Daniel Livingstone | University of the West of Scotland (UWS) (original) (raw)

Uploads

Papers by Daniel Livingstone

Research paper thumbnail of AI: The missing link in digital game interface design?

The central problem that this paper addresses is how to manage dynamic change within game environ... more The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we discuss the role of a game AI to enable game systems to learn about individual user patterns, behaviours, desires or moods in order to adapt the environment in reaction to the user's interaction with the environment.

Research paper thumbnail of Second Life Education Workshop at the Second Life Community Convention San Francisco August 20th, 2006

Back in the Summer of 2005, I began my focus at Linden Lab on supporting the use of Second Life f... more Back in the Summer of 2005, I began my focus at Linden Lab on supporting the use of Second Life for educational purposes. At that time there was only a handful of educators actively working in Second Life. The community consisted of about a dozen academics, with just a few projects underway on scattered plots of educational land across the grid.

Research paper thumbnail of Sparsification of Probabilistic Canonical Correlation Analysis

Abstract We have recently developed several ways of performing Canonical Correlation Analysis [1,... more Abstract We have recently developed several ways of performing Canonical Correlation Analysis [1, 5, 7, 4] with probabilistic methods rather than the standard statistical tools. However, the computational demands of training such methods scales with the square of the number of samples, making these methods uncompetitive with eg artificial neural network methods [3, 2].

Research paper thumbnail of Perudish: a game framework and modified rule-set for perudo

Abstract Following the lead of (Macleod 2004b) I look at the simple dice game Perudo. Presenting ... more Abstract Following the lead of (Macleod 2004b) I look at the simple dice game Perudo. Presenting an even simpler variant, I consider the probabilities of the game and present some simple heuristics for play. A simplified version of Perduo is implement and a small number of simple robot players are then built and played against each other and human players and the results presented and discussed. Finally, further research directions and extensions are considered.

Research paper thumbnail of Coevolution in hierarchical ai for strategy games

Abstract. Real-Time Strategy games present an interesting problem domain for Artificial Intellige... more Abstract. Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting the frequent decomposition into hierarchies similar to those found in real-world armies. We also note the rarity of any form of learning in this domain–and find limitations in the work that does use learning. Such work tends to enable learning at only one level of the AI hierarchy.

Research paper thumbnail of Psychology and logic: design considerations for a customisable educational resource management game

ABSTRACT There are considerable parallels between what is commonly considered to make a good gami... more ABSTRACT There are considerable parallels between what is commonly considered to make a good gaming or a good learning experience [7]. This suggests the use of computer games in the education sector. We suggest the design of a resource management computer game [4] aiming at delivering positive citizenship values.

Research paper thumbnail of Immersive learning and assessment with quizHUD

“Second Life”, are increasingly being used in higher education institutions. As such, techniques ... more “Second Life”, are increasingly being used in higher education institutions. As such, techniques and tools are required to facilitate the delivery of learning material and assessment in these contexts. This paper introduces the early work and preliminary evaluation of such a tool, called the “quizHUD”, which has been developed alongside the SLOODLE project.

Research paper thumbnail of Mixed-methods and mixed-worlds: Engaging globally distributed user groups for extended evaluation and studies

At first glance, the goal of the SLOODLE (Simulation Linked Object Oriented Dynamic Learning Envi... more At first glance, the goal of the SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) project is to develop educational technology–specifically, software for integrating web-based virtual learning environments and 3D multi-user virtual worlds being used for educational purposes. However, a second goal is to research how such integration might best be achieved–and to understand what users might want from such technology.

Research paper thumbnail of Optimizing Player Satisfaction in Computer and Physical Games

These proceedings contain the papers presented at the Workshop on Adaptive approaches for Optimiz... more These proceedings contain the papers presented at the Workshop on Adaptive approaches for Optimizing Player Satisfaction in Computer and Physical Games held at the Ninth international conference on the Simulation of Adaptive Behavior (SAB'06): From Animals to Animats 9 in Rome, Italy on 1 October 2006.

Research paper thumbnail of Can stereographic 3D displays improve interaction and feedback full body motion controlled application?

Research paper thumbnail of Modelling the Evolution of Linguistic Diversity

Advances in Artificial Life, Jan 1, 1999

Research paper thumbnail of Putting a Second Life “metaverse” Skin on Learning Management Systems

Proceedings of the Second Life education …, Jan 1, 2006

Research paper thumbnail of How Can We Build Successful 3D Games For Learning?

COMPUTING AND …, Jan 1, 2007

Research paper thumbnail of Putting a Second Life

Metaverse” Skin on Learning Management Systems”. …, Jan 1, 2006

Research paper thumbnail of Turing's Test and Believable AI In Games

Computers in Entertainment (CIE), Jan 1, 2006

Research paper thumbnail of SLOODLE: Connecting VLE Tools With Emergent Teaching Practice In Second Life

British Journal of …, Jan 1, 2009

Research paper thumbnail of Learning Support In Multi-User Virtual Environments

Proceedings of the European Conference on …, Jan 1, 2007

Abstract: Multi-User Virtual Environments (MUVE) are seeing increasing use as educational platfor... more Abstract: Multi-User Virtual Environments (MUVE) are seeing increasing use as educational platforms, despite having a number of deficiencies for educational support–both in terms of support for student learning as well as for learning management. In comparison with web-based Virtual Learning Environments (eg Moodle, Blackboard or WebCT) we see that MUVEs have a number of advantages and some distinct weaknesses. We outline the open source Sloodle project–a project which is addressing some of these weaknesses by ...

Research paper thumbnail of Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI

Research paper thumbnail of Diversity In Learned Communication

Proceedings of the AISB, Jan 1, 1999

Research paper thumbnail of The Evolution of Dialect Diversity

Simulating the evolution of language, Jan 1, 2002

Google, Inc. (search). ...

Research paper thumbnail of AI: The missing link in digital game interface design?

The central problem that this paper addresses is how to manage dynamic change within game environ... more The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we discuss the role of a game AI to enable game systems to learn about individual user patterns, behaviours, desires or moods in order to adapt the environment in reaction to the user's interaction with the environment.

Research paper thumbnail of Second Life Education Workshop at the Second Life Community Convention San Francisco August 20th, 2006

Back in the Summer of 2005, I began my focus at Linden Lab on supporting the use of Second Life f... more Back in the Summer of 2005, I began my focus at Linden Lab on supporting the use of Second Life for educational purposes. At that time there was only a handful of educators actively working in Second Life. The community consisted of about a dozen academics, with just a few projects underway on scattered plots of educational land across the grid.

Research paper thumbnail of Sparsification of Probabilistic Canonical Correlation Analysis

Abstract We have recently developed several ways of performing Canonical Correlation Analysis [1,... more Abstract We have recently developed several ways of performing Canonical Correlation Analysis [1, 5, 7, 4] with probabilistic methods rather than the standard statistical tools. However, the computational demands of training such methods scales with the square of the number of samples, making these methods uncompetitive with eg artificial neural network methods [3, 2].

Research paper thumbnail of Perudish: a game framework and modified rule-set for perudo

Abstract Following the lead of (Macleod 2004b) I look at the simple dice game Perudo. Presenting ... more Abstract Following the lead of (Macleod 2004b) I look at the simple dice game Perudo. Presenting an even simpler variant, I consider the probabilities of the game and present some simple heuristics for play. A simplified version of Perduo is implement and a small number of simple robot players are then built and played against each other and human players and the results presented and discussed. Finally, further research directions and extensions are considered.

Research paper thumbnail of Coevolution in hierarchical ai for strategy games

Abstract. Real-Time Strategy games present an interesting problem domain for Artificial Intellige... more Abstract. Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting the frequent decomposition into hierarchies similar to those found in real-world armies. We also note the rarity of any form of learning in this domain–and find limitations in the work that does use learning. Such work tends to enable learning at only one level of the AI hierarchy.

Research paper thumbnail of Psychology and logic: design considerations for a customisable educational resource management game

ABSTRACT There are considerable parallels between what is commonly considered to make a good gami... more ABSTRACT There are considerable parallels between what is commonly considered to make a good gaming or a good learning experience [7]. This suggests the use of computer games in the education sector. We suggest the design of a resource management computer game [4] aiming at delivering positive citizenship values.

Research paper thumbnail of Immersive learning and assessment with quizHUD

“Second Life”, are increasingly being used in higher education institutions. As such, techniques ... more “Second Life”, are increasingly being used in higher education institutions. As such, techniques and tools are required to facilitate the delivery of learning material and assessment in these contexts. This paper introduces the early work and preliminary evaluation of such a tool, called the “quizHUD”, which has been developed alongside the SLOODLE project.

Research paper thumbnail of Mixed-methods and mixed-worlds: Engaging globally distributed user groups for extended evaluation and studies

At first glance, the goal of the SLOODLE (Simulation Linked Object Oriented Dynamic Learning Envi... more At first glance, the goal of the SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) project is to develop educational technology–specifically, software for integrating web-based virtual learning environments and 3D multi-user virtual worlds being used for educational purposes. However, a second goal is to research how such integration might best be achieved–and to understand what users might want from such technology.

Research paper thumbnail of Optimizing Player Satisfaction in Computer and Physical Games

These proceedings contain the papers presented at the Workshop on Adaptive approaches for Optimiz... more These proceedings contain the papers presented at the Workshop on Adaptive approaches for Optimizing Player Satisfaction in Computer and Physical Games held at the Ninth international conference on the Simulation of Adaptive Behavior (SAB'06): From Animals to Animats 9 in Rome, Italy on 1 October 2006.

Research paper thumbnail of Can stereographic 3D displays improve interaction and feedback full body motion controlled application?

Research paper thumbnail of Modelling the Evolution of Linguistic Diversity

Advances in Artificial Life, Jan 1, 1999

Research paper thumbnail of Putting a Second Life “metaverse” Skin on Learning Management Systems

Proceedings of the Second Life education …, Jan 1, 2006

Research paper thumbnail of How Can We Build Successful 3D Games For Learning?

COMPUTING AND …, Jan 1, 2007

Research paper thumbnail of Putting a Second Life

Metaverse” Skin on Learning Management Systems”. …, Jan 1, 2006

Research paper thumbnail of Turing's Test and Believable AI In Games

Computers in Entertainment (CIE), Jan 1, 2006

Research paper thumbnail of SLOODLE: Connecting VLE Tools With Emergent Teaching Practice In Second Life

British Journal of …, Jan 1, 2009

Research paper thumbnail of Learning Support In Multi-User Virtual Environments

Proceedings of the European Conference on …, Jan 1, 2007

Abstract: Multi-User Virtual Environments (MUVE) are seeing increasing use as educational platfor... more Abstract: Multi-User Virtual Environments (MUVE) are seeing increasing use as educational platforms, despite having a number of deficiencies for educational support–both in terms of support for student learning as well as for learning management. In comparison with web-based Virtual Learning Environments (eg Moodle, Blackboard or WebCT) we see that MUVEs have a number of advantages and some distinct weaknesses. We outline the open source Sloodle project–a project which is addressing some of these weaknesses by ...

Research paper thumbnail of Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI

Research paper thumbnail of Diversity In Learned Communication

Proceedings of the AISB, Jan 1, 1999

Research paper thumbnail of The Evolution of Dialect Diversity

Simulating the evolution of language, Jan 1, 2002

Google, Inc. (search). ...