Fabio Bruno | Università della Calabria (original) (raw)
Papers by Fabio Bruno
International Journal of Production Research, 2008
This paper reports a study on a real three-echelon supply chain operating in the beverage sector.... more This paper reports a study on a real three-echelon supply chain operating in the beverage sector. The authors, starting from the actual supply chain configuration, propose a detailed study of the inventory systems. The test of a comprehensive set of different operative scenarios, in terms of customers’ demand intensity, customers’ demand variability and lead times, becomes a powerful tool for
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Egitaly, 2006
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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Fabio Bruno (1), Maria Laura Luchi (1), Alessandro Milite (2), Gennaro Monacelli (2), Marco Pina ... more Fabio Bruno (1), Maria Laura Luchi (1), Alessandro Milite (2), Gennaro Monacelli (2), Marco Pina (1) ... (1)Università della Calabria Dipartimento di Meccanica 87030 Arcavacata di Rende (CS) Italy e-mail: {f.bruno, luchi, marco.pina}@unical.it ... (2)Elasis SCpA, Pomigliano d' ...
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OCEANS 2015 - Genova, 2015
— In accordance to the recommendations of the 2001 UNESCO Convention on the Protection of Underwa... more — In accordance to the recommendations of the 2001 UNESCO Convention on the Protection of Underwater Culturage Heritage in the last years many projects have been founded and are now underway developing and testing new techniques and tools to support in-situ conservation of underwater archaeological remains. This paper describes the contribution of the CoMAS project ("In situ conservation planning of Underwater Archaeological Artefacts" – www.comasproject.eu) in the development of innovative electromechanical devices that can efficiently support the cleaning process of submerged archaeological structures.
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International Journal on Interactive Design and Manufacturing (IJIDeM), 2013
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VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allo... more VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows engineers to enhance the analysis and validation of the digital product before manufacturing any physical mock-up. Unfortunately, VR software tools are not able to fully simulate the behaviour of a virtual product, because they are mainly conceived to reproduce the visual appearance of the product: the functional simulation is limited to basic behaviours related to the animation of the objects in the virtual world (e.g.: part movements). This paper describes an innovative approach to create functional behaviour simulations in VR using the same models and the same software employed by the engineers in the design phase. Our approach is based on the run-time connection between the VR software and the simulators used for product design and analysis. This means that there is no need to write code for describing the product behaviour, and any modification done on the behaviour models is immediately testable in VR. It is apparent that these advantages allow to reduce the time needed to implement the virtual prototyping, thus achieving a more efficient design process. © Organizing Committee of TMCE 2010 Symposium.
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International Journal of Production Research, 2008
This paper reports a study on a real three-echelon supply chain operating in the beverage sector.... more This paper reports a study on a real three-echelon supply chain operating in the beverage sector. The authors, starting from the actual supply chain configuration, propose a detailed study of the inventory systems. The test of a comprehensive set of different operative scenarios, in terms of customers’ demand intensity, customers’ demand variability and lead times, becomes a powerful tool for
Bookmarks Related papers MentionsView impact
Egitaly, 2006
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
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Fabio Bruno (1), Maria Laura Luchi (1), Alessandro Milite (2), Gennaro Monacelli (2), Marco Pina ... more Fabio Bruno (1), Maria Laura Luchi (1), Alessandro Milite (2), Gennaro Monacelli (2), Marco Pina (1) ... (1)Università della Calabria Dipartimento di Meccanica 87030 Arcavacata di Rende (CS) Italy e-mail: {f.bruno, luchi, marco.pina}@unical.it ... (2)Elasis SCpA, Pomigliano d' ...
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OCEANS 2015 - Genova, 2015
— In accordance to the recommendations of the 2001 UNESCO Convention on the Protection of Underwa... more — In accordance to the recommendations of the 2001 UNESCO Convention on the Protection of Underwater Culturage Heritage in the last years many projects have been founded and are now underway developing and testing new techniques and tools to support in-situ conservation of underwater archaeological remains. This paper describes the contribution of the CoMAS project ("In situ conservation planning of Underwater Archaeological Artefacts" – www.comasproject.eu) in the development of innovative electromechanical devices that can efficiently support the cleaning process of submerged archaeological structures.
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International Journal on Interactive Design and Manufacturing (IJIDeM), 2013
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VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allo... more VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows engineers to enhance the analysis and validation of the digital product before manufacturing any physical mock-up. Unfortunately, VR software tools are not able to fully simulate the behaviour of a virtual product, because they are mainly conceived to reproduce the visual appearance of the product: the functional simulation is limited to basic behaviours related to the animation of the objects in the virtual world (e.g.: part movements). This paper describes an innovative approach to create functional behaviour simulations in VR using the same models and the same software employed by the engineers in the design phase. Our approach is based on the run-time connection between the VR software and the simulators used for product design and analysis. This means that there is no need to write code for describing the product behaviour, and any modification done on the behaviour models is immediately testable in VR. It is apparent that these advantages allow to reduce the time needed to implement the virtual prototyping, thus achieving a more efficient design process. © Organizing Committee of TMCE 2010 Symposium.
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