Edmond Prakash | University of Westminster (original) (raw)

Papers by Edmond Prakash

Research paper thumbnail of Visualized construction process on virtual reality

Proceedings Fifth International Conference on Information Visualisation, 2001

... Hyoung chul Lim Construction Engineer, R&D Dept., Daelim Industrial Co. Ltd., hcl... more ... Hyoung chul Lim Construction Engineer, R&D Dept., Daelim Industrial Co. Ltd., hclim@dic.co.kr ... Hyun-soo Lee Assistant Professor, Department of Architecture, Seoul National University, hslee@gong.snu.ac.kr Abstract ...

Research paper thumbnail of Missa: a regional approach to maintain validity

International journal of blockchains and cryptocurrencies, 2023

Research paper thumbnail of A Survey on Optimization Techniques for Edge Artificial Intelligence (AI)

Sensors, Jan 22, 2023

This article is an open access article distributed under the terms and conditions of the Creative... more This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY

Research paper thumbnail of Convergence of Artificial Intelligence and Neuroscience towards the Diagnosis of Neurological Disorders—A Scoping Review

Sensors, Mar 13, 2023

This article is an open access article distributed under the terms and conditions of the Creative... more This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY

Research paper thumbnail of Cyber Surgery: Parameterized Mesh for Multi-modal Surgery Simulation

Springer eBooks, 2005

Abstract. We present a parameterized representation of virtual organs for surgery simulation purp... more Abstract. We present a parameterized representation of virtual organs for surgery simulation purpose. Random 3D input mesh are parameter-ized and resampled into a regular 2D parameterized model. With this parameterized representation, a high resolution 3D organ mesh can be ...

Research paper thumbnail of PotteryVR: virtual reality pottery

The Visual Computer, Jun 20, 2022

Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate sur... more Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application's performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist's imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins. Keywords Virtual pottery • Usability • Evaluation • Interaction • Methods • Creative technology 1 Introduction 1.1 Creative interactions VR has engaged with new and varied fields throughout the last decade. Creative interactions with more engagement between humans and machines empower science, art, and technology. The new technologies, such as advanced graphics engines, wearable devices, and innovative interface systems, open a new gateway across disciplines. The concept B Sarah Dashti

Research paper thumbnail of VIA: A Virtual Informative Assistant for Smart Tourism

Research paper thumbnail of Computer game arena

In this paper, we describe a Game Arena, which serves as a showcase for student projects in game ... more In this paper, we describe a Game Arena, which serves as a showcase for student projects in game programming and design.

Research paper thumbnail of Component Based Human Animation Architecture

Eurographics, 2000

This paper describes a method to predict the free reach movement of different components of the h... more This paper describes a method to predict the free reach movement of different components of the human body. Since the human body is composed of the following components: arms, legs, torso, head & neck, and each of these components has similar features, the same geometric inverse kinematics algorithm can be used in different parts of the body to realize free reach movement task. The main advantage of the proposed method is that it avoids matrix inverse calculation, which is very time consuming. And by using this method, the task can be mostly simplified.

Research paper thumbnail of Instant Facial Modeling and Animation of Living Humans

Vision Modeling and Visualization, 2002

Research paper thumbnail of Voxel tube algorithm for object oriented virtual navigation in medical volumes

Abstract This paper is concerned with the virtual navigation in medical volumes. The core compone... more Abstract This paper is concerned with the virtual navigation in medical volumes. The core component of this architecture is the voxel chain that operates directly on voxels. A data structure, voxel navigation chain (VNC) tree, represents the navigation path in a volume of ...

Research paper thumbnail of Ethical Challenges in the Use of Digital Technologies: AI and Big Data

Advanced sciences and technologies for security applications, 2023

Research paper thumbnail of Role of Intricate Pottery Visualization in Ceramic Manufacturing

IEEE Computer Graphics and Applications, Sep 1, 2022

Research paper thumbnail of Post-Covid-19 Metaverse Cybersecurity and Data Privacy: Present and Future Challenges

Research paper thumbnail of Mixing Art and Technology: An Interactive Radio for a Museum Exhibition

Communications in Computer and Information Science, 2017

Technology can inspire art. Art explores the context of technology. Combined, they empower artist... more Technology can inspire art. Art explores the context of technology. Combined, they empower artists to create innovative ways to captivate their audiences. Technology can enhance the ability of artists to express themselves. Such enhancement was required for one temporary art exhibit, where a recording had to be played when there was a visitor close to an interactive radio. To support it, we implemented motion sensing of exhibit visitors to allow contextual sound playback based on the visitor’s location. This allowed the artist to add an audible dialogue experience to the art exhibit. We interacted with a local artist and understood the artist vision to define and agree on technical requirements. A preliminary validation at the exhibit showed general acceptance of the system, positive feedback on the experience and areas for future improvement. In general, we believe that more research is required in terms of the artist-visitor relationship mediated by technology.

Research paper thumbnail of Gamification in Informal Education Environments: A Case Study

International Series on Computer Entertainment and Media Technology, 2015

Technology is part of museography and heritage (Rodriguez Sanchez 2012). Particularly, technologi... more Technology is part of museography and heritage (Rodriguez Sanchez 2012). Particularly, technologies based on visual and graphical computing such as Virtual Reality, Mixed Reality, Video games and their interactive capabilities are used to present sciences, ancient cultures and artefacts, in a way they become accessible through a variety of computing devices using diverse software applications (Sundstedt et al. 2004; Hemminger et al. 2004; Herbst et al. 2008; Horn et al. 2012; Pillat et al. 2012). Virtual Reality allows visitors to explore multiple spaces and to observe and interact with virtual replicas of valuable artefacts within an immersive realistic digital environment (Hemminger et al. 2004). Mixed Reality brings the experience from a single screen to the three dimensional space, augmenting perception of reality by combining the visualisation or real and virtual objects and aiding location and navigation (Mata et al. 2011; De Berigny Wall and Wang 2008).

Research paper thumbnail of Introduction to Gamification in Enterprises

International Series on Computer Entertainment and Media Technology, 2015

The growth seen by the IT industry has resulted in the increase of the number of IT Managers with... more The growth seen by the IT industry has resulted in the increase of the number of IT Managers within organizations. For all organizations that experienced a decent scale of growth, the biggest shortage was managers who could control and manage this growth effectively. There was and continues to be a visible lacuna of Managers in the industry who knew how to manage teams and organizations. By taking in new engineers for tasks like development and testing, there was enough space made at the top by pushing those at the bottom of the pyramid, higher in the organization. Hence, the industry focused on individuals who did well in the tasks assigned to them consistently. These individuals were promoted to the level of Leads and Managers without any concern for their other skills relevant for their role. For these individuals, can Gamification provide the chance to do well in their daily role? Is Gamification the silver bullet that can turnaround their state of affairs?

Research paper thumbnail of Issues Faced by IT Managers, Educators and Policy Makers

International Series on Computer Entertainment and Media Technology, 2015

Managers play the most important role in any organization. On an average, five to eight employees... more Managers play the most important role in any organization. On an average, five to eight employees report to a Manager and four to six such Managers report to a Senior Manager (and so on goes the chain within any organization). The Managers form the bridge between the employees and the corporate. All interfacing happens via the Manager and while it is good to have a focused hierarchy in place, this also causes grief to a lot of employees. Highly hierarchical organizations have their own complexities involved but become important when one looks at organization strength of more than 100,000. We are not trying to emphasize that hierarchies are important but in the absence of any alternative, they do a decent job. The IT Manager faces a number of problems in everyday life, while interacting with his/her team members. There is no one sure-shot solution for the problem but the Manager does try to counter the challenges with little or no help from others in the organization (either his/her Manager or the HR Manager).

Research paper thumbnail of Implementing a Gamification Solution

International Series on Computer Entertainment and Media Technology, 2015

There are various gamification platforms and frameworks available today. But, it is easy to creat... more There are various gamification platforms and frameworks available today. But, it is easy to create one oneself. One does not need to know many technologies to implement a solution for your requirement. Couple of frameworks and then voila, you have a gamification solution running for your organization. What are the necessary components to incorporate a gamification solution in your organization?

Research paper thumbnail of Introduction to Gamification

International Series on Computer Entertainment and Media Technology, 2015

Social applications have gained traction in everyday lives, thanks to the outstanding success of ... more Social applications have gained traction in everyday lives, thanks to the outstanding success of applications like Facebook and Twitter. Organizations have started creating social enterprise tools—i.e. social tools that are operated within the enterprise—to cash in on the behaviors exhibited by these tools. The goal of such social enterprise tools is to cultivate a more collaborative, transparent workforce. It is a well-known fact that the age-old practices of information hoarding and knowledge silos is pinching the enterprise to an extent that further growth is being seriously hampered. Overcoming such silos has not been possible by training or by technologies—it can happen only by measuring, influencing and rewarding key user behaviors. Enter Gamification. Gamification is the process by which gaming concepts are brought to the real world tasks associated with real people. To make routine tasks (like customer support, filling surveys, reading web-sites, etc.) lively and interactive, organizations have started taking the help of game design techniques, game thinking and game mechanics. By doing so, employees are encouraged to work on the mundane tasks and gain productivity—such a tough task as it is designed now.

Research paper thumbnail of Visualized construction process on virtual reality

Proceedings Fifth International Conference on Information Visualisation, 2001

... Hyoung chul Lim Construction Engineer, R&D Dept., Daelim Industrial Co. Ltd., hcl... more ... Hyoung chul Lim Construction Engineer, R&D Dept., Daelim Industrial Co. Ltd., hclim@dic.co.kr ... Hyun-soo Lee Assistant Professor, Department of Architecture, Seoul National University, hslee@gong.snu.ac.kr Abstract ...

Research paper thumbnail of Missa: a regional approach to maintain validity

International journal of blockchains and cryptocurrencies, 2023

Research paper thumbnail of A Survey on Optimization Techniques for Edge Artificial Intelligence (AI)

Sensors, Jan 22, 2023

This article is an open access article distributed under the terms and conditions of the Creative... more This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY

Research paper thumbnail of Convergence of Artificial Intelligence and Neuroscience towards the Diagnosis of Neurological Disorders—A Scoping Review

Sensors, Mar 13, 2023

This article is an open access article distributed under the terms and conditions of the Creative... more This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY

Research paper thumbnail of Cyber Surgery: Parameterized Mesh for Multi-modal Surgery Simulation

Springer eBooks, 2005

Abstract. We present a parameterized representation of virtual organs for surgery simulation purp... more Abstract. We present a parameterized representation of virtual organs for surgery simulation purpose. Random 3D input mesh are parameter-ized and resampled into a regular 2D parameterized model. With this parameterized representation, a high resolution 3D organ mesh can be ...

Research paper thumbnail of PotteryVR: virtual reality pottery

The Visual Computer, Jun 20, 2022

Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate sur... more Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application's performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist's imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins. Keywords Virtual pottery • Usability • Evaluation • Interaction • Methods • Creative technology 1 Introduction 1.1 Creative interactions VR has engaged with new and varied fields throughout the last decade. Creative interactions with more engagement between humans and machines empower science, art, and technology. The new technologies, such as advanced graphics engines, wearable devices, and innovative interface systems, open a new gateway across disciplines. The concept B Sarah Dashti

Research paper thumbnail of VIA: A Virtual Informative Assistant for Smart Tourism

Research paper thumbnail of Computer game arena

In this paper, we describe a Game Arena, which serves as a showcase for student projects in game ... more In this paper, we describe a Game Arena, which serves as a showcase for student projects in game programming and design.

Research paper thumbnail of Component Based Human Animation Architecture

Eurographics, 2000

This paper describes a method to predict the free reach movement of different components of the h... more This paper describes a method to predict the free reach movement of different components of the human body. Since the human body is composed of the following components: arms, legs, torso, head & neck, and each of these components has similar features, the same geometric inverse kinematics algorithm can be used in different parts of the body to realize free reach movement task. The main advantage of the proposed method is that it avoids matrix inverse calculation, which is very time consuming. And by using this method, the task can be mostly simplified.

Research paper thumbnail of Instant Facial Modeling and Animation of Living Humans

Vision Modeling and Visualization, 2002

Research paper thumbnail of Voxel tube algorithm for object oriented virtual navigation in medical volumes

Abstract This paper is concerned with the virtual navigation in medical volumes. The core compone... more Abstract This paper is concerned with the virtual navigation in medical volumes. The core component of this architecture is the voxel chain that operates directly on voxels. A data structure, voxel navigation chain (VNC) tree, represents the navigation path in a volume of ...

Research paper thumbnail of Ethical Challenges in the Use of Digital Technologies: AI and Big Data

Advanced sciences and technologies for security applications, 2023

Research paper thumbnail of Role of Intricate Pottery Visualization in Ceramic Manufacturing

IEEE Computer Graphics and Applications, Sep 1, 2022

Research paper thumbnail of Post-Covid-19 Metaverse Cybersecurity and Data Privacy: Present and Future Challenges

Research paper thumbnail of Mixing Art and Technology: An Interactive Radio for a Museum Exhibition

Communications in Computer and Information Science, 2017

Technology can inspire art. Art explores the context of technology. Combined, they empower artist... more Technology can inspire art. Art explores the context of technology. Combined, they empower artists to create innovative ways to captivate their audiences. Technology can enhance the ability of artists to express themselves. Such enhancement was required for one temporary art exhibit, where a recording had to be played when there was a visitor close to an interactive radio. To support it, we implemented motion sensing of exhibit visitors to allow contextual sound playback based on the visitor’s location. This allowed the artist to add an audible dialogue experience to the art exhibit. We interacted with a local artist and understood the artist vision to define and agree on technical requirements. A preliminary validation at the exhibit showed general acceptance of the system, positive feedback on the experience and areas for future improvement. In general, we believe that more research is required in terms of the artist-visitor relationship mediated by technology.

Research paper thumbnail of Gamification in Informal Education Environments: A Case Study

International Series on Computer Entertainment and Media Technology, 2015

Technology is part of museography and heritage (Rodriguez Sanchez 2012). Particularly, technologi... more Technology is part of museography and heritage (Rodriguez Sanchez 2012). Particularly, technologies based on visual and graphical computing such as Virtual Reality, Mixed Reality, Video games and their interactive capabilities are used to present sciences, ancient cultures and artefacts, in a way they become accessible through a variety of computing devices using diverse software applications (Sundstedt et al. 2004; Hemminger et al. 2004; Herbst et al. 2008; Horn et al. 2012; Pillat et al. 2012). Virtual Reality allows visitors to explore multiple spaces and to observe and interact with virtual replicas of valuable artefacts within an immersive realistic digital environment (Hemminger et al. 2004). Mixed Reality brings the experience from a single screen to the three dimensional space, augmenting perception of reality by combining the visualisation or real and virtual objects and aiding location and navigation (Mata et al. 2011; De Berigny Wall and Wang 2008).

Research paper thumbnail of Introduction to Gamification in Enterprises

International Series on Computer Entertainment and Media Technology, 2015

The growth seen by the IT industry has resulted in the increase of the number of IT Managers with... more The growth seen by the IT industry has resulted in the increase of the number of IT Managers within organizations. For all organizations that experienced a decent scale of growth, the biggest shortage was managers who could control and manage this growth effectively. There was and continues to be a visible lacuna of Managers in the industry who knew how to manage teams and organizations. By taking in new engineers for tasks like development and testing, there was enough space made at the top by pushing those at the bottom of the pyramid, higher in the organization. Hence, the industry focused on individuals who did well in the tasks assigned to them consistently. These individuals were promoted to the level of Leads and Managers without any concern for their other skills relevant for their role. For these individuals, can Gamification provide the chance to do well in their daily role? Is Gamification the silver bullet that can turnaround their state of affairs?

Research paper thumbnail of Issues Faced by IT Managers, Educators and Policy Makers

International Series on Computer Entertainment and Media Technology, 2015

Managers play the most important role in any organization. On an average, five to eight employees... more Managers play the most important role in any organization. On an average, five to eight employees report to a Manager and four to six such Managers report to a Senior Manager (and so on goes the chain within any organization). The Managers form the bridge between the employees and the corporate. All interfacing happens via the Manager and while it is good to have a focused hierarchy in place, this also causes grief to a lot of employees. Highly hierarchical organizations have their own complexities involved but become important when one looks at organization strength of more than 100,000. We are not trying to emphasize that hierarchies are important but in the absence of any alternative, they do a decent job. The IT Manager faces a number of problems in everyday life, while interacting with his/her team members. There is no one sure-shot solution for the problem but the Manager does try to counter the challenges with little or no help from others in the organization (either his/her Manager or the HR Manager).

Research paper thumbnail of Implementing a Gamification Solution

International Series on Computer Entertainment and Media Technology, 2015

There are various gamification platforms and frameworks available today. But, it is easy to creat... more There are various gamification platforms and frameworks available today. But, it is easy to create one oneself. One does not need to know many technologies to implement a solution for your requirement. Couple of frameworks and then voila, you have a gamification solution running for your organization. What are the necessary components to incorporate a gamification solution in your organization?

Research paper thumbnail of Introduction to Gamification

International Series on Computer Entertainment and Media Technology, 2015

Social applications have gained traction in everyday lives, thanks to the outstanding success of ... more Social applications have gained traction in everyday lives, thanks to the outstanding success of applications like Facebook and Twitter. Organizations have started creating social enterprise tools—i.e. social tools that are operated within the enterprise—to cash in on the behaviors exhibited by these tools. The goal of such social enterprise tools is to cultivate a more collaborative, transparent workforce. It is a well-known fact that the age-old practices of information hoarding and knowledge silos is pinching the enterprise to an extent that further growth is being seriously hampered. Overcoming such silos has not been possible by training or by technologies—it can happen only by measuring, influencing and rewarding key user behaviors. Enter Gamification. Gamification is the process by which gaming concepts are brought to the real world tasks associated with real people. To make routine tasks (like customer support, filling surveys, reading web-sites, etc.) lively and interactive, organizations have started taking the help of game design techniques, game thinking and game mechanics. By doing so, employees are encouraged to work on the mundane tasks and gain productivity—such a tough task as it is designed now.