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Jenny Wu

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Research paper thumbnail of Communication in virtual environments: The influence of spatial cues and gender on verbal behavior

Computers in Human Behavior, Nov 2015

As communication technologies continue to evolve, more people will engage in virtual social inter... more As communication technologies continue to evolve, more people will engage in virtual social interactions. With this trend comes an increasing need for research on behavior within virtual worlds. This study contributes to that agenda by focusing on the influence of physical attributes of a virtual setting and gender on verbal behavior expressed by mixed-gender dyads in a virtual world. Computerized text analyses revealed linguistic differences as a function of both the physical and social complexity of virtual settings and gender. The latter differences included both quantitative and qualitative features of written communication. These results add important new discoveries to the literature on virtual psychology and highlight the value of using text analysis tools to investigate virtual interactions.

Research paper thumbnail of Choosing My Avatar & the Psychology of Virtual Worlds: What Matters?

Avatars and virtual worlds have become commonplace across the Internet in recent years through th... more Avatars and virtual worlds have become commonplace across the Internet in recent years through the development of the gaming industry and social media technology. The technology involved in virtual environments is becoming more accessible to the general public, and software for creating avatars or participating in virtual worlds can be found free online. Virtual worlds are used not only for recreation, but are also increasingly used for other purposes, such as education, marketing, and meeting places. We are finding new ways to represent ourselves online for various purposes. Recent research in psychology has shown that social phenomena in virtual worlds are comparable to real life experiences. For example, interpersonal distance and eye gaze are demonstrated in interactions with avatars in a manner similar to human interactions in the real world . These experiences occur when individuals feel embodied by their avatar, or consider their avatar as an extension of themselves manifested in a particular virtual world. When utilizing this technology, an individual's motivations and intentions may affect the appearance of the avatars they choose to represent themselves. In this study, we are examining the relationships between background attributes of virtual world users and the nature of the avatars used for self-representation in a specific virtual social context. We surveyed a sample population of college students on personality, use of communication technologies and social media, and gaming experience. Then, we presented those students with an array of pre-selected avatar choices for them to choose for representation in different virtual social situations. We intend to analyze whether the surveyed attributes of participants influence avatar embodiment and whether social context affects their choice of preferred avatars. By better understanding how participants select avatars and how avatars affect the virtual world experience, we hope to discover ways to better use virtual world technology for education and positive social connections.

Research paper thumbnail of Do As We Do, Not As You Think: The Effect of Group Influence

Research paper thumbnail of Communication in virtual environments: The influence of spatial cues and gender on verbal behavior

Computers in Human Behavior, Nov 2015

As communication technologies continue to evolve, more people will engage in virtual social inter... more As communication technologies continue to evolve, more people will engage in virtual social interactions. With this trend comes an increasing need for research on behavior within virtual worlds. This study contributes to that agenda by focusing on the influence of physical attributes of a virtual setting and gender on verbal behavior expressed by mixed-gender dyads in a virtual world. Computerized text analyses revealed linguistic differences as a function of both the physical and social complexity of virtual settings and gender. The latter differences included both quantitative and qualitative features of written communication. These results add important new discoveries to the literature on virtual psychology and highlight the value of using text analysis tools to investigate virtual interactions.

Research paper thumbnail of Choosing My Avatar & the Psychology of Virtual Worlds: What Matters?

Avatars and virtual worlds have become commonplace across the Internet in recent years through th... more Avatars and virtual worlds have become commonplace across the Internet in recent years through the development of the gaming industry and social media technology. The technology involved in virtual environments is becoming more accessible to the general public, and software for creating avatars or participating in virtual worlds can be found free online. Virtual worlds are used not only for recreation, but are also increasingly used for other purposes, such as education, marketing, and meeting places. We are finding new ways to represent ourselves online for various purposes. Recent research in psychology has shown that social phenomena in virtual worlds are comparable to real life experiences. For example, interpersonal distance and eye gaze are demonstrated in interactions with avatars in a manner similar to human interactions in the real world . These experiences occur when individuals feel embodied by their avatar, or consider their avatar as an extension of themselves manifested in a particular virtual world. When utilizing this technology, an individual's motivations and intentions may affect the appearance of the avatars they choose to represent themselves. In this study, we are examining the relationships between background attributes of virtual world users and the nature of the avatars used for self-representation in a specific virtual social context. We surveyed a sample population of college students on personality, use of communication technologies and social media, and gaming experience. Then, we presented those students with an array of pre-selected avatar choices for them to choose for representation in different virtual social situations. We intend to analyze whether the surveyed attributes of participants influence avatar embodiment and whether social context affects their choice of preferred avatars. By better understanding how participants select avatars and how avatars affect the virtual world experience, we hope to discover ways to better use virtual world technology for education and positive social connections.

Research paper thumbnail of Do As We Do, Not As You Think: The Effect of Group Influence

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