dark knight – VoVatia (original) (raw)
Zeromus Mission
Since I finally managed to beat Zeromus (and I was kind of surprised when I did), I suppose I should say some more about Final Fantasy IV. This was the second game in the series to be released in North … Continue reading →
Posted in Conspiracy Theories, Final Fantasy, Magic, Monsters, Relationships, Technology, Video Games | Tagged bards, black mages, cagnazzo, cecil harvey, classical elements, crystals, dark knight, dragoons, edward geraldine, eidolons, elemental fiends, fabul, final fantasy ii, final fantasy iii, final fantasy iv, final fantasy v, final fantasy vi, four fiends, game boy advance, giant of babil, golbez, jupiter, kain highwind, kingdom of baron, lunarians, mars, monks, moon, mysidia, ninjas, odin, paladin, robots, rosa joanna farrell, rydia of mist, sages, summoned monsters, super nintendo entertainment system, tellah, troia, white mages, yang fang leiden, zemus, zeromus |
The Dark Knight Changes Class
I actually didn’t play Final Fantasy IV (or Final Fantasy II as we Americans called it back then) until after FF6 (then FF3), and comparatively it was somewhat primitive as far as story and characterization went. Still, it was the … Continue reading →
Posted in Final Fantasy, Mythology, Video Games | Tagged airships, cecil harvey, cecilia, ceodore harvey, dante alighieri, dark knight, demons, devils, divine comedy, dragons, dragoons, final fantasy iv, final fantasy iv: the after years, fusoya, golbez, golubaeser flies, inferno, j. charles wall, kain highwind, kingdom of baron, kluya, lunarians, mysidia, paladin, rosa joanna farrell, secret of evermore, st. george, white mages, zemus |