Ari Chand | University of South Australia (original) (raw)

Papers by Ari Chand

Research paper thumbnail of Illustration Research: Exploring the role of Non-traditional Research Outcomes and Exhibition

Illustration is a robust and internationally established academic discipline. It engages a multip... more Illustration is a robust and internationally established academic discipline. It engages a multiplicity of disciplinary subject matter and is investigated in-depth by a range of fields and approaches including, but not limited to, practice-based research, design studies, and cultural production. Illustration is fundamental to our understanding of the world as it operates across a diverse range of our engagement with everyday life and experience. After all, we learn to read images before we learn to speak and read any other form of language. This paper outlines the burgeoning role of illustration outcomes as Non-Traditional Research Outcomes (NTROs) within the Academy. With NTROs increasingly being recognized within universities, clarity around how illustration as a field of research meets requirements and is comparable to traditional research approaches is needed. Additionally, this paper seeks to showcase an exhibition of international illustration researchers titled Seeking Vision: A Virtual Exhibition of Illustration Research. This exhibition of 25 international illustration academics included creative outputs accompanied by written research statements for broader context. The result was a diverse range of outputs and approaches which signifies the complexity of the growing international research community on illustration.

Research paper thumbnail of Illustration Research: Exploring the role of Non-traditional Research Outcomes and Exhibition

Design Principles and Practices: Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices, 2024

Illustration is a robust and internationally established academic discipline. It engages a multip... more Illustration is a robust and internationally established academic discipline. It engages a multiplicity of disciplinary subject matter and is investigated in-depth by a range of fields and approaches including, but not limited to, practice-based research, design studies, and cultural production. Illustration is fundamental to our understanding of the world as it operates across a diverse range of our engagement with everyday life and experience. After all, we learn to read images before we learn to speak and read any other form of language. This paper outlines the burgeoning role of illustration outcomes as Non-Traditional Research Outcomes (NTROs) within the Academy. With NTROs increasingly being recognized within universities, clarity around how illustration as a field of research meets requirements and is comparable to traditional research approaches is needed. Additionally, this paper seeks to showcase an exhibition of international illustration researchers titled Seeking Vision: A Virtual Exhibition of Illustration Research. This exhibition of 25 international illustration academics included creative outputs accompanied by written research statements for broader context. The result was a diverse range of outputs and approaches which signifies the complexity of the growing international research community on illustration.

Research paper thumbnail of Visual Accessibility: A Case Study Integrating Dyslexia in the Development of a Children’s Book

Design Principles and Practices: An International Journal—Annual Review, 2023

Illustrated children’s books have long been effective tools used to communicate complex socio-cul... more Illustrated children’s books have long been effective tools used to communicate complex socio-cultural concepts, experiences, and visual narratives. In an increasingly visually mediated world, early intervention and understanding around inclusive learning styles, diversity, and equity are an important widespread focus for the twenty-first century. This paper synthesizes the effective relationship between typography, layout, illustration, and movables as accessible devices in the production of books for children with dyslexia. Integrating a user-centered design approach to movables and visual communication, a case study of practice-based research highlights the importance of accessible consideration. It explores the ability of the designer to synthesize the experience, information, resources, and sensibilities of dyslexia in image and text. Movable books allow children to remain engaged and utilises different areas of the brain. Children with Dyslexia require that multisensory experience, and the design process and consideration of visual accessibility improves equitable access to learning.

Research paper thumbnail of Creative industries careers: shifting aspirations and pathways from high school to university—a NSW case study

The Australian Educational Researcher

Creative careers are responding rapidly to new creative practices, new audiences, emerging digita... more Creative careers are responding rapidly to new creative practices, new audiences, emerging digital platforms and technologies. These careers are well paid, resistant to automation and permeate all aspects of society. Yet students’ and teachers’ perceptions and attitudes are not in alignment with the reality of a job in Australia’s Creative Industries. Research exploring the perceptions of a creative career in high schools showed there was a significant disconnect between perceived jobs and actual jobs, impacting on student aspirations to work in the creative industries. Current narratives in schools need to shift beyond an outdated idea of traditional “Arts” towards the realities of a contemporary creative workforce which combines digital, entrepreneurial and creative skills. A mixed method Australian state case study, was conducted in regional school communities, collecting data from across creative classroom practice, surveys and interviews. The findings point to a limited underst...

Research paper thumbnail of Habitus, Tacit Knowledge and Design Practice: The context of the Illustrator as Designer

Thesis, 2018

12 13 e Author of the thesis owns copyright. Permission is given for a copy to be downloaded by a... more 12 13 e Author of the thesis owns copyright. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. e thesis may not be reproduced elsewhere without the permission of the Author.

Research paper thumbnail of Boundary objects in the visual art-science learning space

Australian Art Education, 2018

Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to... more Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to career futures that prioritise STEM (Science, Technology, Engineering and Science). Concurrently, educators are calling for a move beyond previously defined disciplinary or epistemic boundaries. As education must now embrace epistemological fluency (Markauskaite and Goodyear, 2017) the visual arts are well placed to contribute to this learning. This article explores the concept of the 'boundary object' and defines it within an art-science learning context. This context reveals how a creative and aesthetic semiotic interchange between visual art and science can be realised. It describes a research project that specifically explored visual cognition and learning in the visual art domain. The contribution of visual art learning to trans-disciplinary learning is examined through a case study that focuses on visual arts learning in the art-science space.

Research paper thumbnail of Visual borderlands: Visuality, performance, fluidity and art-science learning

Educational Philosophy and Theory

Research paper thumbnail of Breathing Life into a Character, Vol. 11, Issue 2 (2016)

The International Journal of Arts Theory and History

Research paper thumbnail of Boundary Objects in the Visual Art-Science Learning Space

Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to... more Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to career futures that prioritise STEM (Science, Technology, Engineering and Science). Concurrently, educators are calling for a move beyond previously defined disciplinary or epistemic boundaries. As education must now embrace epistemological fluency (Markauskaite & Goodyear, 2017) the visual arts are well placed to contribute to this learning. This article explores the concept of the ‘boundary object’ and defines it within an art-science learning context. This context reveals how a creative and aesthetic semiotic interchange between visual art and science can be realised. It describes a research project that specifically explored visual cognition and learning in the visual art domain. The contribution of visual art learning to trans-disciplinary learning is examined through a case study that focuses on visual arts learning in the art-science space.

Research paper thumbnail of Breathing Life into a Character: Conceptual tools for understanding the Relationship between Illustrator and Character Design

“Illustrators embody their experiences. The personification of experience is a fundamental device... more “Illustrators embody their experiences. The personification of experience is a fundamental device in the way
illustrative imagery and visual communication perpetuates ideologies, metaphors, mythologies, and in particular the
anthropomorphisation of the human condition. Illustrators translate experiences, and the perceptual synthesis (Merleau-
Ponty 2013) of those experiences into the illustration and design of fictitious narratives, worlds, characters, and
environments. Drawing becomes a crucial part of articulating the world and capturing perception of experience and
reality. Audiences can relate to the experiences of designed characters through observed similarities with their own
experience. If we take the understanding that individuals tacitly negotiate the world, and their interactions with other
people, through interpretation of aesthetics, physiology, psychology, socio-economic class and culture- then the design of
characters that exhibit a range of these factors can help define a reflexive relationship between the illustrator, the
character, and the audience. This paper will examine the implicit role an illustrator’s habitus (Bourdieu 1977) has in the
development of their characters, and provide conceptual tools that outline this unique relationship. Habitus is a unifying
concept that generates tastes and dispositions based on an individual’s physiology, psychology and sociology.”

Talks by Ari Chand

Research paper thumbnail of 21st Century Character Designs reflect our concerns, as always

Research paper thumbnail of Why is teaching kids to draw not a more important part of the curriculum?

Research paper thumbnail of Illustration Research: Exploring the role of Non-traditional Research Outcomes and Exhibition

Illustration is a robust and internationally established academic discipline. It engages a multip... more Illustration is a robust and internationally established academic discipline. It engages a multiplicity of disciplinary subject matter and is investigated in-depth by a range of fields and approaches including, but not limited to, practice-based research, design studies, and cultural production. Illustration is fundamental to our understanding of the world as it operates across a diverse range of our engagement with everyday life and experience. After all, we learn to read images before we learn to speak and read any other form of language. This paper outlines the burgeoning role of illustration outcomes as Non-Traditional Research Outcomes (NTROs) within the Academy. With NTROs increasingly being recognized within universities, clarity around how illustration as a field of research meets requirements and is comparable to traditional research approaches is needed. Additionally, this paper seeks to showcase an exhibition of international illustration researchers titled Seeking Vision: A Virtual Exhibition of Illustration Research. This exhibition of 25 international illustration academics included creative outputs accompanied by written research statements for broader context. The result was a diverse range of outputs and approaches which signifies the complexity of the growing international research community on illustration.

Research paper thumbnail of Illustration Research: Exploring the role of Non-traditional Research Outcomes and Exhibition

Design Principles and Practices: Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices, 2024

Illustration is a robust and internationally established academic discipline. It engages a multip... more Illustration is a robust and internationally established academic discipline. It engages a multiplicity of disciplinary subject matter and is investigated in-depth by a range of fields and approaches including, but not limited to, practice-based research, design studies, and cultural production. Illustration is fundamental to our understanding of the world as it operates across a diverse range of our engagement with everyday life and experience. After all, we learn to read images before we learn to speak and read any other form of language. This paper outlines the burgeoning role of illustration outcomes as Non-Traditional Research Outcomes (NTROs) within the Academy. With NTROs increasingly being recognized within universities, clarity around how illustration as a field of research meets requirements and is comparable to traditional research approaches is needed. Additionally, this paper seeks to showcase an exhibition of international illustration researchers titled Seeking Vision: A Virtual Exhibition of Illustration Research. This exhibition of 25 international illustration academics included creative outputs accompanied by written research statements for broader context. The result was a diverse range of outputs and approaches which signifies the complexity of the growing international research community on illustration.

Research paper thumbnail of Visual Accessibility: A Case Study Integrating Dyslexia in the Development of a Children’s Book

Design Principles and Practices: An International Journal—Annual Review, 2023

Illustrated children’s books have long been effective tools used to communicate complex socio-cul... more Illustrated children’s books have long been effective tools used to communicate complex socio-cultural concepts, experiences, and visual narratives. In an increasingly visually mediated world, early intervention and understanding around inclusive learning styles, diversity, and equity are an important widespread focus for the twenty-first century. This paper synthesizes the effective relationship between typography, layout, illustration, and movables as accessible devices in the production of books for children with dyslexia. Integrating a user-centered design approach to movables and visual communication, a case study of practice-based research highlights the importance of accessible consideration. It explores the ability of the designer to synthesize the experience, information, resources, and sensibilities of dyslexia in image and text. Movable books allow children to remain engaged and utilises different areas of the brain. Children with Dyslexia require that multisensory experience, and the design process and consideration of visual accessibility improves equitable access to learning.

Research paper thumbnail of Creative industries careers: shifting aspirations and pathways from high school to university—a NSW case study

The Australian Educational Researcher

Creative careers are responding rapidly to new creative practices, new audiences, emerging digita... more Creative careers are responding rapidly to new creative practices, new audiences, emerging digital platforms and technologies. These careers are well paid, resistant to automation and permeate all aspects of society. Yet students’ and teachers’ perceptions and attitudes are not in alignment with the reality of a job in Australia’s Creative Industries. Research exploring the perceptions of a creative career in high schools showed there was a significant disconnect between perceived jobs and actual jobs, impacting on student aspirations to work in the creative industries. Current narratives in schools need to shift beyond an outdated idea of traditional “Arts” towards the realities of a contemporary creative workforce which combines digital, entrepreneurial and creative skills. A mixed method Australian state case study, was conducted in regional school communities, collecting data from across creative classroom practice, surveys and interviews. The findings point to a limited underst...

Research paper thumbnail of Habitus, Tacit Knowledge and Design Practice: The context of the Illustrator as Designer

Thesis, 2018

12 13 e Author of the thesis owns copyright. Permission is given for a copy to be downloaded by a... more 12 13 e Author of the thesis owns copyright. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. e thesis may not be reproduced elsewhere without the permission of the Author.

Research paper thumbnail of Boundary objects in the visual art-science learning space

Australian Art Education, 2018

Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to... more Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to career futures that prioritise STEM (Science, Technology, Engineering and Science). Concurrently, educators are calling for a move beyond previously defined disciplinary or epistemic boundaries. As education must now embrace epistemological fluency (Markauskaite and Goodyear, 2017) the visual arts are well placed to contribute to this learning. This article explores the concept of the 'boundary object' and defines it within an art-science learning context. This context reveals how a creative and aesthetic semiotic interchange between visual art and science can be realised. It describes a research project that specifically explored visual cognition and learning in the visual art domain. The contribution of visual art learning to trans-disciplinary learning is examined through a case study that focuses on visual arts learning in the art-science space.

Research paper thumbnail of Visual borderlands: Visuality, performance, fluidity and art-science learning

Educational Philosophy and Theory

Research paper thumbnail of Breathing Life into a Character, Vol. 11, Issue 2 (2016)

The International Journal of Arts Theory and History

Research paper thumbnail of Boundary Objects in the Visual Art-Science Learning Space

Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to... more Innovation and trans-disciplinary knowledge is now coupled with creativity and linked directly to career futures that prioritise STEM (Science, Technology, Engineering and Science). Concurrently, educators are calling for a move beyond previously defined disciplinary or epistemic boundaries. As education must now embrace epistemological fluency (Markauskaite & Goodyear, 2017) the visual arts are well placed to contribute to this learning. This article explores the concept of the ‘boundary object’ and defines it within an art-science learning context. This context reveals how a creative and aesthetic semiotic interchange between visual art and science can be realised. It describes a research project that specifically explored visual cognition and learning in the visual art domain. The contribution of visual art learning to trans-disciplinary learning is examined through a case study that focuses on visual arts learning in the art-science space.

Research paper thumbnail of Breathing Life into a Character: Conceptual tools for understanding the Relationship between Illustrator and Character Design

“Illustrators embody their experiences. The personification of experience is a fundamental device... more “Illustrators embody their experiences. The personification of experience is a fundamental device in the way
illustrative imagery and visual communication perpetuates ideologies, metaphors, mythologies, and in particular the
anthropomorphisation of the human condition. Illustrators translate experiences, and the perceptual synthesis (Merleau-
Ponty 2013) of those experiences into the illustration and design of fictitious narratives, worlds, characters, and
environments. Drawing becomes a crucial part of articulating the world and capturing perception of experience and
reality. Audiences can relate to the experiences of designed characters through observed similarities with their own
experience. If we take the understanding that individuals tacitly negotiate the world, and their interactions with other
people, through interpretation of aesthetics, physiology, psychology, socio-economic class and culture- then the design of
characters that exhibit a range of these factors can help define a reflexive relationship between the illustrator, the
character, and the audience. This paper will examine the implicit role an illustrator’s habitus (Bourdieu 1977) has in the
development of their characters, and provide conceptual tools that outline this unique relationship. Habitus is a unifying
concept that generates tastes and dispositions based on an individual’s physiology, psychology and sociology.”