Sylvain GELLY's Home Page (original) (raw)

You can find other informations and in particular history of developpement of MoGo here: MoGo on Senseis's Library.

The history of Go stretches back some 4000 years and the game still enjoys a great popularity all over the world. Although its rules are simple (see gobase for a comprehensive introduction), its complexity has defeated the many attempts done to build a good Computer-Go player since the late 70's Presently, the best Computer-Go players are at the level of weak amateurs; Go is now considered one of the most difficult challenges for AI, replacing Chess in this role. The complexity of computer-Go comes from the difficulty to evaluation of given Go board position and the huge branching factor.

MoGo has been developped tackling specifically and efficiently theses two problems:

MoGo in competition:

There are several championships and tournaments in computer Go. The goal is to make different programs playing Go games between them, and have an estimation of their relative level.

MoGo is first ranked since August 2006 among 142 programs on Computer Go Server.
MoGo won the October 2006 KGS international tournament in 9x9 and 13x13 (see results).
MoGo won the November 2006 KGS international tournament in 13x13 and 9x9 (see results).

Acknowledgements:

Contributors: Yizao Wang, Sylvain Gelly, R�mi Munos, Olivier Teytaud, Pierre-Arnaud Coquelin and R�mi Coulom.
MoGo is by many aspects inspired from CrazyStone.