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Old 12-31-05, 12:07 AM
Default Guild Structure of Ravnica What has been really interesting to me about the Story of Ravnica is the Guild structure in the story, The Guild Leaders and the Original founders or Paruns is one of my favorite parts of the Guilds, so I made the List including each Guild. The Guildpact when it was signed gave each Guild a purpose in Society so I added that to the list too.Hopefully someone will enjoy it and possibly be able to add to the information on the Guilds of Ravnica Warning: this may be a spoiler of sort for those who haven�t read the Ravnica book because some of the information came from the book. (Especially regarding the leadership of the Golgari) **Spoiler Update: This thread has been updated to show the events in the Ravnica Novel** The Gruul Clans (G/R) Guild "Leader" : The savage cyclops Borborgymos. He's not a "guild leader" so much as he's "the most dominant of several gang leaders," With their official guild leadership no longer recognized, the guild decentralized. Leaders were built up and torn down often, as power struggles ravaged the guild. The somewhat �recognized� leader of the guild is usually the biggest, angriest, most vocal badass on the block Guild Parun : Another savage cyclops Cisarzim, Lord of Chaos. Dead from unknown reasons although it is mentioned that the Necromancer Svogthir used Cisarzim's Torso in his improved body before being nearly destroyed by the Sisters of Stone Death. Guild Purpose : They were the guild of the wild, a noble guild charged with keeping civilization in check and maintaining the wilderness spaces where many of the (then) Ravnican races made their homes. The other Green guilds began to scavenge on the Gruul's piece of the Guildpact pie, leaving them with no official duty to the Guildpact. After a few thousand years, the cityscape covered everything, though, so they have fallen on hard times. Gruul gangs survive by pillaging and burning neighborhoods, then squatting on the rubble and ashes, living off what they find. When the resources run dry, it�s time for another raid. In most respects, the Gruul have fallen apart, hardly a guild at all. But, through all the years of pain, oppression, and ostracism, there is one thing that binds this guild together like no other. Revenge! Prominent Clans of the Gruul : The Burning-Tree Clan is one of the most influential in the guild. These are the proud and angry zealots who make sure no one forgets the old heritage of the guild. Tattooed with the guild insignia, they talk of what the Gruul has lost and who must be crushed for taking it away. The Scab Clan is the most vengeful and violent of them all because their rage is born of their own suffering. The Scabs are the aptly named clan of mutilated, tortured, crippled, blinded, and enraged victims of the other nine guilds. While most of them were maimed by Orzhov hands, there are those who have been broken by the serene Selesnya and the law-abiding Azorius. No, the ragged, rancorous Scabs do not need to hear about 10,000 years ago. Their hatred is as fresh as the lashes on their shredded backs, as blinding as their burnt-out eyes. Will be featured in the set Guildpact The Cult of Rakdos (B/R) Guild Leader : The Demon Rakdos Guild Parun : The Demon Rakdos Guild Purpose : To Work the Mines (The Hellhole) Will be featured in the set Dissention The Simic Combine (U/G) Guild Leader : The Elvish Biomancer Momir Vig Guild Parun : Unknown, probably a mortal elf that died of natural causes Guild Purpose : To Preserve Nature Will be featured in the set Dissention The Izzet (U/R) Guild Leader : The brilliant, but short-tempered, dragon wizard Niv-Mizzet. Guld Parun : The brilliant, but short-tempered, dragon wizard Niv-Mizzet. (besides who could possibly usurp a Dragon Wizard? a brilliant one at that!) Guild Purpose : Civic work and Constuction Will be featured in the set Guildpact The Orzhov Syndicate (B/W) Guild Leader : The Ghost Council, known as the Obzedat, made up of the immortal spirits of past Orzhov leaders Guild Parun : Unknown, possibly a religious leader or a merchant type mortal who has since died. Guild Purpose : To Oversee Commerce Will be featued in the set Guildpact The Azorius Senate (U/W) Guild Leader : Grand Arbiter Augustin, a Human Guild Parun : Azor, a Human in blue and white robes presented in a reenactment in the First Ravnica Book, he is the one who presents the Guildpact to be signed in blood by the Paruns and thus be magically bound to peace. Being presumed mortal probably died of natural causes. Guild Purpose : To make the Laws Will be featured in the set Dissention The Selesnyan Conclave (G/W) Guild Leader : Chorus of the Conclave, a group of ancient dryads with the telepathic link to think as one. The dryads of the conclave share a consciousness that they can in turn share with others. Guild Parun : Mat`selesnya, a female Dryad that is the seed that becomes the Unity Tree and heart of Vitu-Ghazi, and Grants the Chorus their telepathic link with each other to allow the Chorus to think in Unity. **Guild Purpose :** To keep the magic energies of the guildpack alive. They also (through the ledev guard) oversee the security and safety of the road networks, and provide a popular cross-guild religion for the guildless and other low-ranking members of "the masses." **Guildhall :** Vitu-Ghazi, the City-Tree, once the greatest tree in the world. Dryad and elf magic keeps Vitu-Ghazi alive, and its trunk houses the Selesnya's most important places. **Events in Ravnica :** The Conclave was calling its Ambassador St. Bayul back to the city to celebrate the 10,000 year anniversary of the Guildpact, when he was assassinated. His protector Fonn along with her wolf Biracazir became part of Agrus Kos's band of Allies that stopped Savra's plans from taking over the Conclave. Savra, who has been influencing them for decades and creating Quietmen of her own, from the deaths of people she abducted, to fill their ranks. Fonn, Biracazir, Jared, Agrus Kos, and Feather were all able to stop Szadek from killing Mat`Selesnya which almost costs Biracazir's life until Fonn pressed the Green Jewel of St. Bayu on his forehead, that allowed him to become a member of the Chorus and heal him. The Golgari aka The Swarm (B/G) Guild Leader : The Sisters of Stone Death, three gorgon sisters that rebelled against their guildmaster Svogthir to take control of the guild. Originally five sisters, two were killed in the rebellion, the remaining sisters are Lydya, Lexya, and Ludmilla. The Leadership is contested by the Elvish shaman Savra, Queen of the Golgari. Guild Parun : The Immortal Necromancer Svogthir, With the power over life and death he could magically make his Spirit immortal while his body died. Later he created a new body from scavenged parts trying to make the strongest body but always keeping his head intact. He ruled for nine thousand years before being usurped by the sisters of stone death, who could steal his power. After his defeat the sisters broke every bone in his body and left him to rot on his throne because they could not completely destroy him. Guild Purpose : To Provide Food, and also Manage City Waste Guildhall : Svogthos, the Restless Tomb. Once an ornate and gilded Orzhov cathedral, the Tomb is now a quasi-living structure. Some claim it moves as the center of Golgari territory shifts. Named after the Necromancer and parun, Svogthos, who lies on his throne in his broken body deep below the cathedral Events in Ravnica : The Devkarin leader Savra, with the help and knowledge of her mentor Szadek, made plans to control of both the Golgari and the Conclave. With Szadek's guidance she found Svogthir's broken body and made a deal with him to give him a new body to help her defeat the three ruling gorgan sisters. After the death of Lydya and Lexya, Ludmilla gave guild leadership back to Svogthir. Savra having created Svogthir's body controlled it and had him rip his own head off, Savra then smashed his head against a rock killing the near Immortal Necromancer once and for all and absorbed his powers. Thus she Gained Control of the Golgari. Savra also had the traveling ambassador St.Bayul killed in order to obtain his jewel that granted him the power to be one with the Chorus, accidentally killing Agrus Kos's partner in the process. All the while spreading her influence throughout the conclave, she sent and army of the Golgari against the Boros along with the Conclave's Quietmen to obtain the Jewel from them. After its capture and her complete control over the Chorus and the Conclave, she was able to free Szadek from the magic binding him and as she press the stone to her forehead, becoming one with the Chorus, Szadek broke her neck. After Szadek's defeat at the hands of Agrus Kos and allies, Savra's Brother Jared became the new Guild leader because Jarad was the hunt master of Devkarin elves, so he was high on hierarchy already. Also, Jarad is "cursed" with a surprising sense of civic responsibility to his people. He didn't take the position out of lust for power...he took it to ensure the Golgari didn't tear themselves apart fighting over who should be in charge next. The Boros Legion (R/W) Guild Leader : Razia, Boros Archangel, although she is seen as more of a figurehead and the Legion is actually controlled by a military Bureaucracy currently lead by Commander-General Vict Gharti aka "Iron Vict". Guild Parun : Razia, Boros Archangel, an archangel of fire, is an ageless creation of red and white mana who serves as a living ideal for the guild. Guild Purpose : To Enforce the laws Guildhall : Sunhome, Fortress of the Legion, a combined fortress, barracks, and place of worship. Widely considered impregnable, Sunhome serves as a symbol of military might and the base of operations for the Wojek, the division of the Boros that acts as Ravnica's official peacekeepers. Events in Ravnica : The Legion was overrun by the Shape shifting worm colony/creatures know as Lupuls who killed and impersonated all the upper "brass" giving control of the Legion to Szadek. Agrus Kos, a street Wojek, went rouge and defied his orders, in order to investigate the death of his partner Borca. Leading him to discover Savra's plans and, with his allies, was able to stop Szadek. Afterwards Agrus assumed Commander-General only to set the Boros Legion in order before retiring. Razia never made an appearance and the only angel in the book, Feather, could not feel the other angels of the guild and set off on her own adventure to find them at the end of the book. and House Dimir (B/U) Guild Leader : The Vampire Szadek, Lord of Secrets Guild Parun : The Vampire Szadek, Lord of Secrets Guild Purpose : The Dimir guild's ultimate purpose is...mysterious. But it's a purpose that's intimately tied to the function of the Guildpact. Guildhall: Duskmantle, House of Shadow, a hidden castle inside a huge underground chamber. Only its residents and their underlings know its location. Events in Ravnica : Szadek, after being imprisoned orchestrated the rise of Savra to power in order for her to take over the Conclave, allowing Szadek to free Mat`Selesnya to try and kill her, Thus severing the magical powers of the Guildpact. Savra's Brother Jared used his powers over insects to have the Shape shifting worm colony/creatures know as Lupuls attack Szadek and devour most of his flesh. Allowing Agrus Kos to arrest him and bind him with the powers of the Guildpact. (Confirmed by CoryH to be the actual Szadek)Believed to not Exist and that the Vampire Szadek is no more than a myth, a figure represented as a source of evil or a story to frighten Ravnican children. House Dimir wants utter control of Ravnica. Such absolute control requires complete invisibility so as not to arouse opposition. Therefore, Dimir works very hard to ensure that Ravnicans don't believe the guild exists.Thanks to everybody for their contributions to this thread Last edited by The_Eternal_Champion : 02-24-06 at 03:34 PM. Reply With Quote
Old 12-31-05, 12:42 AM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by The_Eternal_Champion What has been really interesting to me about the Story of Ravnica is the Guild structure This is quite solid. The only thing I would add is that the name of the Orzhov Ghost Council it the Obzedat. That's in Guildpact. CJH __________________ www.hernco.net Reply With Quote
Old 12-31-05, 12:09 PM
Default Quote: This is quite solid. The only thing I would add is that the name of the Orzhov Ghost Council it the Obzedat. That's in Guildpact. Thanks, and its been updated... oh and i have a simple question, what race is Grand Arbiter Augustin? I haven't heard anyting about him.I also just added the purpose given to each of the Guilds by the Guildpact, but i dont know what the purpose for the Gruul, Selesnya, and Dimir are. Last edited by The_Eternal_Champion : 12-31-05 at 01:21 PM. Reply With Quote
Old 12-31-05, 03:41 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by The_Eternal_Champion Thanks, and its been updated... oh and i have a simple question, what race is Grand Arbiter Augustin? I haven't heard anyting about him. Unless Brady says something different (because he's the firecracker in rock-paper-scissors when it comes to such things--Brady trumps all) Augustin IV is human.CJH Reply With Quote
Old 01-01-06, 12:11 AM
Default Forgive me, but I assume your talking about Brady Dommermuth the Magic creative director right? Does he ever talk on these boards?Also how much freedom does the magic creative team give you to write the story? Is it basically that they create the settings, rules, and the major Charaters or do they also direct you in the way the plot should turn out with you only filling in the details? Reply With Quote
Old 01-01-06, 12:14 AM
japoniano's Avatar Member Join Date: Oct 2003 Location: Turr�cares, Alajuela, Costa Rica Send a message via MSN to japoniano Send a message via Yahoo to japoniano
Default Quote: Originally Posted by The_Eternal_Champion Guild Leader : The Sisters of Stone Death, three gorgon sisters that rebelled against thier guildmaster Svogthir to take control of the guild. Originally Five sisters, two were killed in the rebellion, the remaining sisters are Lydya, Lexya, and Ludmilla. The Leadership is contested by the Elvish shaman Savra, Queen of the Golgari. Since the topic has spoiler warnings and such, you might expand the data with Savra's success and further demise, which led that now her brother Jarad is the Guild Leader.Also the Svo is finally dead, his essence was sucked by Savra Reply With Quote
Old 01-01-06, 12:29 AM
Default Quote: Originally Posted by The_Eternal_Champion Forgive me, but I assume your talking about Brady Dommermuth the Magic creative director right? Does he ever talk on these boards? Yes he is, and yes he does. Every now and then Brady posts talking bout this and that... like dwarves.. and rats. __________________ Ego Quote: Originally Posted by iagomonk EDIT: Forgotten_hope wins the thread again! Quote: Originally Posted by Diamond Angel EDIT: Beat me to it Forgotten_Hope. Quote: Originally Posted by iagomonk Thanks everyone. (And double thanks to Forgotten_Hope!) 1,000th Post- November 1st, 2005 at 08:29 PM2,000th Post- Missed3,000th Post- Missed again -_- Quote: Originally Posted by DarkSun2012 I lost about half of my black weenie, most of my white weenie and a bunch of other good cards here and there. MTGO name: Gon_Smithe Reply With Quote
Old 01-01-06, 12:33 AM
Default My Idea was Background information for people who don�t know much about the Guilds, I will add in Plot developments from the book to the Database later though when I�m up to tackling it all. Maybe a synopsis of major plot points in the books as each book comes out? Sounds like fun to me Quote: Yes he is, and yes he does. Every now and then Brady posts talking bout this and that... like dwarves.. and rats. What does Brady go by on these boards? Reply With Quote
Old 01-01-06, 08:30 AM
Default Quote: Originally Posted by The_Eternal_Champion I also just added the purpose given to each of the Guilds by the Guildpact, but i dont know what the purpose for the Gruul, Selesnya, and Dimir are. i know the purpose 4...Selesnya: to keep the magic energies of the guildpack alive if it wasn't 4 them the guildpack would have died long agoDimir: no real purpose known, but they have been used to scare children keep then in line by telling stories or folklore about the things they do and wat could happen to them if they r badGruul: not sure at all Reply With Quote
Old 01-01-06, 12:13 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by AznHitman i know the purpose 4...Selesnya: to keep the magic energies of the guildpack alive if it wasn't 4 them the guildpack would have died long agoDimir: no real purpose known, but they have been used to scare children keep then in line by telling stories or folklore about the things they do and wat could happen to them if they r badGruul: not sure at all Correct on Selesnya. They also (through the ledev guard) oversee the security and safety of the road networks, and provide a popular cross-guild religion for the guildless and other low-ranking members of "the masses." The Dimir guild's ultimate purpose is...mysterious. But it's a purpose that's intimately tied to the function of the Guildpact.The Gruul are a funny case--they're the one guild that has probably fared worst out of the whole deal. Originally, their purpose was to oversee the still-wild areas of Ravnica. After a few thousand years, the cityscape covered everything, though, so they have fallen on hard times. In the densely populated areas, Gruul families are often lumped in with the guildless, some even run market stalls or have organized into beggar's unions. Many of their warriors compete with Rakdos thugs for mercenary work. Outside of the central city, the Gruul still try to find what wild areas they can, which means reclamation zones--places that have been allowed to go fallow for a few centuries so that new construction can happen. The Gruul guild is dwindling in size, but no one has been able to get any kind of Gruul census for thousands of years. Hope this helps,CJH Reply With Quote
Old 01-01-06, 03:42 PM
Default Thanks for all the new info... Quote: The Dimir guild's ultimate purpose is...mysterious. But it's a purpose that's intimately tied to the function of the Guildpact. Maybe it�s from all the anime I watch but get the feeling that the Dimir�s purpose is to destroy the Guildpact itself... and they were written into it and kept secret for that purpose. Reply With Quote
Old 01-01-06, 04:15 PM
werefrog's Avatar Froggie went a courtin'Scribe Join Date: Apr 2001 Location: The Chief Lily Pad at the Seat of the Synod Send a message via AIM to werefrog
Default Quote: Originally Posted by The_Eternal_Champion What does Brady go by on these boards? His first and last name. He might have a WotC badge, too.He comes here for quick research sometimes, too. If he needs to know of the old, true story, he can ask here and get all sorts of information. It's easier for him to ask here than look it up at WotC.Also, Cory, you gave details from Guildpact before you were allowed. You can't write for WotC anymore. __________________ Do you like X-Men?The Werefrog did ride.The Werefrog want MTGOM!Come to the tournaments at Ground Zero on Tuesdays, 5:00p.m. and Fridays 7:00p.m.794 Fort Crook Rd.Bellevue, NE Spoiler: DCI Level 1 JudgeMember #10931531st oldest poster (As time marches on, this number decreases. Soon, The Werefrog shall be in the double digits.)Best Poster 2005Most Knowledgable Poster - TCG 2005Veteran of the Year 2005Best Trademark 20053rd place in Kerrick's Third Annual Trivia ContestMPFG MVP 2003 Click on download for a complete Excel sheet of all the cards printed. If you find one missing, let The Werefrog know."I'd smirk and titter at all of you from atop my golden throne while eating bons-bons and wiping my butt with moxes and lotuses."--Brady Dommermuth"Frogs, however, are eternal."--Lord WindgraceThe Werefrog shan't rest until Frogmite has the creature type frog."Heaven forbid we further the frog decks."--MaRo, sarcastically"And if we ever reprint Frogmite, it will be a frog!--MaRo"They broke the mold with the Werefrog."--MT_GunnAlso, to get this same enclosure on your posts, type in [sblock]Text to be enclosed[/sblock] Stubt Bvistip in 10th Reply With Quote
Old 01-01-06, 04:25 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by werefrog Also, Cory, you gave details from Guildpact before you were allowed. You can't write for WotC anymore. I did? If so, I blame the head cold. CJH Reply With Quote
Old 01-01-06, 07:25 PM
Default Quote: Originally Posted by CoryH I did? If so, I blame the head cold. CJH Yep. Quote: Originally Posted by CoryH The only thing I would add is that the name of the Orzhov Ghost Council it the Obzedat. And you gave Dissension info before you had your head cold :o Reply With Quote
Old 01-01-06, 11:33 PM
Default Well, CoryH is allowed to give all the details he wants on this thread, he's not spoiling any of the plot. Reply With Quote
Old 01-02-06, 09:53 AM
japoniano's Avatar Member Join Date: Oct 2003 Location: Turr�cares, Alajuela, Costa Rica Send a message via MSN to japoniano Send a message via Yahoo to japoniano
Default Well, that's something WotC decides, not us. As for me I don't have problems with spoilers, they make reading more interesting.Back to topic, I'm pretty sure Golgari also have biological garbage recollection and recycling duties (I think in the ogre brothers chapter it was mentioned that the Golgari would recollect the bodies later) so, they have a sanitary purpose too.Likewise, I think Rakdos have similar inorganic garbage recollection and recycling duties. but it's just my theory.On Dimir, it's not generally accepted, but otherwise necesary admit that as assasins for hire and plotters to make things work out the way they should, not as people want it, they serve a social purpose, not socially accepted but necesary (sorry, must be my Dune books addiction). And as it was mentioned before, they bring balance by beign the official evil guys. Reply With Quote
Old 01-02-06, 11:55 AM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by japoniano Well, that's something WotC decides, not us. As for me I don't have problems with spoilers, they make reading more interesting. And it bears saying that unless I specifically say otherwise, any details I have are from the books, not the card set. So I think I'm on safe ground. The Obzedat is from Guildpact, not Dissension. Unless some last minute edits were made to the name, that is. CJH Reply With Quote
Old 01-02-06, 12:56 PM
Nirako's Avatar Member Join Date: Jul 2005 Location: Dementia Manor Send a message via AIM to Nirako
Default Wait a minute, don't the Golgari also manage the wastes? Although it's weird that the garbagemen and the farmers are one and the same, I'm pretty sure it was mentioned somewhere in the books. EDIT: Seeing jalap's post, I'll add that I think the recycling deal is exclusively Golgari. Rakdos aren't the type to reuse. Just abuse.Speaking of, the Cult of Rakdos has a huge deal in the slave and assassin trades. You may want to add those in. __________________ Random Bits Sanity is not a Statistic. Gleemax Versus AaFo: Fan Fic Ego Zone Quote: Originally Posted by White Knight And can I get an annotation on the following- Quote: Originally Posted by Nirako After all, all work and no play makes the First turn you into a pile of smoldering ashes. Second Annual Terisian Awards Best of Black: Nirako Quote: Originally Posted by Skystone :Offers Nirako an award for excellence in the art of being replayed in taverns:Well played! Quote: Originally Posted by Hazduhr the Abbot This dementist seems believing himself omnipotent ... well, what can i say? Congratulation!!! Quote: Originally Posted by Lord Cthluhu Jitte was never banned, but I see the point. Nice post. Important Data Coalition Black Faction TaggIIVSeconaries White and Multicolor Reply With Quote
Old 01-02-06, 02:19 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by Nirako Wait a minute, don't the Golgari also manage the wastes? Although it's weird that the garbagemen and the farmers are one and the same, I'm pretty sure it was mentioned somewhere in the books. Yeah, they're up to their ears in...fertilizer. So they end up handling waste by converting it back into food (through the miraculous circle of life, not directly. Even I'm not *that* gross. ) Mind you, the plumbing, all that stuff, is of Izzet manufacture for the most part. Each guild has its focus and its specialties, but the idea is that each one relies on the others a bit, too. Golgari undead handle a lot of that nasty work, but they also "farm" it out (ha!) to desperate guildless and/or Gruul.CJH Reply With Quote
Old 01-02-06, 02:48 PM
Default Quote: Originally Posted by CoryH Yeah, they're up to their ears in...fertilizer. So they end up handling waste by converting it back into food (through the miraculous circle of life, not directly. Even I'm not *that* gross. ) Mind you, the plumbing, all that stuff, is of Izzet manufacture for the most part. Each guild has its focus and its specialties, but the idea is that each one relies on the others a bit, too. Golgari undead handle a lot of that nasty work, but they also "farm" it out (ha!) to desperate guildless and/or Gruul.CJH So that stuff they dish out to the the "masses" for free is not soylent green, there goes my theory Oh and the Rakdos dealing in slave trading and the Dimir dealing in asssainations is not really the Guilds purpose, its just something they do .... you know being and all, but I could be wrong. Last edited by The_Eternal_Champion : 01-02-06 at 02:58 PM. Reply With Quote
Old 01-02-06, 03:06 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by The_Eternal_Champion So that stuff they dish out to the the "masses" for free is not soylent green, there goes my theory Oh and the Rakdos dealing in slave trading and the Dimir dealing in asssainations is not really the Guilds purpose, its just something they do .... you know being and all, but I could be wrong. Soylent Green wasn't poo. It was people. The free gruel of mystery's true source has never been identified publicly, but I'll go on record as saying it is *not* poo. Okay, maybe it's 3% poo, but then we eat hot dogs with federally mandated levels of rat feces and bug parts. Yum!And that's a good analysis on the Rakdos and Dimir--the actions and the GP-mandated "purpose" of a guild are not necessarily the same thing, though the actions presumably serve that purpose in most cases. Did that make sense?CJH Reply With Quote
Old 01-02-06, 03:12 PM
Default Sorry, I was interpreting it differently than what you were actually saying. I was referring to the collection of bodies and the source of fertilizer. I know what Soylent Green is Reply With Quote
Old 01-02-06, 05:01 PM
werefrog's Avatar Froggie went a courtin'Scribe Join Date: Apr 2001 Location: The Chief Lily Pad at the Seat of the Synod Send a message via AIM to werefrog
Default Quote: Originally Posted by The_Eternal_Champion I know what Soylent Green is Is it baby? It's baby, isn't it?Just so long as it isn't frog.Also, the guilds are better designed here than in Arena. Each one actually has specifics to it. Reply With Quote
Old 01-03-06, 07:00 PM
Default Quote: Cisarzim, Lord of Chaos. Dead from unknown reasons although it is mentioned that the Necromancer Svogthir used Cisarzim's Torso in his improved body before being nearly destroyed by the Sisters of Stone Death. So, do you think Cisarzim died of natural causes and Svogthir just got ahold of his body or was his death caused be him?Will we find out more in guildpact, Cory? (or was it just something cool you added to give Svogthir more character?) Reply With Quote
Old 01-04-06, 12:15 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by The_Eternal_Champion So, do you think Cisarzim died of natural causes and Svogthir just got ahold of his body or was his death caused be him?Will we find out more in guildpact, Cory? (or was it just something cool you added to give Svogthir more character?) Spoiler: Presumably, Cizars...Cisarz...Cirazs...the old Gruul guildmaster/parun did not give up his torso without a fight. It was, shall we say, "forcibly extracted." Neither Cizzy nor Svoggy appear in Guildpact, however. CJH Reply With Quote
Old 01-04-06, 01:55 PM
werefrog's Avatar Froggie went a courtin'Scribe Join Date: Apr 2001 Location: The Chief Lily Pad at the Seat of the Synod Send a message via AIM to werefrog
Default Stop giving details about Guildpact before its release. It makes it so hard to speculate when the author comes out and says something will or won't be. Reply With Quote
Old 01-04-06, 08:37 PM
Default Thanks CoryAnd aww man werefrog, your ruining my fun i suppose i should stop asking loaded questions like that then...What the heck, what happens at the end of Guildp..... just kidding Besides dude, he used spoiler tabs anyway, you dont have to open them Reply With Quote
Old 01-04-06, 11:12 PM
Default Quote: Originally Posted by The_Eternal_Champion What the heck, what happens at the end of Guildp..... just kidding Pfft, even I know this one. You find the back cover. Duh Reply With Quote
Old 01-04-06, 11:42 PM
CoryH's Avatar Member Join Date: Jan 2004 Location: Seattle, Washington
Default Quote: Originally Posted by The_Eternal_Champion And aww man werefrog, your ruining my fun i suppose i should stop asking loaded questions like that then...What the heck, what happens at the end of Guildp..... just kidding Besides dude, he used spoiler tabs anyway, you dont have to open them Actually, that's exactly why I used the spoiler tags this time (which I admit I've been kind of cavalier about thus far). I'm really only trying to tease the book. I won't give away anything I think is crucial, or that won't be readily available on the back cover copy or preview chapters.CJH Reply With Quote
Old 01-05-06, 10:51 AM
werefrog's Avatar Froggie went a courtin'Scribe Join Date: Apr 2001 Location: The Chief Lily Pad at the Seat of the Synod Send a message via AIM to werefrog
Default Just so you all know, The Werefrog don't mind one bit about the spoilers. The Werefrog usually have the plot of most books figured out by the third chapter. The Hitchhiker's Guide to the Galaxy and its sequels are one of the few exceptions to this because things really don't follow logically in those stories.However, in the world of Dominaria, The Werefrog knew the end of most of the books, but didn't care because they were good reads. The Werefrog don't care if you reveal that all major plot points before the release, provided when the book comes it is interesting how they happen. Reply With Quote

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