Alec Kozicki | University of Tartu (original) (raw)
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Consiglio Nazionale delle Ricerche (CNR)
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Papers by Alec Kozicki
Sign Systems Studies, 2023
This paper examines how to model immersive virtual environments using Kalevi Kull's ecosemiotic m... more This paper examines how to model immersive virtual environments using Kalevi Kull's ecosemiotic model of four degrees of nature. Using this theoretical model allows for an investigation into the paradoxical nature of reality and hyperreality, which is a novel approach to understanding how a user co-develops with both their physical and immersive virtual environments. Analysis for the four degrees of nature within the virtual space reveals that an immersive virtual environment emerges from an imaginative void, contains milieu that users can recognize and interact with, offers the action-potentiality (affordances) for altering and changing materials within the virtual space, and the reproductive nature which converges the boundaries of reality and hyperreality during the meaning-making process for users. Additionally, this paper elaborates how technological household goods in the past century have integrated texts into the cultural construct of a home. The paper identifies how immersive virtual environments alter an inhabitant's perception and interactions within the home and explains how to model immersion, which is important for future research of user behaviour in the digital age of new media.
This paper examines how semiotic engineering can utilize the four semiotic components of resource... more This paper examines how semiotic engineering can utilize the four semiotic components of resources, affordances, competence, and scaffolding to improve the metacommunicative aspect between the designer and the user regarding smart home technology. Smart homes are an aggregation of individual technological artifacts connected on a network which require the user to effectively define and program desired functions for the smart home system to perform a task. From the semiotic engineering perspective, a creator of smart home technology must understand how the target audience will interact with an artifact that is connected to the smart home system. The characteristics designed into an artifact within a smart home establishes a trajectory that begins from the designer’s meaning-making (semiosis), which the user then scaffolds in their unique living space. This research aims is to identify the current challenges with smart home technology to provide a framework on how the four semiotic components can improve the interrelations between the creator, user, and smart home system.
Sign Systems Studies, 2023
This paper examines how to model immersive virtual environments using Kalevi Kull's ecosemiotic m... more This paper examines how to model immersive virtual environments using Kalevi Kull's ecosemiotic model of four degrees of nature. Using this theoretical model allows for an investigation into the paradoxical nature of reality and hyperreality, which is a novel approach to understanding how a user co-develops with both their physical and immersive virtual environments. Analysis for the four degrees of nature within the virtual space reveals that an immersive virtual environment emerges from an imaginative void, contains milieu that users can recognize and interact with, offers the action-potentiality (affordances) for altering and changing materials within the virtual space, and the reproductive nature which converges the boundaries of reality and hyperreality during the meaning-making process for users. Additionally, this paper elaborates how technological household goods in the past century have integrated texts into the cultural construct of a home. The paper identifies how immersive virtual environments alter an inhabitant's perception and interactions within the home and explains how to model immersion, which is important for future research of user behaviour in the digital age of new media.
This paper examines how semiotic engineering can utilize the four semiotic components of resource... more This paper examines how semiotic engineering can utilize the four semiotic components of resources, affordances, competence, and scaffolding to improve the metacommunicative aspect between the designer and the user regarding smart home technology. Smart homes are an aggregation of individual technological artifacts connected on a network which require the user to effectively define and program desired functions for the smart home system to perform a task. From the semiotic engineering perspective, a creator of smart home technology must understand how the target audience will interact with an artifact that is connected to the smart home system. The characteristics designed into an artifact within a smart home establishes a trajectory that begins from the designer’s meaning-making (semiosis), which the user then scaffolds in their unique living space. This research aims is to identify the current challenges with smart home technology to provide a framework on how the four semiotic components can improve the interrelations between the creator, user, and smart home system.