Jannicke Baalsrud Hauge | Universität Bremen (original) (raw)

Papers by Jannicke Baalsrud Hauge

Research paper thumbnail of Serious games as a means to promote thinking about European identity: a case study of the design and development of the RU EU? game

Digital Culture & Education, Sep 22, 2021

Research paper thumbnail of The Design of the RU EU? Game: A Game-Based Approach to Help Students’ Exploring of European Identity and Values

Communications in Computer and Information Science, 2019

The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, th... more The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas relating to identity. It is hoped that the game will provide an engaging platform for young Europeans to confront some of the complex and confusing issues surrounding National and European identity at a time of change and increasing tension across Europe. The current paper describes the early stages of the game development life cycle for the RU EU? game. Definitions of and theory about European identity are presented since these will help to provide a rigorous theoretical underpinning for the game. We also provide a short account of the literature and resource reviews and the User Requirements Analysis, the early design tasks that have helped to guide our thinking about the game. Finally we consider our current thinking about the game itself.

Research paper thumbnail of Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements

IFIP advances in information and communication technology, 2016

Research paper thumbnail of A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building

Research paper thumbnail of 394 Chapter 18 Study Design and Data Gathering Guide for Serious

The objective of this chapter is to provide an overview of the different methods that can be used... more The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT), quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for use in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games. DOI: 10.4018/978-1-4666-4773-2.ch018 Copyright © 2014, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Study Design and Data Gathering Guide for Serious Games ’ Evaluation

Research paper thumbnail of Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?

Entertainment Computing – ICEC 2018, 2018

Entertainment Computing application areas are increasing day after day. The same way serious game... more Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.

Research paper thumbnail of Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study

Production logistics systems consist often of a number of low value-added activities combined wit... more Production logistics systems consist often of a number of low value-added activities combined with a high degree of manual work. Therefore, increasing effectivity and responsiveness has always been a target for production logistics systems. Sharing data in real-time may have a considerable potential to increase effectivity and responsiveness. The first step to realise real-time data sharing is to have a clear understanding of current state of PL systems and their requirements. This work is performed an ‘as-is’ situation analysis of an industrial case aiming at identifying which areas and applications would benefit most from real-time data sharing. The findings take a step closer to have a better understanding of CPS and Industry 4.0.

Research paper thumbnail of On analysis of trust dynamics in supply chain collaboration

Trust is an essential asset to support Supply Chain Collaboration (SCC), and it is a complex cons... more Trust is an essential asset to support Supply Chain Collaboration (SCC), and it is a complex construct of dynamic nature. This dynamic behavior stems from trust ability of changing forms or states ...

Research paper thumbnail of Real-time data gathering in production logistics: A research review on applications and technologies affecting environmental and social sustainability

This paper aims to identify the challenges and issues concerning environmental or social sustaina... more This paper aims to identify the challenges and issues concerning environmental or social sustainability in Production Logistics that are affected by implementing real-time data collection concepts, technologies and applications. A systematic literature review has been conducted to shed a light on sustainability aspect of real-time technologies and applications. According to the findings, few researches directly investigated how realtime data collection affect the environmental and social aspects of sustainability. Besides, the indirect effects are discussed in order to find a better picture about the relation between these technologies and sustainability.

Research paper thumbnail of Location-based Metagames for Learning

Research argues that digital educational games have the potential to make learning more interesti... more Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-bas ...

Research paper thumbnail of Trends In Machine Learning To Solve Problems In Logistics

Procedia CIRP, 2021

With the increase in the number of avenues for production of data everywhere including logistics,... more With the increase in the number of avenues for production of data everywhere including logistics, using this data has become an obvious next step. In this paper, we look at the major logistics problems in details as discussed in a seminal work in highlighting the problems in logistics by X. Li in 2014. Together with discussing the problems, we also look at the trends in solving these problems using machine learning. We look at the recent work done in the particular fields using machine learning (ML) and develop the correlation of the trends of using supervised, unsupervised and reinforcement learning in solving these problems. This correlation is developed using a table and a diagram showing ML techniques and the trends in the fields of the problems are discussed. COVID-19 has greatly accelerated these trends. This paper serves as a gentle introduction to ML techniques in the field of logistics for researchers who are new to the field. © 2021 The

Research paper thumbnail of Business Model Development for a Dynamic Production Network Platform

IFIP Advances in Information and Communication Technology, 2020

Research paper thumbnail of Towards the Operationalization of Trust Relationships in Networked Organizations

Lecture Notes in Networks and Systems, 2021

Research paper thumbnail of Applying and Facilitating Serious Location-Based Games

Lecture Notes in Computer Science, 2020

The popularity of location-based games continues unabated and is benefiting from the increasing u... more The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e. the use of location-based games beyond the purpose of entertainment. The workshop “Applying and Facilitating Serious Location-based Games” aims to contribute to the development of this potential. In the article, the theoretical basis for this workshop is derived and corresponding frameworks are presented.

Research paper thumbnail of Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

JMIR Serious Games, 2021

Background Serious games can be a powerful learning tool in higher education. However, the litera... more Background Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. Objective This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. Methods Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) ans...

Research paper thumbnail of Review of Factors Influencing Product-Service System Requirements Along the Life Cycle

Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Research paper thumbnail of Adopting an Actor Analysis Framework to a Complex Technology Innovation Project: A Case Study of an Electric Road System

Sustainability, 2019

An electric road system (ERS) is a transportation solution that provides electricity for fully el... more An electric road system (ERS) is a transportation solution that provides electricity for fully electric vehicles while in motion. This solution might contribute to sustainable transportation by overcoming range anxiety problems that fully electric vehicles, especially heavy vehicles, have encountered due to battery technology limitations. However, large-scale ERS implementations are challenging, both technically and socially. An ERS is not only an engineering project, but also a complex technology innovation system composed of multiple subsystems and stakeholders, which requires an interdisciplinary means of aligning relations, problems, and solutions. In the policy analysis domain, researchers have developed actor analysis methods to support policy making processes. Actor analysis methods can provide an analytical reflection in solving complex multi-actor policy making challenges that ERSs are also facing. To uncover the complexity of multiple subsystems and stakeholders involved i...

Research paper thumbnail of Entertainment Computing and Serious Games

Lecture Notes in Computer Science, 2016

The use of general descriptive names, registered names, trademarks, service marks, etc. in this p... more The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.

Research paper thumbnail of Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector : A participatory simulation approach on a Swedish road construction use case

Operations Research Perspectives, 2019

Governmental institutions need to ensure work of infrastructures, and in most cases, it is done u... more Governmental institutions need to ensure work of infrastructures, and in most cases, it is done using project procurement process. Such processes have highly complex and dynamic interaction. It lea ...

Research paper thumbnail of Serious Games Integration in Companies: A Research and Application Framework

2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012

Abstract Serious Games are games that educate, train and inform using entertainment principles. S... more Abstract Serious Games are games that educate, train and inform using entertainment principles. Serious Games have the potential for application in companies. However, less investigation has been focused on how to integrate Serious Games in to companies. The authors have developed a classification framework to help understand the different ways serious games can be used in companies. In order to achieve this aim, cases of serious games were identified from experts, conferences, events, developer companies and the ...

Research paper thumbnail of Serious games as a means to promote thinking about European identity: a case study of the design and development of the RU EU? game

Digital Culture & Education, Sep 22, 2021

Research paper thumbnail of The Design of the RU EU? Game: A Game-Based Approach to Help Students’ Exploring of European Identity and Values

Communications in Computer and Information Science, 2019

The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, th... more The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas relating to identity. It is hoped that the game will provide an engaging platform for young Europeans to confront some of the complex and confusing issues surrounding National and European identity at a time of change and increasing tension across Europe. The current paper describes the early stages of the game development life cycle for the RU EU? game. Definitions of and theory about European identity are presented since these will help to provide a rigorous theoretical underpinning for the game. We also provide a short account of the literature and resource reviews and the User Requirements Analysis, the early design tasks that have helped to guide our thinking about the game. Finally we consider our current thinking about the game itself.

Research paper thumbnail of Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements

IFIP advances in information and communication technology, 2016

Research paper thumbnail of A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building

Research paper thumbnail of 394 Chapter 18 Study Design and Data Gathering Guide for Serious

The objective of this chapter is to provide an overview of the different methods that can be used... more The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT), quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for use in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games. DOI: 10.4018/978-1-4666-4773-2.ch018 Copyright © 2014, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Study Design and Data Gathering Guide for Serious Games ’ Evaluation

Research paper thumbnail of Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?

Entertainment Computing – ICEC 2018, 2018

Entertainment Computing application areas are increasing day after day. The same way serious game... more Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.

Research paper thumbnail of Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study

Production logistics systems consist often of a number of low value-added activities combined wit... more Production logistics systems consist often of a number of low value-added activities combined with a high degree of manual work. Therefore, increasing effectivity and responsiveness has always been a target for production logistics systems. Sharing data in real-time may have a considerable potential to increase effectivity and responsiveness. The first step to realise real-time data sharing is to have a clear understanding of current state of PL systems and their requirements. This work is performed an ‘as-is’ situation analysis of an industrial case aiming at identifying which areas and applications would benefit most from real-time data sharing. The findings take a step closer to have a better understanding of CPS and Industry 4.0.

Research paper thumbnail of On analysis of trust dynamics in supply chain collaboration

Trust is an essential asset to support Supply Chain Collaboration (SCC), and it is a complex cons... more Trust is an essential asset to support Supply Chain Collaboration (SCC), and it is a complex construct of dynamic nature. This dynamic behavior stems from trust ability of changing forms or states ...

Research paper thumbnail of Real-time data gathering in production logistics: A research review on applications and technologies affecting environmental and social sustainability

This paper aims to identify the challenges and issues concerning environmental or social sustaina... more This paper aims to identify the challenges and issues concerning environmental or social sustainability in Production Logistics that are affected by implementing real-time data collection concepts, technologies and applications. A systematic literature review has been conducted to shed a light on sustainability aspect of real-time technologies and applications. According to the findings, few researches directly investigated how realtime data collection affect the environmental and social aspects of sustainability. Besides, the indirect effects are discussed in order to find a better picture about the relation between these technologies and sustainability.

Research paper thumbnail of Location-based Metagames for Learning

Research argues that digital educational games have the potential to make learning more interesti... more Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-bas ...

Research paper thumbnail of Trends In Machine Learning To Solve Problems In Logistics

Procedia CIRP, 2021

With the increase in the number of avenues for production of data everywhere including logistics,... more With the increase in the number of avenues for production of data everywhere including logistics, using this data has become an obvious next step. In this paper, we look at the major logistics problems in details as discussed in a seminal work in highlighting the problems in logistics by X. Li in 2014. Together with discussing the problems, we also look at the trends in solving these problems using machine learning. We look at the recent work done in the particular fields using machine learning (ML) and develop the correlation of the trends of using supervised, unsupervised and reinforcement learning in solving these problems. This correlation is developed using a table and a diagram showing ML techniques and the trends in the fields of the problems are discussed. COVID-19 has greatly accelerated these trends. This paper serves as a gentle introduction to ML techniques in the field of logistics for researchers who are new to the field. © 2021 The

Research paper thumbnail of Business Model Development for a Dynamic Production Network Platform

IFIP Advances in Information and Communication Technology, 2020

Research paper thumbnail of Towards the Operationalization of Trust Relationships in Networked Organizations

Lecture Notes in Networks and Systems, 2021

Research paper thumbnail of Applying and Facilitating Serious Location-Based Games

Lecture Notes in Computer Science, 2020

The popularity of location-based games continues unabated and is benefiting from the increasing u... more The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e. the use of location-based games beyond the purpose of entertainment. The workshop “Applying and Facilitating Serious Location-based Games” aims to contribute to the development of this potential. In the article, the theoretical basis for this workshop is derived and corresponding frameworks are presented.

Research paper thumbnail of Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

JMIR Serious Games, 2021

Background Serious games can be a powerful learning tool in higher education. However, the litera... more Background Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. Objective This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. Methods Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) ans...

Research paper thumbnail of Review of Factors Influencing Product-Service System Requirements Along the Life Cycle

Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Research paper thumbnail of Adopting an Actor Analysis Framework to a Complex Technology Innovation Project: A Case Study of an Electric Road System

Sustainability, 2019

An electric road system (ERS) is a transportation solution that provides electricity for fully el... more An electric road system (ERS) is a transportation solution that provides electricity for fully electric vehicles while in motion. This solution might contribute to sustainable transportation by overcoming range anxiety problems that fully electric vehicles, especially heavy vehicles, have encountered due to battery technology limitations. However, large-scale ERS implementations are challenging, both technically and socially. An ERS is not only an engineering project, but also a complex technology innovation system composed of multiple subsystems and stakeholders, which requires an interdisciplinary means of aligning relations, problems, and solutions. In the policy analysis domain, researchers have developed actor analysis methods to support policy making processes. Actor analysis methods can provide an analytical reflection in solving complex multi-actor policy making challenges that ERSs are also facing. To uncover the complexity of multiple subsystems and stakeholders involved i...

Research paper thumbnail of Entertainment Computing and Serious Games

Lecture Notes in Computer Science, 2016

The use of general descriptive names, registered names, trademarks, service marks, etc. in this p... more The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.

Research paper thumbnail of Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector : A participatory simulation approach on a Swedish road construction use case

Operations Research Perspectives, 2019

Governmental institutions need to ensure work of infrastructures, and in most cases, it is done u... more Governmental institutions need to ensure work of infrastructures, and in most cases, it is done using project procurement process. Such processes have highly complex and dynamic interaction. It lea ...

Research paper thumbnail of Serious Games Integration in Companies: A Research and Application Framework

2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012

Abstract Serious Games are games that educate, train and inform using entertainment principles. S... more Abstract Serious Games are games that educate, train and inform using entertainment principles. Serious Games have the potential for application in companies. However, less investigation has been focused on how to integrate Serious Games in to companies. The authors have developed a classification framework to help understand the different ways serious games can be used in companies. In order to achieve this aim, cases of serious games were identified from experts, conferences, events, developer companies and the ...