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Research paper thumbnail of Spatial Cognition in Synthetic Characters

Papers by Flavio Yamamoto

Research paper thumbnail of Loop Closure Detection in Visual SLAM Based on Convolutional Neural Network

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

Anais do XXV …, 2005

Page 1. Interdisciplinaridade no Ensino de Ciência da Computação Flavio S. Yamamoto, Aldy F. da S... more Page 1. Interdisciplinaridade no Ensino de Ciência da Computação Flavio S. Yamamoto, Aldy F. da Silva, Jefferson Zanutto, Francisco A. Zampirolli, Centro Universitário Senac Av. Eng. Eusébio Stevaux, 823 – CEP 04.696-000 – São Paulo – SP – Brasil ...

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1

cle.unicamp.br

Page 1. Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1 Flavio ... more Page 1. Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1 Flavio Shigeo Yamamoto Flávio Soares Corrêa da Silva Instituto de Matemática e Estatística – Universidade de São Paulo Rua do Matão, 1010 – CEP – São Paulo – SP – Brasil ...

Research paper thumbnail of Two-Ts: Development of a Robotic Head to Reproduce Facial Emotions Using 3D Printing Technology

2022 17th International Conference on Control, Automation, Robotics and Vision (ICARCV)

Research paper thumbnail of Sistemas modais de conhecimento

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1

This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as... more This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as an educational tool for practical learning of advanced concepts and techniques in Artificial Intelligence. We also present a virtual contextualizable environment based on multi-agents, with the main idea being the interaction of Non-Player Characters. This environment can be immerged in different scenarios. Moreover, we propose a formal structure that integrates this environment which can be used in different kinds of application, like education and arena for investigating, experimenting, validating (in Software Engineering sense) and fastprototyping of synthetic characters based on advanced concepts and techniques in Artificial Intelligence.

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

The current educational methods emphasize the individual practice work which is fragmented in wel... more The current educational methods emphasize the individual practice work which is fragmented in well defined lectures. In this paper we discuss the experience of proposing interlecture projects in order to change this current perspective. The students are exposed to practical problems whose solutions need the integration of knowledge from several areas as well as critical analysis. The goal of these interlecture courses is to transpass the barriers imposed by the knowledge fragmentation, not only as fragmented gathering of knowledge but also as a possibility of applying knowledge of one lecture in another one. Other skills are developed because during the resolution process it is necessary to elaborate texts which describe all activities done so far. Through interdisciplinary activities and experimentation, students not only develop critical thinking skills but also learn apply computing to other areas of study. Key-words: Interdisciplinary, interlecture activities, word-problems. Res...

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

The current educational methods emphasize the individual practice work which is fragmented in wel... more The current educational methods emphasize the individual practice work which is fragmented in well defined lectures. In this paper we discuss the experience of proposing interlecture projects in order to change this current perspective. The students are exposed to practical problems whose solutions need the integration of knowledge from several areas as well as critical analysis. The goal of these interlecture courses is to transpass the barriers imposed by the knowledge fragmentation, not only as fragmented gathering of knowledge but also as a possibility of applying knowledge of one lecture in another one. Other skills are developed because during the resolution process it is necessary to elaborate texts which describe all activities done so far. Through interdisciplinary activities and experimentation, students not only develop critical thinking skills but also learn apply computing to other areas of study. Resumo. Discutimos a experiência do uso de projetos integrados para promo...

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação

This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as... more This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as an educational tool for practical learning of advanced concepts and techniques in Artificial Intelligence. We also present a virtual contextualizable environment based on multi-agents, with the main idea being the interaction of Non-Player Characters. This environment can be immerged in different scenarios. Moreover, we propose a formal structure that integrates this environment which can be used in different kinds of application, like education and arena for investigating, experimenting, validating (in Software Engineering sense) and fastprototyping of synthetic characters based on advanced concepts and techniques in Artificial Intelligence.

Research paper thumbnail of Spatial Representation and Reasoning: Integrating Synthetic Character’s Visual Perception and Symbolic Representation

Lecture Notes in Computer Science, 2011

We propose a framework for handling information about how objects establish relationships with ea... more We propose a framework for handling information about how objects establish relationships with each other in the space. This framework is a model to address systems composed of multiple characters endowed with qualitative spatial reasoning. From the visual perception ...

Research paper thumbnail of Spatial Cognition in Synthetic Characters

Research paper thumbnail of Loop Closure Detection in Visual SLAM Based on Convolutional Neural Network

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

Anais do XXV …, 2005

Page 1. Interdisciplinaridade no Ensino de Ciência da Computação Flavio S. Yamamoto, Aldy F. da S... more Page 1. Interdisciplinaridade no Ensino de Ciência da Computação Flavio S. Yamamoto, Aldy F. da Silva, Jefferson Zanutto, Francisco A. Zampirolli, Centro Universitário Senac Av. Eng. Eusébio Stevaux, 823 – CEP 04.696-000 – São Paulo – SP – Brasil ...

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1

cle.unicamp.br

Page 1. Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1 Flavio ... more Page 1. Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1 Flavio Shigeo Yamamoto Flávio Soares Corrêa da Silva Instituto de Matemática e Estatística – Universidade de São Paulo Rua do Matão, 1010 – CEP – São Paulo – SP – Brasil ...

Research paper thumbnail of Two-Ts: Development of a Robotic Head to Reproduce Facial Emotions Using 3D Printing Technology

2022 17th International Conference on Control, Automation, Robotics and Vision (ICARCV)

Research paper thumbnail of Sistemas modais de conhecimento

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação1

This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as... more This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as an educational tool for practical learning of advanced concepts and techniques in Artificial Intelligence. We also present a virtual contextualizable environment based on multi-agents, with the main idea being the interaction of Non-Player Characters. This environment can be immerged in different scenarios. Moreover, we propose a formal structure that integrates this environment which can be used in different kinds of application, like education and arena for investigating, experimenting, validating (in Software Engineering sense) and fastprototyping of synthetic characters based on advanced concepts and techniques in Artificial Intelligence.

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

The current educational methods emphasize the individual practice work which is fragmented in wel... more The current educational methods emphasize the individual practice work which is fragmented in well defined lectures. In this paper we discuss the experience of proposing interlecture projects in order to change this current perspective. The students are exposed to practical problems whose solutions need the integration of knowledge from several areas as well as critical analysis. The goal of these interlecture courses is to transpass the barriers imposed by the knowledge fragmentation, not only as fragmented gathering of knowledge but also as a possibility of applying knowledge of one lecture in another one. Other skills are developed because during the resolution process it is necessary to elaborate texts which describe all activities done so far. Through interdisciplinary activities and experimentation, students not only develop critical thinking skills but also learn apply computing to other areas of study. Key-words: Interdisciplinary, interlecture activities, word-problems. Res...

Research paper thumbnail of Interdisciplinaridade no Ensino de Ciência da Computação

The current educational methods emphasize the individual practice work which is fragmented in wel... more The current educational methods emphasize the individual practice work which is fragmented in well defined lectures. In this paper we discuss the experience of proposing interlecture projects in order to change this current perspective. The students are exposed to practical problems whose solutions need the integration of knowledge from several areas as well as critical analysis. The goal of these interlecture courses is to transpass the barriers imposed by the knowledge fragmentation, not only as fragmented gathering of knowledge but also as a possibility of applying knowledge of one lecture in another one. Other skills are developed because during the resolution process it is necessary to elaborate texts which describe all activities done so far. Through interdisciplinary activities and experimentation, students not only develop critical thinking skills but also learn apply computing to other areas of study. Resumo. Discutimos a experiência do uso de projetos integrados para promo...

Research paper thumbnail of Ambientes Virtuais Contextualizáveis Baseados em Jogos de Computador em Educação

This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as... more This paper reports an experiment in the course of Artificial Intelligence using the Gun-Tactyx as an educational tool for practical learning of advanced concepts and techniques in Artificial Intelligence. We also present a virtual contextualizable environment based on multi-agents, with the main idea being the interaction of Non-Player Characters. This environment can be immerged in different scenarios. Moreover, we propose a formal structure that integrates this environment which can be used in different kinds of application, like education and arena for investigating, experimenting, validating (in Software Engineering sense) and fastprototyping of synthetic characters based on advanced concepts and techniques in Artificial Intelligence.

Research paper thumbnail of Spatial Representation and Reasoning: Integrating Synthetic Character’s Visual Perception and Symbolic Representation

Lecture Notes in Computer Science, 2011

We propose a framework for handling information about how objects establish relationships with ea... more We propose a framework for handling information about how objects establish relationships with each other in the space. This framework is a model to address systems composed of multiple characters endowed with qualitative spatial reasoning. From the visual perception ...