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Papers by Stoffel Kuenen

Research paper thumbnail of Mediating Group Experiences - Designing the In-Between

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14, 2015

Research paper thumbnail of User Toolkits for Citizen-centric Mobile Service Innovation

Abstract: Around the world, there is an ongoing shift from en economy focusing on product develop... more Abstract: Around the world, there is an ongoing shift from en economy focusing on product development to an economy with focus on digital service development. An ongoing initiative in Europe to support this shift is the Internet of Services (IoS) which strives for a situation where everything that is needed to use a software is available as a service. The aim of this paper is to present a toolkit that nonprogrammers can use develop their own innovative mobile services. This environment strives to put forth a situation where technologies are ...

Research paper thumbnail of Radical clashes: What TEI is made of

Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the ... more Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI’s multidisciplinary approach.

Research paper thumbnail of The wickedness of design research practice - Methodological issues in bringing knowledge to expression through design.

proceeding of the International Association of Societies of Design Research Conference 2013, IASDR'13, Aug 2013

In this paper we review existing literature in design research to see to what extent it provides ... more In this paper we review existing literature in design research to see to what extent it provides a basis for meeting the methodological challenges that we encounter in our own practice- based design research. Seemingly, much attention is given to describing the results and types of knowledge that design research may provide, the purposes those may serve and by what yardsticks those results may be evaluated. Another focal area seems to be the form(-ats) in which the results of design research are presented and disseminated. What is often missing, however, are detailed accounts of the roles that design practice plays that can be picked up and used by others doing design research. This is unfortunate, as it is often such methodological structures that we struggle with. The emergence of ‘design research practices’ entails something more than mere combinations of design practice and academic research. Research typically has the objective of knowledge production; practice has the objective of creating the right thing by solving a set of problems. Considered a ‘new’ kind of design practice, design research practice seems to be more about problem finding through the design and creation of things that bring knowledge to expression. Thus, the process by which it achieves this must be uncovered and articulated.

Research paper thumbnail of New participative tools require new foundations

Proceedings of 10th European Academy of Design Conference - Crafting the Future

The radical changes of our environment under the influence of information technology require an a... more The radical changes of our environment under the influence of information technology require an adaptive approach between programmers and designers to enable lay participation and interaction with it. Satin is an application builder for mobile devices that enables end-users without programming skills to create and share their own apps (http://www.satinproject.eu/).

Research paper thumbnail of How to Design for Transformation of Behavior through Interactive Materiality

Proceedings of the 7th Nordic Conference on Human-Computer Interaction Making Sense Through Design - NordiCHI '12

This paper presents a design approach tackling the transformation of behavior through 'interactiv... more This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two researchthrough-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.

Research paper thumbnail of Radical Clashes: What Tangible Interaction is Made of

Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

Driven by a critique of Ishii et al's recent vision of Radical Atoms we call for a debate on the ... more Driven by a critique of Ishii et al's recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI's multidisciplinary approach.

Research paper thumbnail of Ohlala: Content-Completeness, Communication and Emotional Experience

proceeding of the International Association of Societies of Design Research Conference 2011, IASDR'11

Among other explorations, the field of telepresence technology has looked at ways to create a fee... more Among other explorations, the field of telepresence technology has looked at ways to create a feeling of telepresence based on the transfer of minimal information. On this topic, the Cololo project has taken an extreme position by proposing the experience of 1-bit communication. Based on the observation of Cololo in use, it is shown that content is not necessary to trigger an emotional experience. This paper introduces a novel dimension to be taken into consideration in communication technology: the content-completeness dimension, ranging from non-content to hyper-content. Furthermore, we built the Ohlala framework, aiming to explore the content-completeness dimension. Based on Ohlala, by way of a research through design, we intend to explore further the relations between this dimension on communication and emotional experience.

Masters' Thesis by Stoffel Kuenen

Research paper thumbnail of Feel the Vibe - a visceral channel of communication

unpublished masters thesis

Feel the Vibe visceral channel of communication iv v

Drafts by Stoffel Kuenen

Research paper thumbnail of Wat maakt de Mens

Het thema van dit nummer van dit tijdschrift is de Bionische Mens. Wat wordt daar eigenlijk mee a... more Het thema van dit nummer van dit tijdschrift is de Bionische Mens. Wat wordt daar eigenlijk mee aangeduid? Bionisch betekent strikt gesproken 'dat wat de natuur nadoet (of verbetert)' 1 . Meestal wordt met Bionische mens bedoeld wat ook wel een cyborg 2 wordt genoemd. Een cyborg is een wezen dat uit organische en kunstmatige delen bestaat. Als de kunstmatige delen oorspronkelijk organische delen vervangen, dan zijn die bionisch.

Research paper thumbnail of Mediating Group Experiences - Designing the In-Between

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14, 2015

Research paper thumbnail of User Toolkits for Citizen-centric Mobile Service Innovation

Abstract: Around the world, there is an ongoing shift from en economy focusing on product develop... more Abstract: Around the world, there is an ongoing shift from en economy focusing on product development to an economy with focus on digital service development. An ongoing initiative in Europe to support this shift is the Internet of Services (IoS) which strives for a situation where everything that is needed to use a software is available as a service. The aim of this paper is to present a toolkit that nonprogrammers can use develop their own innovative mobile services. This environment strives to put forth a situation where technologies are ...

Research paper thumbnail of Radical clashes: What TEI is made of

Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the ... more Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI’s multidisciplinary approach.

Research paper thumbnail of The wickedness of design research practice - Methodological issues in bringing knowledge to expression through design.

proceeding of the International Association of Societies of Design Research Conference 2013, IASDR'13, Aug 2013

In this paper we review existing literature in design research to see to what extent it provides ... more In this paper we review existing literature in design research to see to what extent it provides a basis for meeting the methodological challenges that we encounter in our own practice- based design research. Seemingly, much attention is given to describing the results and types of knowledge that design research may provide, the purposes those may serve and by what yardsticks those results may be evaluated. Another focal area seems to be the form(-ats) in which the results of design research are presented and disseminated. What is often missing, however, are detailed accounts of the roles that design practice plays that can be picked up and used by others doing design research. This is unfortunate, as it is often such methodological structures that we struggle with. The emergence of ‘design research practices’ entails something more than mere combinations of design practice and academic research. Research typically has the objective of knowledge production; practice has the objective of creating the right thing by solving a set of problems. Considered a ‘new’ kind of design practice, design research practice seems to be more about problem finding through the design and creation of things that bring knowledge to expression. Thus, the process by which it achieves this must be uncovered and articulated.

Research paper thumbnail of New participative tools require new foundations

Proceedings of 10th European Academy of Design Conference - Crafting the Future

The radical changes of our environment under the influence of information technology require an a... more The radical changes of our environment under the influence of information technology require an adaptive approach between programmers and designers to enable lay participation and interaction with it. Satin is an application builder for mobile devices that enables end-users without programming skills to create and share their own apps (http://www.satinproject.eu/).

Research paper thumbnail of How to Design for Transformation of Behavior through Interactive Materiality

Proceedings of the 7th Nordic Conference on Human-Computer Interaction Making Sense Through Design - NordiCHI '12

This paper presents a design approach tackling the transformation of behavior through 'interactiv... more This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two researchthrough-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.

Research paper thumbnail of Radical Clashes: What Tangible Interaction is Made of

Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

Driven by a critique of Ishii et al's recent vision of Radical Atoms we call for a debate on the ... more Driven by a critique of Ishii et al's recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI's multidisciplinary approach.

Research paper thumbnail of Ohlala: Content-Completeness, Communication and Emotional Experience

proceeding of the International Association of Societies of Design Research Conference 2011, IASDR'11

Among other explorations, the field of telepresence technology has looked at ways to create a fee... more Among other explorations, the field of telepresence technology has looked at ways to create a feeling of telepresence based on the transfer of minimal information. On this topic, the Cololo project has taken an extreme position by proposing the experience of 1-bit communication. Based on the observation of Cololo in use, it is shown that content is not necessary to trigger an emotional experience. This paper introduces a novel dimension to be taken into consideration in communication technology: the content-completeness dimension, ranging from non-content to hyper-content. Furthermore, we built the Ohlala framework, aiming to explore the content-completeness dimension. Based on Ohlala, by way of a research through design, we intend to explore further the relations between this dimension on communication and emotional experience.

Research paper thumbnail of Feel the Vibe - a visceral channel of communication

unpublished masters thesis

Feel the Vibe visceral channel of communication iv v

Research paper thumbnail of Wat maakt de Mens

Het thema van dit nummer van dit tijdschrift is de Bionische Mens. Wat wordt daar eigenlijk mee a... more Het thema van dit nummer van dit tijdschrift is de Bionische Mens. Wat wordt daar eigenlijk mee aangeduid? Bionisch betekent strikt gesproken 'dat wat de natuur nadoet (of verbetert)' 1 . Meestal wordt met Bionische mens bedoeld wat ook wel een cyborg 2 wordt genoemd. Een cyborg is een wezen dat uit organische en kunstmatige delen bestaat. Als de kunstmatige delen oorspronkelijk organische delen vervangen, dan zijn die bionisch.