Karin Leichtenstern | University of Augsburg (original) (raw)
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Papers by Karin Leichtenstern
Abstract Cultural heuristics determine acceptable verbal and non-verbal behavior in interpersonal... more Abstract Cultural heuristics determine acceptable verbal and non-verbal behavior in interpersonal encounters and are often the main reason for problems in intercultural communication. In this article, we present an approach to intercultural training of non-verbal behaviors that makes use of enculturated virtual agents, ie interactive systems that take cultural heuristics for interpreting and generating behavior into account.
Through reviewing interaction devices for computer games, we identify that all of these share one... more Through reviewing interaction devices for computer games, we identify that all of these share one common problem: limited or no integration of the users' physical environment. Research identifies that increasing such integration will render interaction more intuitive and engaging, and several emerging user interface paradigms have been developed that aim to integrate the physical and the virtual worlds.
Abstract An approach to intercultural training of nonverbal behavior is presented that draws from... more Abstract An approach to intercultural training of nonverbal behavior is presented that draws from research on role-plays with virtual agents and ideas from situated learning. To this end, a mobile serious game is realized where the user acquires knowledge about German emblematic gestures and tries them out in role-plays with virtual agents. Gesture performance is evaluated making use of build-in acceleration sensors of smart phones.
Abstract To reach a good user-friendliness, knowledge about user requirements is crucial in the d... more Abstract To reach a good user-friendliness, knowledge about user requirements is crucial in the development process of a product. The sooner the knowledge is achieved via user evaluations, the more money and time can be saved. In this paper we investigate an approach called hybrid simulation for the early stages evaluation of mobile applications where real mobile phones are used as interaction devices to a virtualised simulation of a pervasive environment.
Abstract: In this paper, we present a decision-theoretic approach to trust management for ubiquit... more Abstract: In this paper, we present a decision-theoretic approach to trust management for ubiquitous display environments that assesses the user's trust in a system, monitors it over time and applies appropriate measurements to maintain trust in critical situations. The approach has been applied to two interactive applications that have been developed as part of a university-wide ubiquitous displays management system. The two applications run on public display located in public rooms at Augsburg University.
UbiComp 2006: …, Jan 1, 2006
Ambient Intelligence, Jan 1, 2007
Pervasive Mobile Interaction …, Jan 1, 2005
Ambient Intelligence, Jan 1, 2007
… of the 11th International Conference on …, Jan 1, 2009
First International Conference on …, Jan 1, 2008
Pointing and Scanning ( …, Jan 1, 2006
Proceedings of the Conference of the …, Jan 1, 2006
Ambient Intelligence, Jan 1, 2009
Abstract. The usability of a pervasive interface is crucial because it is a quality criterion whi... more Abstract. The usability of a pervasive interface is crucial because it is a quality criterion which can determine about the success or the failure of a product. The application of the user-centred design is a possibility to reach a good design. However, this process requires combined ...
… Systems, 2007. INSS …, Jan 1, 2007
Interactive Storytelling, Jan 1, 2009
Proceedings of The …, Jan 1, 2009
… ComputingICEC 2009, Jan 1, 2010
Abstract Cultural heuristics determine acceptable verbal and non-verbal behavior in interpersonal... more Abstract Cultural heuristics determine acceptable verbal and non-verbal behavior in interpersonal encounters and are often the main reason for problems in intercultural communication. In this article, we present an approach to intercultural training of non-verbal behaviors that makes use of enculturated virtual agents, ie interactive systems that take cultural heuristics for interpreting and generating behavior into account.
Through reviewing interaction devices for computer games, we identify that all of these share one... more Through reviewing interaction devices for computer games, we identify that all of these share one common problem: limited or no integration of the users' physical environment. Research identifies that increasing such integration will render interaction more intuitive and engaging, and several emerging user interface paradigms have been developed that aim to integrate the physical and the virtual worlds.
Abstract An approach to intercultural training of nonverbal behavior is presented that draws from... more Abstract An approach to intercultural training of nonverbal behavior is presented that draws from research on role-plays with virtual agents and ideas from situated learning. To this end, a mobile serious game is realized where the user acquires knowledge about German emblematic gestures and tries them out in role-plays with virtual agents. Gesture performance is evaluated making use of build-in acceleration sensors of smart phones.
Abstract To reach a good user-friendliness, knowledge about user requirements is crucial in the d... more Abstract To reach a good user-friendliness, knowledge about user requirements is crucial in the development process of a product. The sooner the knowledge is achieved via user evaluations, the more money and time can be saved. In this paper we investigate an approach called hybrid simulation for the early stages evaluation of mobile applications where real mobile phones are used as interaction devices to a virtualised simulation of a pervasive environment.
Abstract: In this paper, we present a decision-theoretic approach to trust management for ubiquit... more Abstract: In this paper, we present a decision-theoretic approach to trust management for ubiquitous display environments that assesses the user's trust in a system, monitors it over time and applies appropriate measurements to maintain trust in critical situations. The approach has been applied to two interactive applications that have been developed as part of a university-wide ubiquitous displays management system. The two applications run on public display located in public rooms at Augsburg University.
UbiComp 2006: …, Jan 1, 2006
Ambient Intelligence, Jan 1, 2007
Pervasive Mobile Interaction …, Jan 1, 2005
Ambient Intelligence, Jan 1, 2007
… of the 11th International Conference on …, Jan 1, 2009
First International Conference on …, Jan 1, 2008
Pointing and Scanning ( …, Jan 1, 2006
Proceedings of the Conference of the …, Jan 1, 2006
Ambient Intelligence, Jan 1, 2009
Abstract. The usability of a pervasive interface is crucial because it is a quality criterion whi... more Abstract. The usability of a pervasive interface is crucial because it is a quality criterion which can determine about the success or the failure of a product. The application of the user-centred design is a possibility to reach a good design. However, this process requires combined ...
… Systems, 2007. INSS …, Jan 1, 2007
Interactive Storytelling, Jan 1, 2009
Proceedings of The …, Jan 1, 2009
… ComputingICEC 2009, Jan 1, 2010