Best Practices in Mobile Game Testing (original) (raw)
Dear Testdroiders,
Mobile gaming (and game development) is booming, and that’s awesome! We’ve seen here at Testdroid how certain Android and iOS games have been developed from the scratch, tested, published, and how those games have quickly become highly popular among gamers. Nothing beats that feeling when you see all that happening, the process that eventually makes that game robust, bullet-proof and fantastic performing. Our Testdroid Cloud devices have been in essential role in that.
We’ve been asked to share our insight and knowledge of those best practices when it comes to mobile game testing. As this is typically very different compared to app testing, we’ve decided to dedicate a blog series for this. As every blog will come out weekly, meanwhile, there plenty of awesome blog series to read to tune in yourself to learn the best practices in mobile testing.
10 Best Practices in Mobile App Testing – This blog series describes the best practices as well as some fundamentals in mobile test automation. It is recommended for everyone interested in automation, mobile app testing and improving their current development-testing integration.
Deconstructing Mobile Testing Methods – This blog series focuses on hands-on examples, pros and cons of different approaches, testing methods and provides programming examples.
How to Build Large Scale In-House Test Lab – This blog series describes all required components, software, tools and other infrastructure that is needed to build in-house testing environments, with all essential gadgets and software.
In the following five weeks, we’ll be covering all the most important aspects in mobile game testing and focus on best practices, tips&tricks in depth that will help you to make the best out of your game testing effort. Join us each Wednesday – starting on August 27, 2014 – and learn more about these topics:
August 27, 2014 – Why Testing Mobile Game is Important and How is it Different from App Testing
September 3, 2014 – UI & Functionality Based Testing – What Will Image Recognition Bring Into That
September 10, 2014 – How to Test Graphics, Performance and User Experience with Automation
September 17, 2014 – Multiuser/Connectivity/Cross-Platform – How to Test All These Efficiently
September 24, 2014 – Testing for REAL performance, REAL battery life and REAL user experience
As always, your feedback is very important and we’re looking forward to hear from you! All comments about our blogs, ideas for things to cover in future blogs etc. please don’t hesitate to contact me at ville-veikko [dot] helppi [at] bitbar [dot] com for any of that.
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