Bruno C Vianna | UPC - Barcelona (original) (raw)
Papers by Bruno C Vianna
10th International Conference on Digital and Interactive Arts, Oct 13, 2021
This paper depicts a dialogue between art and technology, by examining coincidences and differenc... more This paper depicts a dialogue between art and technology, by examining coincidences and differences between artworks and inventions, their conditions and stakes. By examining these categories through the same lenses, this approach hopes to build bridges between the two, or even propose that they stop being seen as separate institutions. The text starts by looking at how the separation between art and science occurred in terms of etymology. It then builds upon the idea of skill, which is not far from art's original meaning. We look at how different they might be for science and art, in terms of intellectual and bodily skills. Since both fields have high stakes in originality and uniqueness, the paper looks into the issues of each one and the systems put in place by society to assure rights for artists and inventors. A turn towards knowledge as a raw material for art has been happening for at least a century, and was accelerated in the last decades by practices which incorporated several aspects of science and technology into the creative arts. To account for these practices, the categories of discrete art and invention art are proposed, and existing ones such as conceptual art are explored. The paper does not draw hard conclusions. It instead proposes a few leads to understand new stances within art and technology, and leaves the definition of knowledge art as an open concept.
Now you can find the whole text of the thesis which resulted from this research in the repo: http... more Now you can find the whole text of the thesis which resulted from this research in the repo: https://urn.fi/URN:ISBN:978-952-353-460-5
Interactive Storytelling, 2021
Artnodes, 2020
This article uses the exhibition “Infinite Skulls”, which happened in Paris in the beginning of 2... more This article uses the exhibition “Infinite Skulls”, which happened in Paris in the beginning of 2019, as a starting point to discuss art created by artificial intelligence and, by extension, unique pieces of art generated by algorithms. We detail the development of DCGAN, the deep learning neural network used in the show, from its cybernetics origin. The show and its creation process are described, identifying elements of creativity and technique, as well as question of the authorship of works. Then it frames these works in the context of generative art, pointing affinities and differences, and the issues of representing through procedures and abstractions. It describes the major breakthrough of neural network for technical images as the ability to represent categories through an abstraction, rather than images themselves. Finally, it tries to understand neural networks more as a tool for artists than an autonomous art creator.
This is the preview of the book “Community Networks: the Internet by the People for the People,” ... more This is the preview of the book “Community Networks: the Internet by the People for the People,” which is the Official 2017 Outcome of the UN IGF Dynamic Coalition on Community Connectivity (DC3). DC3 is a multistakeholder group aimed at fostering a cooperative analysis of the community network model, exploring how such networks may be used to foster sustainable Internet connectivity while empowering Internet users. DC3 provides a shared platform involving all interested individuals and institutions into a multistakeholder analysis of community connectivity issues. This book should be seen as a further step towards a better understanding of community networking and is built upon the previous efforts of the DC3.
Artnodes, 2023
La Máquina de Bartleby: explorar la desobediencia creativa en los ordenadores Resumen La idea de ... more La Máquina de Bartleby: explorar la desobediencia creativa en los ordenadores Resumen La idea de máquinas desobedientes se desarrolla desde la perspectiva de los desarrollos históricos y actuales en inteligencia artificial (IA). La desobediencia se utiliza a menudo en arte y tecnología como tema y herramienta. Más allá de eso, la desobediencia se presenta como una de las habilidades indispensables para la inteligencia natural. El artículo no profundiza en el uso de las IAs como herramienta de ayuda para la creación. En su lugar, especula si las IA permitirán la aparición de un creador artificial independiente y autónomo. Se presentan diferentes enfoques de IAs, desde el simbolismo hasta el emergismo. Se describen las ventajas de los modelos de aprendizaje automático, así como sus limitaciones, como la incapacidad de generar avances fuera de sus datos de entrenamiento, su determinismo y la incapacidad de usar analogías para resolver problemas inesperados. Otras habilidades humanas (o biológicas) que faltan, presentes en el arte, son la emoción, la producción sin objetivos y la agencia, lo que es un problema incluso cuando se estudia la voluntad humana. Los límites del formalismo computacional son como los límites del razonamiento matemático: siempre requieren algunas reglas externas, o axiomas probados, como la prueba de Gödel. La teoría de la conciencia de Hofsdtader propone una forma de conciliar el hecho de que la creatividad humana también se basa en reglas biológicas cerradas y fijas. Por último, se argumenta que una máquina no puede ser creativa a menos que también pueda desobedecer. Sin embargo, los ordenadores deben seguir un conjunto de instrucciones o dejan de funcionar, es decir, la definición de una máquina de Turing. Por lo tanto, debemos enfrentarnos a la paradoja de querer sistemas obedientes, con las limitaciones de las máquinas simbólicas, al tiempo que exigimos resultados más autónomos y creativos. Es primordial explorar los comportamientos erróneos algorítmicos que podrían eludir esta paradoja para el desarrollo adicional de IAs para las artes y la sociedad en general.
ARTECH 2021: 10th International Conference on Digital and Interactive Arts, 2021
This paper depicts a dialogue between art and technology, by examining coincidences and differenc... more This paper depicts a dialogue between art and technology,
by examining coincidences and differences between
artworks and inventions, their conditions and stakes. By
examining these categories through the same lenses, this
approach hopes to build bridges between the two, or even
propose that they stop being seen as separate institutions.
Artnodes, 2020
This article uses the exhibition "Infinite Skulls", which happened in Paris in the beginning of 2... more This article uses the exhibition "Infinite Skulls", which happened in Paris in the beginning of 2019, as a starting point to discuss art created by artificial intelligence and, by extension, unique pieces of art generated by algorithms. We detail the development of DCGAN, the deep learning neural network used in the show, from its cybernetics origin. The show and its creation process are described, identifying elements of creativity and technique, as well as question of the authorship of works. Then it frames these works in the context of generative art, pointing affinities and differences, and the issues of representing through procedures and abstractions. It describes the major breakthrough of neural network for technical images as the ability to represent categories through an abstraction, rather than images themselves. Finally, it tries to understand neural networks more as a tool for artists than an autonomous art creator.
Books by Bruno C Vianna
Environment, Data, Contamination, 2023
Ecologia desde el arte digital, 2015
Rádios Comunitárias em Tempos Digitais, 2017
Narrative of the implementation of a community network in Brazil
Drafts by Bruno C Vianna
With the introduction and popularity of text to image generative artificial intelligence models, ... more With the introduction and popularity of text to image generative artificial intelligence models, new automated configurations are emerging in the relations between written language and visual representation. We refer to philosophic approaches that dealt with issues of representation during the so-called linguistic turn. We then look into how the development of powerful AI systems of generative images emerged, and their consequences to our understanding of visual arts and the role of artists today.
10th International Conference on Digital and Interactive Arts, Oct 13, 2021
This paper depicts a dialogue between art and technology, by examining coincidences and differenc... more This paper depicts a dialogue between art and technology, by examining coincidences and differences between artworks and inventions, their conditions and stakes. By examining these categories through the same lenses, this approach hopes to build bridges between the two, or even propose that they stop being seen as separate institutions. The text starts by looking at how the separation between art and science occurred in terms of etymology. It then builds upon the idea of skill, which is not far from art's original meaning. We look at how different they might be for science and art, in terms of intellectual and bodily skills. Since both fields have high stakes in originality and uniqueness, the paper looks into the issues of each one and the systems put in place by society to assure rights for artists and inventors. A turn towards knowledge as a raw material for art has been happening for at least a century, and was accelerated in the last decades by practices which incorporated several aspects of science and technology into the creative arts. To account for these practices, the categories of discrete art and invention art are proposed, and existing ones such as conceptual art are explored. The paper does not draw hard conclusions. It instead proposes a few leads to understand new stances within art and technology, and leaves the definition of knowledge art as an open concept.
Now you can find the whole text of the thesis which resulted from this research in the repo: http... more Now you can find the whole text of the thesis which resulted from this research in the repo: https://urn.fi/URN:ISBN:978-952-353-460-5
Interactive Storytelling, 2021
Artnodes, 2020
This article uses the exhibition “Infinite Skulls”, which happened in Paris in the beginning of 2... more This article uses the exhibition “Infinite Skulls”, which happened in Paris in the beginning of 2019, as a starting point to discuss art created by artificial intelligence and, by extension, unique pieces of art generated by algorithms. We detail the development of DCGAN, the deep learning neural network used in the show, from its cybernetics origin. The show and its creation process are described, identifying elements of creativity and technique, as well as question of the authorship of works. Then it frames these works in the context of generative art, pointing affinities and differences, and the issues of representing through procedures and abstractions. It describes the major breakthrough of neural network for technical images as the ability to represent categories through an abstraction, rather than images themselves. Finally, it tries to understand neural networks more as a tool for artists than an autonomous art creator.
This is the preview of the book “Community Networks: the Internet by the People for the People,” ... more This is the preview of the book “Community Networks: the Internet by the People for the People,” which is the Official 2017 Outcome of the UN IGF Dynamic Coalition on Community Connectivity (DC3). DC3 is a multistakeholder group aimed at fostering a cooperative analysis of the community network model, exploring how such networks may be used to foster sustainable Internet connectivity while empowering Internet users. DC3 provides a shared platform involving all interested individuals and institutions into a multistakeholder analysis of community connectivity issues. This book should be seen as a further step towards a better understanding of community networking and is built upon the previous efforts of the DC3.
Artnodes, 2023
La Máquina de Bartleby: explorar la desobediencia creativa en los ordenadores Resumen La idea de ... more La Máquina de Bartleby: explorar la desobediencia creativa en los ordenadores Resumen La idea de máquinas desobedientes se desarrolla desde la perspectiva de los desarrollos históricos y actuales en inteligencia artificial (IA). La desobediencia se utiliza a menudo en arte y tecnología como tema y herramienta. Más allá de eso, la desobediencia se presenta como una de las habilidades indispensables para la inteligencia natural. El artículo no profundiza en el uso de las IAs como herramienta de ayuda para la creación. En su lugar, especula si las IA permitirán la aparición de un creador artificial independiente y autónomo. Se presentan diferentes enfoques de IAs, desde el simbolismo hasta el emergismo. Se describen las ventajas de los modelos de aprendizaje automático, así como sus limitaciones, como la incapacidad de generar avances fuera de sus datos de entrenamiento, su determinismo y la incapacidad de usar analogías para resolver problemas inesperados. Otras habilidades humanas (o biológicas) que faltan, presentes en el arte, son la emoción, la producción sin objetivos y la agencia, lo que es un problema incluso cuando se estudia la voluntad humana. Los límites del formalismo computacional son como los límites del razonamiento matemático: siempre requieren algunas reglas externas, o axiomas probados, como la prueba de Gödel. La teoría de la conciencia de Hofsdtader propone una forma de conciliar el hecho de que la creatividad humana también se basa en reglas biológicas cerradas y fijas. Por último, se argumenta que una máquina no puede ser creativa a menos que también pueda desobedecer. Sin embargo, los ordenadores deben seguir un conjunto de instrucciones o dejan de funcionar, es decir, la definición de una máquina de Turing. Por lo tanto, debemos enfrentarnos a la paradoja de querer sistemas obedientes, con las limitaciones de las máquinas simbólicas, al tiempo que exigimos resultados más autónomos y creativos. Es primordial explorar los comportamientos erróneos algorítmicos que podrían eludir esta paradoja para el desarrollo adicional de IAs para las artes y la sociedad en general.
ARTECH 2021: 10th International Conference on Digital and Interactive Arts, 2021
This paper depicts a dialogue between art and technology, by examining coincidences and differenc... more This paper depicts a dialogue between art and technology,
by examining coincidences and differences between
artworks and inventions, their conditions and stakes. By
examining these categories through the same lenses, this
approach hopes to build bridges between the two, or even
propose that they stop being seen as separate institutions.
Artnodes, 2020
This article uses the exhibition "Infinite Skulls", which happened in Paris in the beginning of 2... more This article uses the exhibition "Infinite Skulls", which happened in Paris in the beginning of 2019, as a starting point to discuss art created by artificial intelligence and, by extension, unique pieces of art generated by algorithms. We detail the development of DCGAN, the deep learning neural network used in the show, from its cybernetics origin. The show and its creation process are described, identifying elements of creativity and technique, as well as question of the authorship of works. Then it frames these works in the context of generative art, pointing affinities and differences, and the issues of representing through procedures and abstractions. It describes the major breakthrough of neural network for technical images as the ability to represent categories through an abstraction, rather than images themselves. Finally, it tries to understand neural networks more as a tool for artists than an autonomous art creator.
Environment, Data, Contamination, 2023
Ecologia desde el arte digital, 2015
Rádios Comunitárias em Tempos Digitais, 2017
Narrative of the implementation of a community network in Brazil
With the introduction and popularity of text to image generative artificial intelligence models, ... more With the introduction and popularity of text to image generative artificial intelligence models, new automated configurations are emerging in the relations between written language and visual representation. We refer to philosophic approaches that dealt with issues of representation during the so-called linguistic turn. We then look into how the development of powerful AI systems of generative images emerged, and their consequences to our understanding of visual arts and the role of artists today.