Pubserver.freeciv.org (original) (raw)
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What is Pubserver.freeciv.org? This is a public gameserver for Freeciv. It runs games for people wishing to play against other people on the Internet. This means you do not have to run your own server; instead you can join one that runs here. Please see the Freeciv homepage if you want more information about Freeciv. How does the gameserver work? Freeciv comes with a server, civserver, that can be used to run a single game of Freeciv. We have written some scripts to keep a bunch of civservers running in a loop. Please note that the servers run withnondefault server settings, chosen to match the most popular values. Sometimes, we also apply smallpatches to the source code.We also create a game report for every game that lasts for more than 25 turns. There will be a viewable animation and graphs with statistics, and the game is added into a searchable database. Also the player names from the game get points added or subtracted from their current "ranking" depending on how they do. How does ranking work? See details of the old algorithm andof the new one. How to I get the maps to animate? The animated map is served as a GIF by default. On Unix, the most popular browser (Netscape) does not animate GIFs, so you may wish to feed them to a separate viewer instead. If you add to HOME/.mime−types:type=agifdesc="xanimatedgifs"exts="image/x−animated−gif"andtoHOME/.mime-types:type=agif desc="x animated gifs" exts="image/x-animated-gif"and to HOME/.mime−types:type=agifdesc="xanimatedgifs"exts="image/x−animated−gif"andtoHOME/.mailcap:image/x-animated-gif; xanim +Ss8 %s > /dev/null 2>&1then clicking on the animated map will feed it to xanim.Similarly, clicking on a graph will feed it to your default EPS viewer, so you can scale it and print it out. Where's the code? The code to run the civservers and generate the reports was written mostly in Bourne shell, Perl, PHP, and C, by Reinier Post andPaul Zastoupil. Paul provided and installed the hardware and set up the website. Micha Riser improved the ranking system; Sönke Ufen created the additional views on the gamelog file. The source is in CVS, but not yet open to the public.The Civ I-style animated map was introduced by Jake Kesinger, although it no longer uses his code. The graphs are created bygnuplotfrom the civscore.log file introduced by Trent Piepho. I thought this was the Freeciv metaserver ? The metaserver is an announcement board for Freeciv servers. Every civserver running on the Internet can announce its presence there. The servers here often take the majority of announcements, but other than that, there is no connection between the two services. But ... All questions, problem reports, suggestions and bugfixes are welcome at freeciv@pubserver.freeciv.org Freeciv Metaserver |
Civserver Status Player Ranking (min 10 played) # NamePointsGames WinsDrawsLosses 1Warlock1946.944129461412Donald D. Dumbsfeld1883.01391012363Bunbury1861.31981720264Dodo1843.8108860225Watershape1817.831315881476Iuz1813.32161265857FALKY1780.4642405102278Pedjolino1762.466951561489Selvi1756.54662662717310Touho1751.3666114 List Rankings Latest Games 179624117960451796010179599017959691795918179596217958691795788179584517957611795745179574417955511795603179559217955601795544179546217954991795495 List all 59993 games Running Games ID Version Civs Year Turns 17963951.14.2----017963961.14.2----017963971.14.2----017963981.14.2----017963991.14.2----017964001.14.2----017964011.14.2----017964021.14.2----017964031.14.2----017964041.14.2----017964051.14.2----017964061.14.2----017964082.0.8----017964072.0.8----017964092.0.8----017964102.0.8----017964112.0.8----017964122.0.8----017964132.1.0-beta1----017964142.1.0-beta1----017964152.1.0-beta1----0 |
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1.14.x servers being phased out May 07, 2005 There have been some partial interruptions of service due to sloppy patch management. Now that 2.0.1 is out, most servers have switched over to it; some run the pre-2.1 development code; 1.14.x servers have been reduced in number to encourage people to upgrade. service interruption May 16, 2005 There has been a long interruption of service due to a power dip. At the time of writing, www.freeciv.org, which did not go down gracefully, is still out of service. service interruption Sep 12, 2005 www.freeciv.org has been out of service again. This was most noticeable for 2.0 users, whose clients would hang when clicking Connect to network game. The website including forums, and CVS access were down as well. Everything is back up and running again, with a slightly modified set of servers. 1.x metaserver repaired Oct 9, 2005 For three days, the metaserver for 1.14.2 clients (and older) was not showing any servers due to a system configuration error. Error repaired. service interruption Oct 20, 2005 www.freeciv.org has been down again, including the metaserver; so while pubserver (and other public gameservers) were happily offering Freeciv games, the Freeciv clients did not notice them. 1.14.2 servers have /dead again Oct 29, 2005 You can now create observers on the 1.14.x servers again with the /dead command. The special ("tournament") ports mostly run on 1.14.2 but we do want to switch over to 2.0. For those who want more 1.14.x-like behaviour in their 2.0 games,A "1.14.2 compatibility" ruleset by Pho_Bosis now installed on ports 5566 and 5567. the metaserver was down Nov 28, 2005 The machine hosting theFreeciv website and theFreeciv metaserverwas down between Nov 23 and 28. As a result of the latter, Freeciv servers could no longer announce themselves to Freeciv clients. The servers here on pubserver.freeciv..org were up and running, but you had to type their address and port numbers manually. pubserver service incomplete Jan 2, 2006 There are still problems with the pubserver service: we cannot connect to the games database, which prevents game logging and user authentication, and we are not running the exact Freeciv server versions we would like to see due to various technical issues (connecting to Subversion and patching problems). These problems will be addressed when the administrators find time (sorry). database error fixed Mar 25, 2006 A trivial code error made the database seem unreachable - fixed. Yaro's war server installed Mar 26, 2006 Some ports now run a patch to better support Yaro's "war client" - seethe warclient page. Note that both this server and the client are crosscompatible with standard 2.0.8. To do ??? make games restartable offer web pages explaining the special features of each version/patch offer more Freeciv versions generate binary distributions for matching client versions XMLify this page for more flexible presentation ... |