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Papers by Wajeehah Aayeshah

Research paper thumbnail of Introducing Transcending Pedagogies

World Academy of Science, Engineering and Technology, International Journal of Educational and Pedagogical Sciences, 2015

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Research paper thumbnail of Our journey: Creating a legacy for professional practice discourse

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Research paper thumbnail of Special Issue on Representation of Race, Ethnicity and Culture in Digital Media

Asia Pacific Media Educator, 2016

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Research paper thumbnail of Hockey sticks, purple smoke bombs, and empathy: female character representation in Pakistani comics

Journal of Graphic Novels and Comics

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Research paper thumbnail of Arts Teaching and Learning Symposium Workshop - Designing Engaging In-Class Activities

An initial shared, and repeated independent, training workshop for new and established sessional ... more An initial shared, and repeated independent, training workshop for new and established sessional teachers in Arts at The University of Melbourne

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Research paper thumbnail of Book review: 'Using games to enhance learning and teaching: a beginner's guide', edited by Nicola Whitton and Alex Moseley

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Research paper thumbnail of The Use of Facebook as a Pedagogical Platform for Developing Investigative Journalism Skills

Integrating Social Network Use in Education, 2014

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Research paper thumbnail of CFP: Representation of race, ethnicity and culture in digital games

Call for Papers: Representation of race, ethnicity and culture in digital games Asia Pacific... more Call for Papers: Representation of race, ethnicity and culture in digital games

Asia Pacific Media Educator (Volume 26:1, June 2016) will explore the issues of race, cultural diversity, cross-cultural representations and inter-cultural dynamics in digital games. This thematic issue will address three topic areas:

  1. Representation in digital games:
    Games like the Global Conflict series have been used to simulate the media’s role in fostering understanding and awareness of racial and ethnic conflicts. One such example is Global Palestine in which Israeli students play as Palestinians, and Palestinian students play as Israelis. What is the future of such games that deliberate on issues of political conflicts driven by race and ethnicity? Can games be used to foster cross-cultural understanding and enhance tolerance/acceptance of diversity in race and religion? How do digital games incite racial hatred? Besides entertainment, what other functions do games play in contemporary multicultural societies?

  2. Discourse on race and culture in teaching journalism:
    How can media academics recognise and respond to the discourse about race, religion, ethnicity and politics in digital games? What are the educational trends in teaching about multiculturalism in games? How are the issues of cultural diversity in digital games discussed in media studies and journalism courses? What are the innovative practices in teaching cultural diversity with digital games?

  3. Development of multicultural digital games
    While the majority of high-profile titles are developed and distributed from the US and Japan, the drive to reduce production costs has meant that development is frequently outsourced to countries such as Indonesia, India, Vietnam, Poland, the Czech Republic and Russia. However, while game development is increasingly becoming a global enterprise, questions remain over the extent to which this diversity of production is reflected in the game content.

Commentaries and Q&As
This thematic issue also welcomes commentaries and book reviews, which take the form of Q&As with the book authors. Book reviewers should inform the guest editors the books to be reviewed and whether the book authors are contactable for a Q&A.

Deadlines are as follows:
Abstract for consideration: 30 September 2015
Paper for double blind peer review: 30 November 2015
Peer review period: November – December 2015
Submission of final paper: 15 January 2016

The word lengths for full papers are:
• Commentaries (3000 – 3500 words)
• Research papers (6000 words max including references)
• Book reviews (Q&A with book author) (1500 words max)

This issue will be guest edited by Dr Mark Finn (Swinburne University of Technology) and Dr Wajeehah Aayeshah (Charles Sturt University).
Please email abstracts and paper to wajeehah@gmail.com, and copy to the Editor-in-Chief, Dr Eric Loo (University of Wollongong) at: eloo@uow.edu.au

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Research paper thumbnail of Playing with news:  Digital games in journalism education

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Books by Wajeehah Aayeshah

Research paper thumbnail of Empowered and Strong: Muslim female community in Ms. Marvel (sample)

Superhero Bodies Identity, Materiality, Transformation,, 2019

Ms. Marvel, Kamala Khan, provides readers with a rare representation of a typical Pakistani-Ameri... more Ms. Marvel, Kamala Khan, provides readers with a rare representation of a typical Pakistani-American teenager in the Marvel world. She occupies the role of "brown, American Muslim, everyday girl," a space thus far almost untouched by the superhero universe. Kamala Khan is not the only female Muslim character in her comic; she is a part of a broader community. This chapter looks specifically at the representation of the female Muslim characters within Ms. Marvel comics, including Kamala, her mother Muneeba Khan, her best friend Nakia Bayraktar, her sister-in-law Tyesha, her great grandmother Aisha, and her unnamed grandmother. This chapter explores and analyses these different characters and their approach to towards daily life as well as their relationships with one another.

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Research paper thumbnail of Introducing Transcending Pedagogies

World Academy of Science, Engineering and Technology, International Journal of Educational and Pedagogical Sciences, 2015

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Our journey: Creating a legacy for professional practice discourse

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Special Issue on Representation of Race, Ethnicity and Culture in Digital Media

Asia Pacific Media Educator, 2016

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Hockey sticks, purple smoke bombs, and empathy: female character representation in Pakistani comics

Journal of Graphic Novels and Comics

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Arts Teaching and Learning Symposium Workshop - Designing Engaging In-Class Activities

An initial shared, and repeated independent, training workshop for new and established sessional ... more An initial shared, and repeated independent, training workshop for new and established sessional teachers in Arts at The University of Melbourne

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Book review: 'Using games to enhance learning and teaching: a beginner's guide', edited by Nicola Whitton and Alex Moseley

Bookmarks Related papers MentionsView impact

Research paper thumbnail of The Use of Facebook as a Pedagogical Platform for Developing Investigative Journalism Skills

Integrating Social Network Use in Education, 2014

Bookmarks Related papers MentionsView impact

Research paper thumbnail of CFP: Representation of race, ethnicity and culture in digital games

Call for Papers: Representation of race, ethnicity and culture in digital games Asia Pacific... more Call for Papers: Representation of race, ethnicity and culture in digital games

Asia Pacific Media Educator (Volume 26:1, June 2016) will explore the issues of race, cultural diversity, cross-cultural representations and inter-cultural dynamics in digital games. This thematic issue will address three topic areas:

  1. Representation in digital games:
    Games like the Global Conflict series have been used to simulate the media’s role in fostering understanding and awareness of racial and ethnic conflicts. One such example is Global Palestine in which Israeli students play as Palestinians, and Palestinian students play as Israelis. What is the future of such games that deliberate on issues of political conflicts driven by race and ethnicity? Can games be used to foster cross-cultural understanding and enhance tolerance/acceptance of diversity in race and religion? How do digital games incite racial hatred? Besides entertainment, what other functions do games play in contemporary multicultural societies?

  2. Discourse on race and culture in teaching journalism:
    How can media academics recognise and respond to the discourse about race, religion, ethnicity and politics in digital games? What are the educational trends in teaching about multiculturalism in games? How are the issues of cultural diversity in digital games discussed in media studies and journalism courses? What are the innovative practices in teaching cultural diversity with digital games?

  3. Development of multicultural digital games
    While the majority of high-profile titles are developed and distributed from the US and Japan, the drive to reduce production costs has meant that development is frequently outsourced to countries such as Indonesia, India, Vietnam, Poland, the Czech Republic and Russia. However, while game development is increasingly becoming a global enterprise, questions remain over the extent to which this diversity of production is reflected in the game content.

Commentaries and Q&As
This thematic issue also welcomes commentaries and book reviews, which take the form of Q&As with the book authors. Book reviewers should inform the guest editors the books to be reviewed and whether the book authors are contactable for a Q&A.

Deadlines are as follows:
Abstract for consideration: 30 September 2015
Paper for double blind peer review: 30 November 2015
Peer review period: November – December 2015
Submission of final paper: 15 January 2016

The word lengths for full papers are:
• Commentaries (3000 – 3500 words)
• Research papers (6000 words max including references)
• Book reviews (Q&A with book author) (1500 words max)

This issue will be guest edited by Dr Mark Finn (Swinburne University of Technology) and Dr Wajeehah Aayeshah (Charles Sturt University).
Please email abstracts and paper to wajeehah@gmail.com, and copy to the Editor-in-Chief, Dr Eric Loo (University of Wollongong) at: eloo@uow.edu.au

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Playing with news:  Digital games in journalism education

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Empowered and Strong: Muslim female community in Ms. Marvel (sample)

Superhero Bodies Identity, Materiality, Transformation,, 2019

Ms. Marvel, Kamala Khan, provides readers with a rare representation of a typical Pakistani-Ameri... more Ms. Marvel, Kamala Khan, provides readers with a rare representation of a typical Pakistani-American teenager in the Marvel world. She occupies the role of "brown, American Muslim, everyday girl," a space thus far almost untouched by the superhero universe. Kamala Khan is not the only female Muslim character in her comic; she is a part of a broader community. This chapter looks specifically at the representation of the female Muslim characters within Ms. Marvel comics, including Kamala, her mother Muneeba Khan, her best friend Nakia Bayraktar, her sister-in-law Tyesha, her great grandmother Aisha, and her unnamed grandmother. This chapter explores and analyses these different characters and their approach to towards daily life as well as their relationships with one another.

Bookmarks Related papers MentionsView impact