Claudia Iacob | Transylvania University of Brasov (original) (raw)
Papers by Claudia Iacob
Romanian Journal of Legal Medicine, 2011
Romanian Journal of Legal Medicine, 2011
International Journal of Mobile Human Computer Interaction, 2012
Abstract The power of mobile devices has increased dramatically in the last few years. These devi... more Abstract The power of mobile devices has increased dramatically in the last few years. These devices are becoming more sophisticated and allow users to accomplish a wide variety of tasks while on the move. The ease with which mobile apps can be created and distributed has resulted in a number of usability issues becoming more prevalent. This paper describes the range of usability issues encountered at all stages of the mobile app life cycle, from when users begin to search for an app to when they finally remove the app from their ...
2013 10th Working Conference on Mining Software Repositories (MSR), 2013
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2014
This paper introduces a framework for developing mobile apps. The framework relies heavily on app... more This paper introduces a framework for developing mobile apps. The framework relies heavily on app stores and, particularly, on online reviews from app users. The underlying idea is that app stores are proxies for users because they contain direct feedback from them. Such feedback includes feature requests and bug reports, which facilitate design and testing respectively. The framework is supported by MARA, a prototype system designed to automatically extract relevant information from online reviews.
Journal of Information & Knowledge Management, 2011
This paper addresses the problem of knowledge creation, integration and dissemination in communit... more This paper addresses the problem of knowledge creation, integration and dissemination in communities of software designers. The solution identified is represented by design patterns, tools to support social creativity providing a way of capturing and sharing knowledge related to design problems arising in creative collaborative design processes. Inter-related design problems are documented by inter-related design patterns, which form pattern languages.
Human-Centered Software Engineering, 2012
It is estimated that 90% of all the analysts in business perform calculations on spreadsheets. Du... more It is estimated that 90% of all the analysts in business perform calculations on spreadsheets. Due to advances in technology, spreadsheet applications can now be used on mobile devices and several such applications are available for platforms such as Android and iOS. Research on spreadsheets revolves around several themes, but little work has been done in evaluating the usability of such applications (desktop or mobile). This paper presents lessons learned and usability guidelines derived from laboratory usability testing of mobile ...
Journal of Organizational and End User Computing (JOEUC), 2012
Abstract Many businesses are heavily reliant on data and many people working in business like to ... more Abstract Many businesses are heavily reliant on data and many people working in business like to have almost constant access to this data. Mobile phones provide users with access to a wide range of office applications, including word processors, email applications, and spreadsheet applications. However the limitations of the mobile devices can cause a number of usability issues which may limit the productivity of users of these devices. This paper presents the authors' investigation of the usability of mobile spreadsheet ...
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion - CSCW '12, 2012
This work aims at investigating and measuring the impact a collection of design patterns would ha... more This work aims at investigating and measuring the impact a collection of design patterns would have on collaborative interaction design processes. An initial case study was conducted involving 18 teams of students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process
Creative collaborative processes are more than often characterized by the synchronous collaborati... more Creative collaborative processes are more than often characterized by the synchronous collaboration of stakeholders with different backgrounds and expertise. However, little work has been done in identifying design patterns for the design of software systems which support such collaboration. This line of research aims at identifying such design patterns following a two-phase pattern mining process: 1). the analysis of the results of a series of design workshops during which participants would design applications for synchronous collaboration, and 2). the analysis of a set of software applications which support synchronous collaboration in drawing, text editing, searching, and games.
Many working environments require that geographically-distributed or co-located work group member... more Many working environments require that geographically-distributed or co-located work group members work together - supported by software - in developing and refining one commonly shared resource in the same time. Hence, synchronous collaboration is common to various contexts and domains, examples being drawing, searching, text editing, and game solving. However, little work has been done in identifying design patterns for
This paper reports on a design pattern mining method addressing pattern mining in interaction des... more This paper reports on a design pattern mining method addressing pattern mining in interaction design. The method aims at identifying proven solutions to recurring design problems through design workshops and software application analysis. During a design workshop, a team of 3-5 designers is asked to design the GUI and the interaction process for an application in the domain of the
The complexity and the increasing scale of design projects require stakeholders from different di... more The complexity and the increasing scale of design projects require stakeholders from different disciplines to collaborate together. This paper addresses the challenge of bridging communication gaps raised during collaborative design activities, with a meta-design socio-technical approach - namely, design for participation and creative collaboration - leading to an evolutionary process. Based experience derived from a Software Shaping Workshop (SSW), we propose a novel hive mind space (HMS). This model introduces a boundary zone, serving as a communication channel allowing Communities of Practice (CoPs) to create and exchange knowledge. Thus, as opposed to being excluded from the design process, the CoPs can actively participate in the design activity and perform their tasks collaboratively and creatively. We describe the structure of the hive mind space and propose a possible way to implement it into a case study example - the Valchiavenna Museum.
2010 International Symposium on Collaborative Technologies and Systems, 2010
The complexity and the increasing scale of design projects require stakeholders from different di... more The complexity and the increasing scale of design projects require stakeholders from different disciplines to collaborate together. This paper addresses the challenge of bridging communication gaps raised during collaborative design activities, with a meta-design socio-technical ...
International Journal of Distributed Systems and Technologies, 2011
ABSTRACT
Procedings of the Second Conference on Creativity and Innovation in Design - DESIRE '11, 2011
Even if the usefulness of a knowledge repository represented as a collection of design patterns i... more Even if the usefulness of a knowledge repository represented as a collection of design patterns is largely recognized in the literature, little work has been done in investigating and measuring the impact such a collection would have on collaborative design processes involving designers. The paper describes the results of a case study designed to bring some insight into the matter. 18 design workshops were conducted with 18 teams of undergraduate students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process of applications which support synchronous collaboration in activities such as drawing, text editing, game solving, and searching. To answer the questions addressed by the case study, the results of the workshops were triangulated from: i) audio recordings of the conversations of each team, ii) notes taken on the participants interactions by a facilitator present during the workshops, and iii) feedback provided by each participant through a questionnaire, at the end of each workshop.
Even if the usefulness of a knowledge repository represented as a collection of design patterns i... more Even if the usefulness of a knowledge repository represented as a collection of design patterns is largely recognized in the literature, little work has been done in investigating and measuring the impact such a collection would have on collaborative design processes involving designers. The paper describes the results of a case study designed to bring some insight into the matter. 18 design workshops were conducted with 18 teams of undergraduate students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process of applications which support synchronous collaboration in activities such as drawing, text editing, game solving, and searching. To answer the questions addressed by the case study, the results of the workshops were triangulated from: i) audio recordings of the conversations of each team, ii) notes taken on the participants interactions by a facilitator present during the workshops, and iii) feedback provided by each participant through a questionnaire, at the end of each workshop.
Romanian Journal of Legal Medicine, 2011
Romanian Journal of Legal Medicine, 2011
International Journal of Mobile Human Computer Interaction, 2012
Abstract The power of mobile devices has increased dramatically in the last few years. These devi... more Abstract The power of mobile devices has increased dramatically in the last few years. These devices are becoming more sophisticated and allow users to accomplish a wide variety of tasks while on the move. The ease with which mobile apps can be created and distributed has resulted in a number of usability issues becoming more prevalent. This paper describes the range of usability issues encountered at all stages of the mobile app life cycle, from when users begin to search for an app to when they finally remove the app from their ...
2013 10th Working Conference on Mining Software Repositories (MSR), 2013
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2014
This paper introduces a framework for developing mobile apps. The framework relies heavily on app... more This paper introduces a framework for developing mobile apps. The framework relies heavily on app stores and, particularly, on online reviews from app users. The underlying idea is that app stores are proxies for users because they contain direct feedback from them. Such feedback includes feature requests and bug reports, which facilitate design and testing respectively. The framework is supported by MARA, a prototype system designed to automatically extract relevant information from online reviews.
Journal of Information & Knowledge Management, 2011
This paper addresses the problem of knowledge creation, integration and dissemination in communit... more This paper addresses the problem of knowledge creation, integration and dissemination in communities of software designers. The solution identified is represented by design patterns, tools to support social creativity providing a way of capturing and sharing knowledge related to design problems arising in creative collaborative design processes. Inter-related design problems are documented by inter-related design patterns, which form pattern languages.
Human-Centered Software Engineering, 2012
It is estimated that 90% of all the analysts in business perform calculations on spreadsheets. Du... more It is estimated that 90% of all the analysts in business perform calculations on spreadsheets. Due to advances in technology, spreadsheet applications can now be used on mobile devices and several such applications are available for platforms such as Android and iOS. Research on spreadsheets revolves around several themes, but little work has been done in evaluating the usability of such applications (desktop or mobile). This paper presents lessons learned and usability guidelines derived from laboratory usability testing of mobile ...
Journal of Organizational and End User Computing (JOEUC), 2012
Abstract Many businesses are heavily reliant on data and many people working in business like to ... more Abstract Many businesses are heavily reliant on data and many people working in business like to have almost constant access to this data. Mobile phones provide users with access to a wide range of office applications, including word processors, email applications, and spreadsheet applications. However the limitations of the mobile devices can cause a number of usability issues which may limit the productivity of users of these devices. This paper presents the authors' investigation of the usability of mobile spreadsheet ...
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion - CSCW '12, 2012
This work aims at investigating and measuring the impact a collection of design patterns would ha... more This work aims at investigating and measuring the impact a collection of design patterns would have on collaborative interaction design processes. An initial case study was conducted involving 18 teams of students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process
Creative collaborative processes are more than often characterized by the synchronous collaborati... more Creative collaborative processes are more than often characterized by the synchronous collaboration of stakeholders with different backgrounds and expertise. However, little work has been done in identifying design patterns for the design of software systems which support such collaboration. This line of research aims at identifying such design patterns following a two-phase pattern mining process: 1). the analysis of the results of a series of design workshops during which participants would design applications for synchronous collaboration, and 2). the analysis of a set of software applications which support synchronous collaboration in drawing, text editing, searching, and games.
Many working environments require that geographically-distributed or co-located work group member... more Many working environments require that geographically-distributed or co-located work group members work together - supported by software - in developing and refining one commonly shared resource in the same time. Hence, synchronous collaboration is common to various contexts and domains, examples being drawing, searching, text editing, and game solving. However, little work has been done in identifying design patterns for
This paper reports on a design pattern mining method addressing pattern mining in interaction des... more This paper reports on a design pattern mining method addressing pattern mining in interaction design. The method aims at identifying proven solutions to recurring design problems through design workshops and software application analysis. During a design workshop, a team of 3-5 designers is asked to design the GUI and the interaction process for an application in the domain of the
The complexity and the increasing scale of design projects require stakeholders from different di... more The complexity and the increasing scale of design projects require stakeholders from different disciplines to collaborate together. This paper addresses the challenge of bridging communication gaps raised during collaborative design activities, with a meta-design socio-technical approach - namely, design for participation and creative collaboration - leading to an evolutionary process. Based experience derived from a Software Shaping Workshop (SSW), we propose a novel hive mind space (HMS). This model introduces a boundary zone, serving as a communication channel allowing Communities of Practice (CoPs) to create and exchange knowledge. Thus, as opposed to being excluded from the design process, the CoPs can actively participate in the design activity and perform their tasks collaboratively and creatively. We describe the structure of the hive mind space and propose a possible way to implement it into a case study example - the Valchiavenna Museum.
2010 International Symposium on Collaborative Technologies and Systems, 2010
The complexity and the increasing scale of design projects require stakeholders from different di... more The complexity and the increasing scale of design projects require stakeholders from different disciplines to collaborate together. This paper addresses the challenge of bridging communication gaps raised during collaborative design activities, with a meta-design socio-technical ...
International Journal of Distributed Systems and Technologies, 2011
ABSTRACT
Procedings of the Second Conference on Creativity and Innovation in Design - DESIRE '11, 2011
Even if the usefulness of a knowledge repository represented as a collection of design patterns i... more Even if the usefulness of a knowledge repository represented as a collection of design patterns is largely recognized in the literature, little work has been done in investigating and measuring the impact such a collection would have on collaborative design processes involving designers. The paper describes the results of a case study designed to bring some insight into the matter. 18 design workshops were conducted with 18 teams of undergraduate students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process of applications which support synchronous collaboration in activities such as drawing, text editing, game solving, and searching. To answer the questions addressed by the case study, the results of the workshops were triangulated from: i) audio recordings of the conversations of each team, ii) notes taken on the participants interactions by a facilitator present during the workshops, and iii) feedback provided by each participant through a questionnaire, at the end of each workshop.
Even if the usefulness of a knowledge repository represented as a collection of design patterns i... more Even if the usefulness of a knowledge repository represented as a collection of design patterns is largely recognized in the literature, little work has been done in investigating and measuring the impact such a collection would have on collaborative design processes involving designers. The paper describes the results of a case study designed to bring some insight into the matter. 18 design workshops were conducted with 18 teams of undergraduate students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process of applications which support synchronous collaboration in activities such as drawing, text editing, game solving, and searching. To answer the questions addressed by the case study, the results of the workshops were triangulated from: i) audio recordings of the conversations of each team, ii) notes taken on the participants interactions by a facilitator present during the workshops, and iii) feedback provided by each participant through a questionnaire, at the end of each workshop.