Firstly because there are common chapters to which all have contributed, and this will be the situation in most of the projects we do with the students. Secondly because it is a deliberate part of the brief of the Special Topics classes that the product is a collective effort and that all authors are responsible for the entire project. The idea of the lone archaeologist researching the finds is still prevalent; in fact it is common across the humanities. But a collective effort may be a more effective way of advancing research, especially in the work functions that most of our students will enter after studying. Few ivory towers are left standing anywhere. The seven authors of this book also represent seven countries, and almost as many different traditions of archaeological practice. Even after running this programme for several years it is still an eye-opener and a challenge to your every professional preconception to work in an environment like ours. The chronological and spatial diversity of the boats presented here may also be a reflection of the wide scope of our student’s interests. Esbjerg, 21 November 2012 Bo Ejstrud"
Evaluation of “The Seafarers”: A Serious Game on Seaborne Trade in the Mediterranean Sea during the Classical period
Digital Applications in Archaeology and Cultural Heritage, 2019
Throughout the history of the Mediterranean region, seafaring and trading played a significant ro... more Throughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents.
More specifically, we present the evaluation of “The Seafarers” a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in Philbin-Briscoe et al. (2017) where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed.
In this paper, we present how the outcomes of the evaluation of the first prototype “The Seafarers - 1” by expert-users were used in the redesign and development of the game mechanics for the second prototype “The Seafarers-2”. We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes.
This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multi-institutional and multi-disciplinary cooperation - civil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada.
Keywords
Maritime cultural heritage, Serious games, Evaluation, Multi-site user study
Esbjerg Maritime Archaeology Reports are an internally peer reviewed series published by Maritime... more Esbjerg Maritime Archaeology Reports are an internally peer reviewed series published by Maritime Archaeology Programme University of Southern Denmark www.maritimearchaeology.dk under supervision of series editor Thijs Maarleveld
The theme of the work is the application of techniques from naval architecture on ancient boats (... more The theme of the work is the application of techniques from naval architecture on ancient boats (historical and archaeological) trough the use of specific analysis software and towing tank testing of in-scale models.
Seven Boats: Assessing the performance of ancient boats
"FOREWORD The following is the product of one of the two ‘Special Topics’ classes ta... more "FOREWORD The following is the product of one of the two ‘Special Topics’ classes taught during the spring of 2012 in Maritime Archaeology at the University of Southern Denmark. The theme of the work is the application of techniques from naval architecture on ancient boats. We originally had entirely different plans for the topic of this class. But plans can change, and sometimes fast, and due to circumstances outside our control, this topic had to be developed with a few days’ notice just before semester start. The title of the topic became “Understanding boats”. In fact the broad ideas were already there, as this years’ work follows on our previous work on the Vaaler Moor logboat (Ejstrud & Maarleveld (eds.) 2012). Still some improvisation was necessary, and the students of this class must generally be commended for having made a real effort in realising the project, contributing much to its realization. This was new ground to everyone, and with a rather comprehensive programme for the project, the students did the work with only limited training in the software - or in model building. In the light of this, much was actually accomplished in understanding these boats. With seven authors and seven boats, the setup has naturally been that each author was responsible for describing and analysing one boat. Even so, it is an editorial choice not to put author names on the individual chapters. Firstly because there are common chapters to which all have contributed, and this will be the situation in most of the projects we do with the students. Secondly because it is a deliberate part of the brief of the Special Topics classes that the product is a collective effort and that all authors are responsible for the entire project. The idea of the lone archaeologist researching the finds is still prevalent; in fact it is common across the humanities. But a collective effort may be a more effective way of advancing research, especially in the work functions that most of our students will enter after studying. Few ivory towers are left standing anywhere. The seven authors of this book also represent seven countries, and almost as many different traditions of archaeological practice. Even after running this programme for several years it is still an eye-opener and a challenge to your every professional preconception to work in an environment like ours. The chronological and spatial diversity of the boats presented here may also be a reflection of the wide scope of our student’s interests. Esbjerg, 21 November 2012 Bo Ejstrud"
American Journal of Hematology, 2005
We undertook this study to develop uniformly accepted criteria for the definition of organ involv... more We undertook this study to develop uniformly accepted criteria for the definition of organ involvement and response for patients on treatment protocols for immunoglobulin lightchain amyloidosis (AL). A consensus panel was convened comprising 13 specialists actively involved in the treatment of patients with amyloidosis. Institutional criteria were submitted from each, and a consensus was developed defining each organ involved and the criteria for response. Specific criteria have been developed with agreed on definitions of organ and hematologic response as a result of discussions at the 10 th International Symposium on Amyloid and Amyloidosis held in Tours, France, April 2004. These criteria now form the working definition of involvement and response for the purposes of future data collection and reporting. We report criteria that centers can now use to define organ involvement and uniform response criteria for reporting outcomes in patients with lightchain AL. Am.
Digital Applications in Archaeology and Cultural Heritage, 2019
Throughout the history of the Mediterranean region, seafaring and trading played a significant ro... more Throughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents. More specifically, we present the evaluation of "The Seafarers" a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed. In this paper, we present how the outcomes of the evaluation of the first prototype "The Seafarers -1" by expert-users were used in the redesign and development of the game mechanics for the second prototype "The Seafarers-2". We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes. This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multiinstitutional and multi-disciplinary cooperationcivil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada. ⁎ Corresponding author. 1 Contributed equally to the evaluation of "The Seafarers". 2 Contributed equally to the development of the game.
Seven Boats: Assessing the performance of ancient boats
"FOREWORD The following is the product of one of the two ‘Special Topics’ classes ta... more "FOREWORD The following is the product of one of the two ‘Special Topics’ classes taught during the spring of 2012 in Maritime Archaeology at the University of Southern Denmark. The theme of the work is the application of techniques from naval architecture on ancient boats. We originally had entirely different plans for the topic of this class. But plans can change, and sometimes fast, and due to circumstances outside our control, this topic had to be developed with a few days’ notice just before semester start. The title of the topic became “Understanding boats”. In fact the broad ideas were already there, as this years’ work follows on our previous work on the Vaaler Moor logboat (Ejstrud & Maarleveld (eds.) 2012). Still some improvisation was necessary, and the students of this class must generally be commended for having made a real effort in realising the project, contributing much to its realization. This was new ground to everyone, and with a rather comprehensive programme for the project, the students did the work with only limited training in the software - or in model building. In the light of this, much was actually accomplished in understanding these boats. With seven authors and seven boats, the setup has naturally been that each author was responsible for describing and analysing one boat. Even so, it is an editorial choice not to put author names on the individual chapters. Firstly because there are common chapters to which all have contributed, and this will be the situation in most of the projects we do with the students. Secondly because it is a deliberate part of the brief of the Special Topics classes that the product is a collective effort and that all authors are responsible for the entire project. The idea of the lone archaeologist researching the finds is still prevalent; in fact it is common across the humanities. But a collective effort may be a more effective way of advancing research, especially in the work functions that most of our students will enter after studying. Few ivory towers are left standing anywhere. The seven authors of this book also represent seven countries, and almost as many different traditions of archaeological practice. Even after running this programme for several years it is still an eye-opener and a challenge to your every professional preconception to work in an environment like ours. The chronological and spatial diversity of the boats presented here may also be a reflection of the wide scope of our student’s interests. Esbjerg, 21 November 2012 Bo Ejstrud"