Hendarto Cahyono | University of Muhammadiyah Malang (original) (raw)

Papers by Hendarto Cahyono

Research paper thumbnail of Pengantar aljabar linear/ Cahyono

Research paper thumbnail of Pemanfaatan Media Storyboard Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Kelas IV Menggunakan Model Pembelajaran Project Based Learning

Pendas : Jurnal Ilmiah Pendidikan Dasar

The aim of this study was to improve student learning outcomes in grade IV Indonesian at SDN Punt... more The aim of this study was to improve student learning outcomes in grade IV Indonesian at SDN Punten 1 Kota Batu. The type of research conducted was classroom action research and was carried out in 2 cycles. The learning model used in this research is Project Based Learning (PJBL). The instruments used in the research were formative test sheets, observation sheets and documentation. The success indicator is 80% with a minimum completeness criterion of 70. Based on the research that has been done, it can be concluded that the use of storyboard learning media can improve student learning outcomes in class IV Indonesian language learning at SDN Punten 1 Batu city. This can be seen from the comparison before and after the action is taken. In cycle one, only 12 students or around 39% achieved minimal mastery. However, after the action was carried out in cycle II, the number of students who achieved minimal mastery learning increased to 25 students or 89%. In addition, the class average v...

Research paper thumbnail of Peningkatan Keterampilan Menceritakan Kembali Dongeng Fabel Melalui Model PBL Pada Siswa Kelas 2 SD Muhammadiyah 4 Batu

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to improve the skills of retelling fables through the PBL (Problem Based Learning... more This study aims to improve the skills of retelling fables through the PBL (Problem Based Learning) model for 2nd grade students at Muhammadiyah 4 Batu Elementary School. This type of research is Classroom Action Research (CAR). The object of this research is the implementation of the process and the results obtained from the application of the PBL model to the skills of retelling fables. Data collection methods are observation and performance tests. The data analysis technique used is descriptive qualitative. Based on the results of data analysis, the highest score obtained by students was 92. students who got the highest score were 6 children. The lowest score is 4 children. With details of 24 students have reached the minimum completeness criteria.

Research paper thumbnail of Meningkatkan Hasil Belajar Peserta Didik Dalam Mata Pelajaran Ipas (Pengetahuan Alam) Pada Tema Perubahan Bentuk Energi Dengan Menggunakan Media Pembelajaran Generator Sederhana DI SDN Punten 01 Batu

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to be able to determine the level of achievement of students' understanding... more This study aims to be able to determine the level of achievement of students' understanding of the subject of Natural Sciences (IPAS) after applying the learning method using simple generator learning media and to find out the effect of learning methods using simple generator learning media on increasing student understanding. This research took place at SDN Punten 01 Batu which was carried out from October to November 2022/2023 odd semester with the research subjects being students of class IV (Four). The results of this study concluded that the learning method using simple generator learning media can increase students' understanding which can be seen from the learning completeness of students in each cycle. The stage in cycle I got a presentation result of 36.36% while the stage in cycle II got a result of 81,82% so that the application of the learning method using simple generator learning media affects students' understanding which can increase students' learn...

Research paper thumbnail of UPAYA PENINGKATAN PEMAHAMAN NILAI PANCASILA MELALUI MEDIA WATERFALL CARD PESERTA DIDIK KELAS 5 SDN PUNTEN 1 BATUThis study aims to increase students' understanding of Pancasila values through the Waterfall Card Media for Grade 5 Students at SDN Punten 1 B

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to increase students' understanding of Pancasila values ​​through the Waterfa... more This study aims to increase students' understanding of Pancasila values ​​through the Waterfall Card Media for Grade 5 Students at SDN Punten 1 Batu. In this study, researchers used classroom action research (CAR) techniques to find out what problems were interfering with the learning process, there were several problems in the direct research satt, namely students during the PPKN learning process on Pancasila values ​​were less active, passive and tended to only pay attention to the teacher when explaining. So with this the researcher took action, namely using Waterfall Card media during the learning process. And the results obtained in the use of this media students are very enthusiastic during the learning process so that students can understand the material to the fullest.

Research paper thumbnail of Peningkatan Keterampilan Menyimak Siswa Kelas IV SD Muhammadiyah 4 Kota Batu Melalui Model PBL Pada Materi Cerita Rakyat

Pendas : Jurnal Ilmiah Pendidikan Dasar

Listening skills are one of the most important things that must be considered because listening... more Listening skills are one of the most important things that must be considered because listening skills are one of the guidelines for students' language skills. In fact, listening skills, especially in listening to students on folklore material at Muhammadiyah 4 Elementary School, Batu City, are still lacking. As a result, students have low listening skills so efforts need to be made to improve this ability. This classroom action research aims to improve students' listening skills through the application of the Problem-Based Learning (PBL) model. This research was conducted through four stages, namely observation, planning, action, and reflection. This research was carried out in two cycles, each cycle consisting of two meetings. This research was conducted in the Muhammadiyah 4 Elementary School class, Batu City, which consisted of 30 students who were selected by purposive sampling. Meanwhile, this study uses qualitative data analysis techniques. As for the qualitative da...

Research paper thumbnail of Teacher Perspective and Performance in Curriculum Prototype Implementation through the Development of Innovative Project-Based Learning Modules

Mosharafa: Jurnal Pendidikan Matematika

AbstrakBanyak sekolah yang belum memahami dan siap menerapkan kurikulum prototipe dan belum perna... more AbstrakBanyak sekolah yang belum memahami dan siap menerapkan kurikulum prototipe dan belum pernah menerapkan pembelajaran berbasis proyek. Tujuan penelitian ini difokuskan pada cara pandang dan kinerja guru matematika dalam mempersiapkan implementasi kurikulum prototipe. Penelitian ini menggunakan metode penelitian kualitatif dengan data yang diperoleh dari observasi dan wawancara. Selanjutnya, analisis data dilakukan dengan menunjukkan bukti kinerja dan naskah wawancara tentang perspektif guru untuk meninjau kesesuaiannya dengan penelitian sebelumnya. Hasil penelitian menunjukkan bahwa kinerja guru matematika selama penyusunan modul pembelajaran berbasis proyek adalah kesulitan dalam menyusun topik proyek dan mengoperasikan aplikasi komputer sehingga tampilan modul menjadi menarik. Perspektif guru terkait dengan kurikulum prototipe adalah adanya tantangan dalam mengembangkan modul pembelajaran berbasis proyek dimana proyek tersebut merupakan integrasi dari beberapa mata pelajaran....

Research paper thumbnail of The Implementation of Think Pair Share (TPS) Learning Model using Realistic Mathematics Approach in Problems Solving

Mathematics Education Journal

This research aimed at describing the implementation of TPS learning model using Realistic Mathem... more This research aimed at describing the implementation of TPS learning model using Realistic Mathematics Approach in solving problems. The type of research was qualitative descriptive. The subjects of this research were the students of class 8-I that consisted of 20 students. The data collection methods that used in this research were: 1) observation, 2) test, 3) interview, and 4) documentation. The research results indicated that the learning used the TPS model using the Realistic Mathematics Approach in the geometry material of prism and pyramid during four-time meetings overall could be conducted based on what had been planned. The learning stages are adjusted to the students’ learning activities in order to improve the students’ thinking abilities and skills to solve the problems. The students’ mathematical problem-solving ability was high categorized after the implementation of this learning model. It was proven by the test results which indicated that the students were able to m...

Research paper thumbnail of Pengembangan Media Pembelajaran Berbantuan Aplikasi Kodular Untuk Mengidentifikasi Respon Siswa

JP2M (Jurnal Pendidikan dan Pembelajaran Matematika), Mar 2, 2023

This is an open access article under the CC-BY license.

Research paper thumbnail of Peningkatan Keterampilan Guru dalam Pembuatan Media Pembelajaran Berbasis Android Bermuatan Soal AKM

Jurnal Pengabdian UNDIKMA

This community service activity aims to describe improving teacher skills in making Android-based... more This community service activity aims to describe improving teacher skills in making Android-based learning media containing AKM questions. The method of the service program was carried out with pre-activity procedures, implementation of activities which included training and mentoring, and evaluation. The instrument for evaluating this activity used a questionnaire and was analyzed descriptively. This service's results showed that teachers could create Android-based learning media. The questionnaire results distributed to teachers as training participants were the Kodular application used to develop media that was easy to use and attractive in terms of appearance. The results of the questionnaire given to students after the trial were that students were interested in learning to use Android-based media because it was practical and easy to access at any time. In addition, through Android-based media, it was easy for students to answer AKM-type questions, so as many as 84% of stud...

Research paper thumbnail of Analysis of the Visual to Verbal Mathematical Representation Process for Junior High School Students in Solving HOTS Questions in terms of Adversity Quotient

Mathematics Education Journal

Representation is a tool to solve a problem in the form of interpretation of what students think ... more Representation is a tool to solve a problem in the form of interpretation of what students think of a problem in the form of visual, verbal, and algebraic or symbolic representations. Solving non-routine problems in mathematics learning requires high order thinking skills (HOTS). Solving student problems, both routine and non-routine problems can be influenced by the ability of students to process existing problems into a challenge that must be passed, which is called Adversity Quotient. The purpose of this study was to describe the process of visual to verbal mathematical representation of junior high school students in solving HOTS questions in terms of the adversity quotient. The research uses a qualitative approach, the type of research used in this research is descriptive qualitative research. The data obtained in the form of written test results data, questionnaire results data and interview data will be submitted in written or oral form in narrative form. The instruments used...

Research paper thumbnail of Geometri 2/ Cahyono

Research paper thumbnail of Teori graph/ Cahyono

vi, 282 hal. : ill. ; 30 cm

Research paper thumbnail of Model uji hidup dipercepat tegangan konstan berdasarkan distribusi inversi gauss dan penerapannya/ Cahyono

Research paper thumbnail of LKS Quantum Learning untuk Kelas IV SD Subtema I Pembelajaran 1 sampai 3

Surat Pencatatan Ciptaan yang dikeluarkan oleh Kementrian Hukum dan Hak Asasi Manusia atas produk... more Surat Pencatatan Ciptaan yang dikeluarkan oleh Kementrian Hukum dan Hak Asasi Manusia atas produk Buku LKS Quantum Learning untuk Kelas IV SD Subtema I Pembelajaran 1 sampai 3 yang diciptakan oleh Lailatul Nur Hasanah, Hendarto Cahyono, Erna Yayu

Research paper thumbnail of Analisa statistik data fatigue/ Cahyono

Research paper thumbnail of Pengembangan Handout Matematika Bercirikan Kearifan Lokal Untuk Meningkatkan Kemampuan Literasi Matematis

AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 2021

Literasi matematis merupakan kemampuan individu dalam menggunakan dan menginterpretasikan matemat... more Literasi matematis merupakan kemampuan individu dalam menggunakan dan menginterpretasikan matematika ke dalam berbagai situasi pada kehidupan sehari-hari. Dalam rangka meningkatkan kemampuan literasi matematis dilakukan dengan mengembangkan handout yang bercirikan kearifan lokal Malang Raya. Tujuan penelitian ini adalah mengembangkan handout matematika bercirikan kearifan lokal untuk meningkatkan kemampuan literasi matematis yang valid, praktis, dan efektif. Jenis penelitian yang digunakan pada penelitian ini adalah penelitian Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation and Evaluation). Subjek penelitian adalah siswa kelas X yang berjumlah 33 siswa. Instrumen penelitian yang digunakan pada penelitian ini antara lain lembar validasi untuk memperoleh penilaian kevalidan handout, lembar soal pre-test dan post-test untuk mengetahui keefektifan handout, dan lembar angket respon siswa untuk mengetahui kepraktisan handout. Hasil penelitian menunjukkan bahwa pengembangan handout matematika bercirikan kearifan lokal bersifat valid, efektif dan praktis dengan perolehan skor kevalidan media sebesar 4,34375 dari 5, skor kevalidan materi sebesar 4,60526 dari 5, skor keefektifan dengan kenaikan nilai sebesar 25,625, dan skor kepraktisan sebesar 4,3125 dari 5.

Research paper thumbnail of Developing Interactive Learning Media of “Venn Gram” to Improve Conceptual Understanding of Set Operations

Mathematics Education Journal, 2020

This research aimed at discovering the validity and effectiveness of the interactive media of &qu... more This research aimed at discovering the validity and effectiveness of the interactive media of "Venn Gram" to improve the conceptual understanding of the set operations. This research was a development research (research and development). The research subjects were the students of 7th grade who consisted of nine students. The data collection techniques were in the form of a validation questionnaire and test. The subjects were in the form of pre-test and post-test questions which later the answer sheets were used as an increase of students' conceptual understanding before and after using the media. The validation questionnaire results showed that 84% of the media were very valid, 83% of the material was very valid, and 82% of the test questions were very valid. The test results found that seven students experienced an increase in the pre-test and post-test scores. Meanwhile, two other students experienced a decrease. The results of students who had increased showed that ...

Research paper thumbnail of The Development of Comics Based on Algebraic Literacy for 7th Grade Students of Junior High School

Mathematics Education Journal, 2019

This research aimed at describing the development process and the effectiveness of mathematics me... more This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic liter...

Research paper thumbnail of The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School

Mathematics Education Journal, 2019

The purpose of this study was developing an interactive instructional media using Adobe Flash in ... more The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instructional media using Adobe Flash in a form of the game was valid. The average score of material expert was 3.43 and the average score of media expert was 3.61. The effectiveness of the media using Adobe Flash in a form of the game was effective. It was based on the score of teacher’s response was 78.57% and the score of students’ response was 86.42%.

Research paper thumbnail of Pengantar aljabar linear/ Cahyono

Research paper thumbnail of Pemanfaatan Media Storyboard Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Kelas IV Menggunakan Model Pembelajaran Project Based Learning

Pendas : Jurnal Ilmiah Pendidikan Dasar

The aim of this study was to improve student learning outcomes in grade IV Indonesian at SDN Punt... more The aim of this study was to improve student learning outcomes in grade IV Indonesian at SDN Punten 1 Kota Batu. The type of research conducted was classroom action research and was carried out in 2 cycles. The learning model used in this research is Project Based Learning (PJBL). The instruments used in the research were formative test sheets, observation sheets and documentation. The success indicator is 80% with a minimum completeness criterion of 70. Based on the research that has been done, it can be concluded that the use of storyboard learning media can improve student learning outcomes in class IV Indonesian language learning at SDN Punten 1 Batu city. This can be seen from the comparison before and after the action is taken. In cycle one, only 12 students or around 39% achieved minimal mastery. However, after the action was carried out in cycle II, the number of students who achieved minimal mastery learning increased to 25 students or 89%. In addition, the class average v...

Research paper thumbnail of Peningkatan Keterampilan Menceritakan Kembali Dongeng Fabel Melalui Model PBL Pada Siswa Kelas 2 SD Muhammadiyah 4 Batu

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to improve the skills of retelling fables through the PBL (Problem Based Learning... more This study aims to improve the skills of retelling fables through the PBL (Problem Based Learning) model for 2nd grade students at Muhammadiyah 4 Batu Elementary School. This type of research is Classroom Action Research (CAR). The object of this research is the implementation of the process and the results obtained from the application of the PBL model to the skills of retelling fables. Data collection methods are observation and performance tests. The data analysis technique used is descriptive qualitative. Based on the results of data analysis, the highest score obtained by students was 92. students who got the highest score were 6 children. The lowest score is 4 children. With details of 24 students have reached the minimum completeness criteria.

Research paper thumbnail of Meningkatkan Hasil Belajar Peserta Didik Dalam Mata Pelajaran Ipas (Pengetahuan Alam) Pada Tema Perubahan Bentuk Energi Dengan Menggunakan Media Pembelajaran Generator Sederhana DI SDN Punten 01 Batu

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to be able to determine the level of achievement of students' understanding... more This study aims to be able to determine the level of achievement of students' understanding of the subject of Natural Sciences (IPAS) after applying the learning method using simple generator learning media and to find out the effect of learning methods using simple generator learning media on increasing student understanding. This research took place at SDN Punten 01 Batu which was carried out from October to November 2022/2023 odd semester with the research subjects being students of class IV (Four). The results of this study concluded that the learning method using simple generator learning media can increase students' understanding which can be seen from the learning completeness of students in each cycle. The stage in cycle I got a presentation result of 36.36% while the stage in cycle II got a result of 81,82% so that the application of the learning method using simple generator learning media affects students' understanding which can increase students' learn...

Research paper thumbnail of UPAYA PENINGKATAN PEMAHAMAN NILAI PANCASILA MELALUI MEDIA WATERFALL CARD PESERTA DIDIK KELAS 5 SDN PUNTEN 1 BATUThis study aims to increase students' understanding of Pancasila values through the Waterfall Card Media for Grade 5 Students at SDN Punten 1 B

Pendas : Jurnal Ilmiah Pendidikan Dasar

This study aims to increase students' understanding of Pancasila values ​​through the Waterfa... more This study aims to increase students' understanding of Pancasila values ​​through the Waterfall Card Media for Grade 5 Students at SDN Punten 1 Batu. In this study, researchers used classroom action research (CAR) techniques to find out what problems were interfering with the learning process, there were several problems in the direct research satt, namely students during the PPKN learning process on Pancasila values ​​were less active, passive and tended to only pay attention to the teacher when explaining. So with this the researcher took action, namely using Waterfall Card media during the learning process. And the results obtained in the use of this media students are very enthusiastic during the learning process so that students can understand the material to the fullest.

Research paper thumbnail of Peningkatan Keterampilan Menyimak Siswa Kelas IV SD Muhammadiyah 4 Kota Batu Melalui Model PBL Pada Materi Cerita Rakyat

Pendas : Jurnal Ilmiah Pendidikan Dasar

Listening skills are one of the most important things that must be considered because listening... more Listening skills are one of the most important things that must be considered because listening skills are one of the guidelines for students' language skills. In fact, listening skills, especially in listening to students on folklore material at Muhammadiyah 4 Elementary School, Batu City, are still lacking. As a result, students have low listening skills so efforts need to be made to improve this ability. This classroom action research aims to improve students' listening skills through the application of the Problem-Based Learning (PBL) model. This research was conducted through four stages, namely observation, planning, action, and reflection. This research was carried out in two cycles, each cycle consisting of two meetings. This research was conducted in the Muhammadiyah 4 Elementary School class, Batu City, which consisted of 30 students who were selected by purposive sampling. Meanwhile, this study uses qualitative data analysis techniques. As for the qualitative da...

Research paper thumbnail of Teacher Perspective and Performance in Curriculum Prototype Implementation through the Development of Innovative Project-Based Learning Modules

Mosharafa: Jurnal Pendidikan Matematika

AbstrakBanyak sekolah yang belum memahami dan siap menerapkan kurikulum prototipe dan belum perna... more AbstrakBanyak sekolah yang belum memahami dan siap menerapkan kurikulum prototipe dan belum pernah menerapkan pembelajaran berbasis proyek. Tujuan penelitian ini difokuskan pada cara pandang dan kinerja guru matematika dalam mempersiapkan implementasi kurikulum prototipe. Penelitian ini menggunakan metode penelitian kualitatif dengan data yang diperoleh dari observasi dan wawancara. Selanjutnya, analisis data dilakukan dengan menunjukkan bukti kinerja dan naskah wawancara tentang perspektif guru untuk meninjau kesesuaiannya dengan penelitian sebelumnya. Hasil penelitian menunjukkan bahwa kinerja guru matematika selama penyusunan modul pembelajaran berbasis proyek adalah kesulitan dalam menyusun topik proyek dan mengoperasikan aplikasi komputer sehingga tampilan modul menjadi menarik. Perspektif guru terkait dengan kurikulum prototipe adalah adanya tantangan dalam mengembangkan modul pembelajaran berbasis proyek dimana proyek tersebut merupakan integrasi dari beberapa mata pelajaran....

Research paper thumbnail of The Implementation of Think Pair Share (TPS) Learning Model using Realistic Mathematics Approach in Problems Solving

Mathematics Education Journal

This research aimed at describing the implementation of TPS learning model using Realistic Mathem... more This research aimed at describing the implementation of TPS learning model using Realistic Mathematics Approach in solving problems. The type of research was qualitative descriptive. The subjects of this research were the students of class 8-I that consisted of 20 students. The data collection methods that used in this research were: 1) observation, 2) test, 3) interview, and 4) documentation. The research results indicated that the learning used the TPS model using the Realistic Mathematics Approach in the geometry material of prism and pyramid during four-time meetings overall could be conducted based on what had been planned. The learning stages are adjusted to the students’ learning activities in order to improve the students’ thinking abilities and skills to solve the problems. The students’ mathematical problem-solving ability was high categorized after the implementation of this learning model. It was proven by the test results which indicated that the students were able to m...

Research paper thumbnail of Pengembangan Media Pembelajaran Berbantuan Aplikasi Kodular Untuk Mengidentifikasi Respon Siswa

JP2M (Jurnal Pendidikan dan Pembelajaran Matematika), Mar 2, 2023

This is an open access article under the CC-BY license.

Research paper thumbnail of Peningkatan Keterampilan Guru dalam Pembuatan Media Pembelajaran Berbasis Android Bermuatan Soal AKM

Jurnal Pengabdian UNDIKMA

This community service activity aims to describe improving teacher skills in making Android-based... more This community service activity aims to describe improving teacher skills in making Android-based learning media containing AKM questions. The method of the service program was carried out with pre-activity procedures, implementation of activities which included training and mentoring, and evaluation. The instrument for evaluating this activity used a questionnaire and was analyzed descriptively. This service's results showed that teachers could create Android-based learning media. The questionnaire results distributed to teachers as training participants were the Kodular application used to develop media that was easy to use and attractive in terms of appearance. The results of the questionnaire given to students after the trial were that students were interested in learning to use Android-based media because it was practical and easy to access at any time. In addition, through Android-based media, it was easy for students to answer AKM-type questions, so as many as 84% of stud...

Research paper thumbnail of Analysis of the Visual to Verbal Mathematical Representation Process for Junior High School Students in Solving HOTS Questions in terms of Adversity Quotient

Mathematics Education Journal

Representation is a tool to solve a problem in the form of interpretation of what students think ... more Representation is a tool to solve a problem in the form of interpretation of what students think of a problem in the form of visual, verbal, and algebraic or symbolic representations. Solving non-routine problems in mathematics learning requires high order thinking skills (HOTS). Solving student problems, both routine and non-routine problems can be influenced by the ability of students to process existing problems into a challenge that must be passed, which is called Adversity Quotient. The purpose of this study was to describe the process of visual to verbal mathematical representation of junior high school students in solving HOTS questions in terms of the adversity quotient. The research uses a qualitative approach, the type of research used in this research is descriptive qualitative research. The data obtained in the form of written test results data, questionnaire results data and interview data will be submitted in written or oral form in narrative form. The instruments used...

Research paper thumbnail of Geometri 2/ Cahyono

Research paper thumbnail of Teori graph/ Cahyono

vi, 282 hal. : ill. ; 30 cm

Research paper thumbnail of Model uji hidup dipercepat tegangan konstan berdasarkan distribusi inversi gauss dan penerapannya/ Cahyono

Research paper thumbnail of LKS Quantum Learning untuk Kelas IV SD Subtema I Pembelajaran 1 sampai 3

Surat Pencatatan Ciptaan yang dikeluarkan oleh Kementrian Hukum dan Hak Asasi Manusia atas produk... more Surat Pencatatan Ciptaan yang dikeluarkan oleh Kementrian Hukum dan Hak Asasi Manusia atas produk Buku LKS Quantum Learning untuk Kelas IV SD Subtema I Pembelajaran 1 sampai 3 yang diciptakan oleh Lailatul Nur Hasanah, Hendarto Cahyono, Erna Yayu

Research paper thumbnail of Analisa statistik data fatigue/ Cahyono

Research paper thumbnail of Pengembangan Handout Matematika Bercirikan Kearifan Lokal Untuk Meningkatkan Kemampuan Literasi Matematis

AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 2021

Literasi matematis merupakan kemampuan individu dalam menggunakan dan menginterpretasikan matemat... more Literasi matematis merupakan kemampuan individu dalam menggunakan dan menginterpretasikan matematika ke dalam berbagai situasi pada kehidupan sehari-hari. Dalam rangka meningkatkan kemampuan literasi matematis dilakukan dengan mengembangkan handout yang bercirikan kearifan lokal Malang Raya. Tujuan penelitian ini adalah mengembangkan handout matematika bercirikan kearifan lokal untuk meningkatkan kemampuan literasi matematis yang valid, praktis, dan efektif. Jenis penelitian yang digunakan pada penelitian ini adalah penelitian Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation and Evaluation). Subjek penelitian adalah siswa kelas X yang berjumlah 33 siswa. Instrumen penelitian yang digunakan pada penelitian ini antara lain lembar validasi untuk memperoleh penilaian kevalidan handout, lembar soal pre-test dan post-test untuk mengetahui keefektifan handout, dan lembar angket respon siswa untuk mengetahui kepraktisan handout. Hasil penelitian menunjukkan bahwa pengembangan handout matematika bercirikan kearifan lokal bersifat valid, efektif dan praktis dengan perolehan skor kevalidan media sebesar 4,34375 dari 5, skor kevalidan materi sebesar 4,60526 dari 5, skor keefektifan dengan kenaikan nilai sebesar 25,625, dan skor kepraktisan sebesar 4,3125 dari 5.

Research paper thumbnail of Developing Interactive Learning Media of “Venn Gram” to Improve Conceptual Understanding of Set Operations

Mathematics Education Journal, 2020

This research aimed at discovering the validity and effectiveness of the interactive media of &qu... more This research aimed at discovering the validity and effectiveness of the interactive media of "Venn Gram" to improve the conceptual understanding of the set operations. This research was a development research (research and development). The research subjects were the students of 7th grade who consisted of nine students. The data collection techniques were in the form of a validation questionnaire and test. The subjects were in the form of pre-test and post-test questions which later the answer sheets were used as an increase of students' conceptual understanding before and after using the media. The validation questionnaire results showed that 84% of the media were very valid, 83% of the material was very valid, and 82% of the test questions were very valid. The test results found that seven students experienced an increase in the pre-test and post-test scores. Meanwhile, two other students experienced a decrease. The results of students who had increased showed that ...

Research paper thumbnail of The Development of Comics Based on Algebraic Literacy for 7th Grade Students of Junior High School

Mathematics Education Journal, 2019

This research aimed at describing the development process and the effectiveness of mathematics me... more This research aimed at describing the development process and the effectiveness of mathematics media using comics based on algebraic literacy for 7th-grade students of junior high school (SMP). The kind of research, that conducted, was Research and Development (R&D) by using the ADDIE model. In which the model was Analysis, Design, Development, Implementation, and Evaluation. The media was tested into 24 students of 7th-grade. The average result of the media validation test both the validators were 3,7 in which is categorized as very valid with a feasible description to be tested. While the average result of material validation was 3,39 which is categorized as very valid with a feasible description to be tested. The effectiveness analysis result obtained that the students gave very positive responses with the obtained percentages of 85,21% and the mastery percentages of the class were 87,5% ineffective category. Therefore, it can be concluded that the comics based on algebraic liter...

Research paper thumbnail of The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School

Mathematics Education Journal, 2019

The purpose of this study was developing an interactive instructional media using Adobe Flash in ... more The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instructional media using Adobe Flash in a form of the game was valid. The average score of material expert was 3.43 and the average score of media expert was 3.61. The effectiveness of the media using Adobe Flash in a form of the game was effective. It was based on the score of teacher’s response was 78.57% and the score of students’ response was 86.42%.