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This game is amazing, the artstyle is gorgeous and chars' writing are better than most VNs that I've encountered. Hope the full release will be more better than ever.
The art style is amazing, and the game seems fun. I'm interested in seeing the game develop more, but...
I definitely have a big problem with how the difficulty of a quest is portrayed in the ui. It's just confusing. It definitely wouldn't hurt to have a tutorial that explains what I'm supposed to be looking at. I'd rather fail because of choices I can understand, not choices I can barely read.
NAH YOU SHOULDA SEEN HOW DISTRAUGHT MY FACE WAS WHEN I REALIZED IT WAS JUST A DEMO LOL, Art, gameplay, music, characters drew me in less than halfway through the game,
Hope yall know that you guys are funny asf
I really love it ! Can't wait for the full version ( kinda wish to see more interact with Chester )
i love this demo!!!!!!!!!!!!!!!!!!!!!!!!
i can't wait for this game to release, every detail of it is breathtaking <3
I'm loving THIS. I absolutely adore all the references to Arthuriana and am hoping for more of Sovereign Tower soon!!
This game is SO MUCH FUNN!! i cant wait for the full release
This game is so fun already, even the demo. (The art style and sound effects are great as well!)
I really like the mechanics and cannot wait to see the rest of the story and possible paths when the game releases!
If you like managing, dispatching and eccentric and funny characters inside a very interesting plot interacting with others , you and the environment, then you will mostly enjoy it.
Additionally, I've seen some say it is similar to Dispatch, while I do think some parts of the mechanics are similar, this is still a very different game with a Medieval style and a different story, but the dispatching ideas are definitely interesting here as well.
omg this is incredible the art style, the story, the gameplayyyyyyyy its so addicting plsplsplspls make a Linux or android version too I NEED YOU TO INJECT THIS INTO MY VEINS
Got hooked quickly, sorta reminds me of Dispatch. Had a great time playing it!
I lowkey.. LOVE THIS GAME SO MUCH!!!! It's so cute and interesting. I usually hate dialouge based games but the dialouge is short and funny and the character designs are amazing <33333
i've never played Dispatch but i think this might be the medieval version of it
WAIT WHY IS THE DESIGN SO GOOD THOUGH
..and why is Naoya Zen'in in my court
Super engaging, I had blinked and the demo was finished. I'm looking forward to the whole thing.
My toxic trait is thinking I can fix them. Amazing character design, dev!
A very solid indie project. Looking forward to seeing where the next chapters go.
Inreally enjoyed this game! Its super fun and sooo pretty! I really wished the jester would reappear or join the court
really enjoyed playing the demo! such a wonderful game!
I LOVE IT PLEASE RELEASED IT SOON
Holy crud this is so peak.. PLEASSEEEE MAKE A MAC VERSION
Very fun game! Is there any way to ensure my knights don't die? Quite sad the good ones die :(
Wow! I don't usually leave comments, but I really enjoyed the demo and can't wait for the full release!
Pros:
- Beautiful art style, character designs, and music!
- Diverse and memorable characters
- Romance options for most characters
- Nice gameplay that encourages strategy, planning and decision-making
- Great balance between story, character interactions, and gameplay
- Cute wolf 🐺
Cons:
- It's not released yet! 😭
THIS GAME IS AMAZING OHH MY GOD I NEED RUFUS HES SO CUTE ITS SO AMAZINGLY MADE, THE ARTSTYLE AND MUSIC IS AMAZING 10/10 NO NOTES
Is it possible to get Mathilda and Rufus as knights in this Demo? So far they haven't showed up in any audiences for me
Love the game and especially the art! But on my browser (Linux Firefox) the map is translucent. The images behind it bleed through and make the map hard to read.
Love this! will there ever be a version for macbook?
luv luv luv! it i hope more character will be in the round table in the future! i really like the pirate quest guy. i can't wait for the game to be release ahhh
This seems.. REALLY COOL! can't wait to try thi
I absolutely adore this game!! the art style is really what drew me in! and the characters are so interesting! my favourites are either Angelica or rufus! but i also like the stone lady X)
I cant wait till the full game comes out :D
Played the demo on steam yesterday and I LOVED IT!!! Beautiful art style, awesome gameplay and mechanics, the characters are so cool! I really like the fact we can talk to them outside of assigning quests. Also, the choice of dialogues are so fun. I can't wait to play the full version!! <3
Really looking forward to seeing this on Steam. Will we ever get an option to upgrade knight stats or will they have an option to learn a new stat??
Yes when they level up :) and there is some other ways to do it ;)
Will this be available for mac?
Big fan of the messy-haired sailor... I love how all the characters feel made with love! Not just the knights or staff (especially Roland, oh Roland my beloved)
I absolutely love the game so far and can’t wait for when it comes out it reminds me of what happens if you combine fire emblem and dispatch not to mention I find the story of a leper becoming the sovereign of the tower to be very interesting as well as the sovereign’s personality being very snarky to be a lot more fun then just a blank slate though I do have a few suggestions
1. Like to see more skill diversity on quests I ended up just putting every one of my upgrade points into wits or only buying the hunting bow because it seems as if every quest required it so maybe some more strength, agility, or luck based quests would be welcomed also knowing when a quest is about to expire would also be nice
2. Goberto is ment to be a hunter yet his skills are almost never really useful for hunting which is kind of important for a lot of the early game involves hunting so maybe you could make hunting more accommodating for Goberto’s skills or improve his skills to be better suited for hunting, and to add on to that perhaps some better clarification on what individual knights personality traits better mean perhaps some green or red arrows to indicate which quests are good or not if that doesn’t take away from the fun of finding it out by yourself
3. Not necessary to add to the game at all but I would like the option to possibly ship knights together who knows it could offer some kind of bonus for sending them on quests together afterwards but yeah those are just my recommendations can’t wait for the full release!
i wanna eat the art style (in a good way)
can confirm, it was in fact very yummy
absolutely loving the game so far! just some notes or suggestions
it would be nice if we could choose our pronouns or gender at the beginning. i understand that most gamers are men but it would be nice to play as a woman when i am a woman, especially in a game about power and decision-making
maybe it isn’t in the demo, but in the full game, is there somewhere we can access the letters the courier talks about? the non-quest ones, or will they always be quests?
it would be fun to be able to romance arlin and gwendan and rufus and dulahan if we can’t yet
there’s a typo in the first dialogue with angelica where she’s getting the cat down… it says “triying” instead of “trying”
1)In fact, the character of the ruler is gender-neutral ( in languages where this is possible) precisely so that players can identify with them however they like. We plan to clarify this in a new version of the intro.
Unfortunately, adding a gender selection option at the start of the game would have been quite a burden in terms of writing and translation since we're a small team
2) These are just quests
3) Most of the character you mentioned will be romanceable! But unfortunately, Arlin is a married man and a happy father
4) Well spotted ty :)
(thank you for this long feedback!)
this makes sense! i think the gender was confusing to me as the very first pronoun we see (in english) is male (“a soft voice echoed in his heart”) before switching to a neutral pronoun
already past april 16 yet no update
Hi! The current demo version is too large to play in a browser. However you can download the Windows version which has been updated, or play the Steam demo
A couple thoughts for the full game
1. better more in detail descriptions of quest outcomes would be good, like explaining why exactly that knight was or wasn't good for the quest would help with future quests
2. I wish other npc's would have more reaction when their relatives die, for example in the conceited blond knight dies a reaction from his mom would make sense and give more incentive to keep them alive (especially him)
3. the multi day quests are a little annoying, especially when followed by an important deadline quest, I just lost an alliance and the guy who never takes his armor off because I had 3 knights on a multi-day quest and I had to send him alone
all in all, this game has been addictive, and I am planning to get the full version, but the demo definitely needs a couple things fixed
Hi! thanks for the feedback!
For this point, our biggest challenge is trying to be as clear as possible without adding more text, as that would significantly increase the word count for translation. However, we have further UI changes planned to address this
That is indeed the case for the main cast! If Gwendan dies, his aunt will have something to say about it
We understand that this can be frustrating, but it's a key part of the game's balancing and decision-making process. However our goal here is to better "warn" players when choosing which quests to send knights on as a deadline approaches in order to prevent that frustration
that makes sense, thank you
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