Daniele Guido | Université du Luxembourg (original) (raw)

Papers by Daniele Guido

Research paper thumbnail of Towards place-based exploration of Instagram: Using co-design to develop an interdisciplinary geovisualization prototype

Journal of Spatial Information Science, 2018

An abundance of geographic information is hidden within texts and multimedia objects that has the... more An abundance of geographic information is hidden within texts and multimedia objects that has the potential to enrich our knowledge about the relationship between people and places. One such example is the geographic information embedded within user-generated content collected and curated by the social media giants. Such geographic data can be encoded either explicitly as geotags or implicitly as geographical references expressed as texts that comprise part of a title or image caption. To use such data for knowledge building there is a need for new mapping interfaces. These interfaces should support both data integration and visualization, and geographical exploration with openended discovery. Based on a user scenario on the Via Francigena (a significant European cultural route), we set out to adapt an existing humanities interface to support social and spatial exploration of how the route is perceived. Our dataset was derived from Instagram. We adopted a thinking by doing approach to co-design an interdisciplinary prototype and discuss the six stages of activity, beginning with the definition of the use case and ending in experimentation with a working technology prototype. Through reflection on the process of tool modification and an in-depth exploration of the data encoding, we were better able to understand the strengths and limitations of the data, the tool, and the underlying workflows. This in-depth knowledge helped us to define a set of requirements for tools and data that will serve as a valuable contribution for those engaged in the design of deep mapping interfaces for place-based research.

Research paper thumbnail of The impresso system architecture in a nutshell

Research paper thumbnail of histoGraph: Graphbasierte Exploration und Crowdbasierte Indexierung

Research paper thumbnail of Reflections on reading history from a distance

Max Kemman*, University of Luxembourg, max.kemman@uni.lu Mark Hill*, London School of Economics, ... more Max Kemman*, University of Luxembourg, max.kemman@uni.lu Mark Hill*, London School of Economics, m.j.hill@lse.ac.uk John Regan*, University of Cambridge, jjr35@cam.ac.uk Paul Nulty*, University of Cambridge, pgn26@cam.ac.uk Peter de Bolla, University of Cambridge, pld20@cam.ac.uk Pim Huijnen*, Utrecht University, p.huijnen@uu.nl Tom Kenter, University of Amsterdam, tom.kenter@uva.nl Daniele Guido*, University of Luxembourg, daniele.guido@uni.lu *Presenting authors

Research paper thumbnail of Once Upon a Text : an ANT Tale in Text Analysis

Ente di afferenza: () Copyright c by Società editrice il Mulino, Bologna. Tutti i diritti sono ri... more Ente di afferenza: () Copyright c by Società editrice il Mulino, Bologna. Tutti i diritti sono riservati. Per altre informazioni si veda https://www.rivisteweb.it Licenza d'uso L'articoloè messo a disposizione dell'utente in licenza per uso esclusivamente privato e personale, senza scopo di lucro e senza fini direttamente o indirettamente commerciali. Salvo quanto espressamente previsto dalla licenza d'uso Rivisteweb,è fatto divieto di riprodurre, trasmettere, distribuire o altrimenti utilizzare l'articolo, per qualsiasi scopo o fine. Tutti i diritti sono riservati.

Research paper thumbnail of New maps from the media-city. CityMurmur as a tool for the visualization of urban space

Research Associate in Communication Design. Politecnico di Milano (Italy)-INDACO dept. (1) Ph.D. ... more Research Associate in Communication Design. Politecnico di Milano (Italy)-INDACO dept. (1) Ph.D. Cand. in Industrial Design and Multimedia Communication. Politecnico di Milano (Italy)-INDACO dept. (2) Ph.D. in Industrial Design and Multimedia Communication. Politecnico di Milano (Italy)-INDACO dept. (3) M.Sc. in Design. Politecnico di Milano (Italy)-Facoltà del Design. (4) Politecnico di Milano (Italy)-Facoltà del Design. (5) Ph.D. Candidate in New Technologies in Communication. Universidad de Malaga (Spain). (6) This paper is a result of a collective process of discussion, analysis and elaboration, even thou the writing of the different parts of the text could be attributed to: Quaggiotto (1

Research paper thumbnail of Historical Newspaper Content Mining: Revisiting the impresso Project's Challenges in Text and Image Processing, Design and Historical Scholarship

Long presentation paper presented at DH2020 (online).

Research paper thumbnail of A new reading of primary sources via the digital analysis of social networks. ‘The Werner Committee and the debates on European economic and monetary integration’

At the Hague Summit (1 and 2 December 1969) the six EEC heads of state and government decided to ... more At the Hague Summit (1 and 2 December 1969) the six EEC heads of state and government decided to proceed at the ‘deepening’ of the EEC especially through two aspects: economic and monetary cooperation and political cooperation. They agreed that a plan by stages should be drawn up by the Council in 1970 for the establishment of an economic and monetary union. An ad hoc committee would be set up for this purpose. The group was formed of the leaders of the various specialized committees of the EEC, who also held high national offices. Pierre Werner, at that time Prime Minister and Finance minister of Luxembourg, was appointed chair of the group, which was not just a highly political choice but a considered act in favour of a man with a strong reputation in economic and monetary matters and for forging a consensus. After seven months of work, discussions, horse-trading and reversals, a consensus was hammered out in the group of experts and the Werner Report was approved. On 8 October 19...

Research paper thumbnail of Board Game Prototyping to Co-Design a Better Location-Based Digital Game

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

In this case study we describe the iterative process of paper prototyping, using a board game, to... more In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users.

Research paper thumbnail of Dynamic qualitative filtering for linked (geo)visualisations: a prototype for exploring the collective memory of Instagram posts

This paper describes a prototype geo extension to an open source graph-based tool designed for an... more This paper describes a prototype geo extension to an open source graph-based tool designed for analysing co-occurrence in large multimedia collections of historical resources. Employing an interdisciplinary approach, combining tools and practices from humanities and geography, we explore how it can be extended to facilitate both social and spatial enquiry. For the prototype development we use Instagram resources that reference the Via Francigena – a significant cultural route connecting Canterbury, UK and Rome, Italy. The resulting tool facilitates dynamic qualitative filtering and multilevel views to explore the social-spatial collective memory of this cultural route.

Research paper thumbnail of Impresso Inspect and Compare. Visual Comparison of Semantically Enriched Historical Newspaper Articles

Information

The automated enrichment of mass-digitised document collections using techniques such as text min... more The automated enrichment of mass-digitised document collections using techniques such as text mining is becoming increasingly popular. Enriched collections offer new opportunities for interface design to allow data-driven and visualisation-based search, exploration and interpretation. Most such interfaces integrate close and distant reading and represent semantic, spatial, social or temporal relations, but often lack contrastive views. Inspect and Compare (I&C) contributes to the current state of the art in interface design for historical newspapers with highly versatile side-by-side comparisons of query results and curated article sets based on metadata and semantic enrichments. I&C takes search queries and pre-curated article sets as inputs and allows comparisons based on the distributions of newspaper titles, publication dates and automatically generated enrichments, such as language, article types, topics and named entities. Contrastive views of such data reveal patterns, help h...

Research paper thumbnail of Socio-spatial visualisations of cultural routes

Netcom

Netcom Réseaux, communication et territoires 32-3/4 | 2018 : Itinéraires culturels et représentat... more Netcom Réseaux, communication et territoires 32-3/4 | 2018 : Itinéraires culturels et représentations numériques Socio-spatial visualisations of cultural routes Exploring collective memory on Instagram Visualisations socio-spatiales des itinéraires culturels : explorer la mémoire collective sur l'Instagram

Research paper thumbnail of The E.A.T. Datascape: An Experiment in Digital Social History of Art

Život umjetnosti

Experiments in Art and Technology (E.A.T.) is an organization co-founded in 1966 by artists Rober... more Experiments in Art and Technology (E.A.T.) is an organization co-founded in 1966 by artists Robert Rauschenberg and Robert Whitman, and engineers Billy Klüver and Fred Waldhauer, in order to support collaboration between artists and engineers. The E.A.T. datascape is a digital instrument for analyzing the digitized traces left by its members via many available resources. Its aim is to study as closely as possible the complexity of collaborative interdisciplinary works. The E.A.T. datascape methodology makes it possible, by means of an anthropological action-centred approach, to go beyond the distinction between art history and art sociology and to renew the social history of art by challenging the notion of authorship and by describing the work as constituted by the intersection between heterogeneous trajectories, rather than an object within a context that would influence it, or constitute its environment. In other words, it allows us to reflect on what digital design does, in turn...

Research paper thumbnail of New maps from the media-city. CityMurmur as a tool for the visualization of urban space

Research paper thumbnail of Once upon a text: an ANT tale in text analysis

Sociologica, 3, 2012

ANTA or Actor-­‐Network Analyzer is a simple piece of software developed at Sciences Po médialab ... more ANTA or Actor-­‐Network Analyzer is a simple piece of software developed at Sciences Po médialab to offer social researchers a simple text-­‐analysis tool attuned with the theoretical tenets of actor-­‐network theory. Striving to make actor-­‐network theory compatible with modern text-­‐analysis, we have learned much about both. In this paper we’ll discuss our adventure in ANT and text-­‐analysis while describing the basic functions of ANTA and providing examples of its usage.

Research paper thumbnail of Towards place-based exploration of Instagram: Using co-design to develop an interdisciplinary geovisualization prototype

Journal of Spatial Information Science, 2018

An abundance of geographic information is hidden within texts and multimedia objects that has the... more An abundance of geographic information is hidden within texts and multimedia objects that has the potential to enrich our knowledge about the relationship between people and places. One such example is the geographic information embedded within user-generated content collected and curated by the social media giants. Such geographic data can be encoded either explicitly as geotags or implicitly as geographical references expressed as texts that comprise part of a title or image caption. To use such data for knowledge building there is a need for new mapping interfaces. These interfaces should support both data integration and visualization, and geographical exploration with openended discovery. Based on a user scenario on the Via Francigena (a significant European cultural route), we set out to adapt an existing humanities interface to support social and spatial exploration of how the route is perceived. Our dataset was derived from Instagram. We adopted a thinking by doing approach to co-design an interdisciplinary prototype and discuss the six stages of activity, beginning with the definition of the use case and ending in experimentation with a working technology prototype. Through reflection on the process of tool modification and an in-depth exploration of the data encoding, we were better able to understand the strengths and limitations of the data, the tool, and the underlying workflows. This in-depth knowledge helped us to define a set of requirements for tools and data that will serve as a valuable contribution for those engaged in the design of deep mapping interfaces for place-based research.

Research paper thumbnail of The impresso system architecture in a nutshell

Research paper thumbnail of histoGraph: Graphbasierte Exploration und Crowdbasierte Indexierung

Research paper thumbnail of Reflections on reading history from a distance

Max Kemman*, University of Luxembourg, max.kemman@uni.lu Mark Hill*, London School of Economics, ... more Max Kemman*, University of Luxembourg, max.kemman@uni.lu Mark Hill*, London School of Economics, m.j.hill@lse.ac.uk John Regan*, University of Cambridge, jjr35@cam.ac.uk Paul Nulty*, University of Cambridge, pgn26@cam.ac.uk Peter de Bolla, University of Cambridge, pld20@cam.ac.uk Pim Huijnen*, Utrecht University, p.huijnen@uu.nl Tom Kenter, University of Amsterdam, tom.kenter@uva.nl Daniele Guido*, University of Luxembourg, daniele.guido@uni.lu *Presenting authors

Research paper thumbnail of Once Upon a Text : an ANT Tale in Text Analysis

Ente di afferenza: () Copyright c by Società editrice il Mulino, Bologna. Tutti i diritti sono ri... more Ente di afferenza: () Copyright c by Società editrice il Mulino, Bologna. Tutti i diritti sono riservati. Per altre informazioni si veda https://www.rivisteweb.it Licenza d'uso L'articoloè messo a disposizione dell'utente in licenza per uso esclusivamente privato e personale, senza scopo di lucro e senza fini direttamente o indirettamente commerciali. Salvo quanto espressamente previsto dalla licenza d'uso Rivisteweb,è fatto divieto di riprodurre, trasmettere, distribuire o altrimenti utilizzare l'articolo, per qualsiasi scopo o fine. Tutti i diritti sono riservati.

Research paper thumbnail of New maps from the media-city. CityMurmur as a tool for the visualization of urban space

Research Associate in Communication Design. Politecnico di Milano (Italy)-INDACO dept. (1) Ph.D. ... more Research Associate in Communication Design. Politecnico di Milano (Italy)-INDACO dept. (1) Ph.D. Cand. in Industrial Design and Multimedia Communication. Politecnico di Milano (Italy)-INDACO dept. (2) Ph.D. in Industrial Design and Multimedia Communication. Politecnico di Milano (Italy)-INDACO dept. (3) M.Sc. in Design. Politecnico di Milano (Italy)-Facoltà del Design. (4) Politecnico di Milano (Italy)-Facoltà del Design. (5) Ph.D. Candidate in New Technologies in Communication. Universidad de Malaga (Spain). (6) This paper is a result of a collective process of discussion, analysis and elaboration, even thou the writing of the different parts of the text could be attributed to: Quaggiotto (1

Research paper thumbnail of Historical Newspaper Content Mining: Revisiting the impresso Project's Challenges in Text and Image Processing, Design and Historical Scholarship

Long presentation paper presented at DH2020 (online).

Research paper thumbnail of A new reading of primary sources via the digital analysis of social networks. ‘The Werner Committee and the debates on European economic and monetary integration’

At the Hague Summit (1 and 2 December 1969) the six EEC heads of state and government decided to ... more At the Hague Summit (1 and 2 December 1969) the six EEC heads of state and government decided to proceed at the ‘deepening’ of the EEC especially through two aspects: economic and monetary cooperation and political cooperation. They agreed that a plan by stages should be drawn up by the Council in 1970 for the establishment of an economic and monetary union. An ad hoc committee would be set up for this purpose. The group was formed of the leaders of the various specialized committees of the EEC, who also held high national offices. Pierre Werner, at that time Prime Minister and Finance minister of Luxembourg, was appointed chair of the group, which was not just a highly political choice but a considered act in favour of a man with a strong reputation in economic and monetary matters and for forging a consensus. After seven months of work, discussions, horse-trading and reversals, a consensus was hammered out in the group of experts and the Werner Report was approved. On 8 October 19...

Research paper thumbnail of Board Game Prototyping to Co-Design a Better Location-Based Digital Game

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

In this case study we describe the iterative process of paper prototyping, using a board game, to... more In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users.

Research paper thumbnail of Dynamic qualitative filtering for linked (geo)visualisations: a prototype for exploring the collective memory of Instagram posts

This paper describes a prototype geo extension to an open source graph-based tool designed for an... more This paper describes a prototype geo extension to an open source graph-based tool designed for analysing co-occurrence in large multimedia collections of historical resources. Employing an interdisciplinary approach, combining tools and practices from humanities and geography, we explore how it can be extended to facilitate both social and spatial enquiry. For the prototype development we use Instagram resources that reference the Via Francigena – a significant cultural route connecting Canterbury, UK and Rome, Italy. The resulting tool facilitates dynamic qualitative filtering and multilevel views to explore the social-spatial collective memory of this cultural route.

Research paper thumbnail of Impresso Inspect and Compare. Visual Comparison of Semantically Enriched Historical Newspaper Articles

Information

The automated enrichment of mass-digitised document collections using techniques such as text min... more The automated enrichment of mass-digitised document collections using techniques such as text mining is becoming increasingly popular. Enriched collections offer new opportunities for interface design to allow data-driven and visualisation-based search, exploration and interpretation. Most such interfaces integrate close and distant reading and represent semantic, spatial, social or temporal relations, but often lack contrastive views. Inspect and Compare (I&C) contributes to the current state of the art in interface design for historical newspapers with highly versatile side-by-side comparisons of query results and curated article sets based on metadata and semantic enrichments. I&C takes search queries and pre-curated article sets as inputs and allows comparisons based on the distributions of newspaper titles, publication dates and automatically generated enrichments, such as language, article types, topics and named entities. Contrastive views of such data reveal patterns, help h...

Research paper thumbnail of Socio-spatial visualisations of cultural routes

Netcom

Netcom Réseaux, communication et territoires 32-3/4 | 2018 : Itinéraires culturels et représentat... more Netcom Réseaux, communication et territoires 32-3/4 | 2018 : Itinéraires culturels et représentations numériques Socio-spatial visualisations of cultural routes Exploring collective memory on Instagram Visualisations socio-spatiales des itinéraires culturels : explorer la mémoire collective sur l'Instagram

Research paper thumbnail of The E.A.T. Datascape: An Experiment in Digital Social History of Art

Život umjetnosti

Experiments in Art and Technology (E.A.T.) is an organization co-founded in 1966 by artists Rober... more Experiments in Art and Technology (E.A.T.) is an organization co-founded in 1966 by artists Robert Rauschenberg and Robert Whitman, and engineers Billy Klüver and Fred Waldhauer, in order to support collaboration between artists and engineers. The E.A.T. datascape is a digital instrument for analyzing the digitized traces left by its members via many available resources. Its aim is to study as closely as possible the complexity of collaborative interdisciplinary works. The E.A.T. datascape methodology makes it possible, by means of an anthropological action-centred approach, to go beyond the distinction between art history and art sociology and to renew the social history of art by challenging the notion of authorship and by describing the work as constituted by the intersection between heterogeneous trajectories, rather than an object within a context that would influence it, or constitute its environment. In other words, it allows us to reflect on what digital design does, in turn...

Research paper thumbnail of New maps from the media-city. CityMurmur as a tool for the visualization of urban space

Research paper thumbnail of Once upon a text: an ANT tale in text analysis

Sociologica, 3, 2012

ANTA or Actor-­‐Network Analyzer is a simple piece of software developed at Sciences Po médialab ... more ANTA or Actor-­‐Network Analyzer is a simple piece of software developed at Sciences Po médialab to offer social researchers a simple text-­‐analysis tool attuned with the theoretical tenets of actor-­‐network theory. Striving to make actor-­‐network theory compatible with modern text-­‐analysis, we have learned much about both. In this paper we’ll discuss our adventure in ANT and text-­‐analysis while describing the basic functions of ANTA and providing examples of its usage.