Keeping track of objects while exploring a spatial layout with partial cues: Location-based and direction-based strategies [Abstract] (original) (raw)
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Journal of Vision, 2004
A growing interdisciplinary literature has been concerned with object cognition and its relation to deictic/indexical reference mechanisms. This literature postulates that explanation of many phenomena in perception requires appeal to interactions between agent and environment, and to the ways that sensory-motor information connects to cognition through deictic (or demonstrative) reference. In this paper we report a study of the ability to keep track of distal targets in informationally impoverished situations -in particular when only the direction of these objects is known and not their locations. This study introduces a new experimental paradigm called the Modified Traveling Salesman Problem. This task requires subjects to visit once and only once n invisible targets in a 2D display, using a virtual vehicle controlled by the subject. Subjects can only see the directions of the targets from the current location of the vehicle, displayed by a set of directional segments that can be viewed inside a circular window surrounding the vehicle. Two conditions were compared. In the "allocentric" condition, subjects see the vehicle move across the screen and change orientation under their command. The "egocentric" condition is similar except for how the information is provided: the position and orientation of the vehicle icon remains fixed at the center of the screen and only target directions, as indicated by the directional segments, change as the subject "moves" the vehicle and changes its orientation relative to the objects (but not relative to the screen). The unexpected finding is that this task can be performed, in either condition, for up to 10 targets. We consider two types of strategies that might be used, "location-based" strategies and "deictic direction-based" strategies. Location-based strategies rely on spatial memory and attempt to infer the locations of all the targets. Direction-based strategies rely on a deictic frame of reference and focus on the directional segments themselves, keeping track of the ones that represent already-visited or to-be-visited targets. A number of observations suggest that the direction-based strategy was used, at least for larger numbers of targets, which is consistent with the deictic approach. According to our hypothesis, keeping track of the directional segments requires the use of deictic strategies for tracking segments and associating them with their status in the task -given by current status predicates Visited(x) or Not-visited(x) -perhaps using visual indexes , deictic pointers , or object files .
Cue Effects on Memory for Location When Navigating Spatial Displays
Cognitive Science, 2009
Participants maneuvered a rat image through a circular region on the computer screen to find a hidden target platform, blending aspects of two well-known spatial tasks. Like the Morris water maze task, participants first experienced a series of learning trials before having to navigate to the hidden target platform from different locations and orientations. Like the dot-location task, they determined the location of a position within a two-dimensional circular region. This procedure provided a way to examine how the number of surrounding cues (1, 2, or 3) affects the memory for spatial location in navigation. Memory performance was better when there were more cues and when targets were close to cues, consistent with the idea that cues bolster fine-grain memory, especially in proximal regions. Early and late measures of bias in memory reflected biases in a direction toward the nearest cue, implicating a cue-based category structure of the navigational space. Collectively, results suggest cue-based spatial memory representations that have been inferred from the dot-location task generalize to a navigation task within a simple, computer-based environment, as demonstrated by the good fits of the spatial model developed for the dot-location task .
From maps to navigation: The role of cues in finding locations in a virtual environment
2012
In two experiments, participants navigated through a large arena within a virtual environment (VE) to a location encoded in memory from a map. In both experiments, participants recalled locations by navigating through the VE, but in Experiment 2, they additionally recalled the locations on the original map. Two cues were located outside and above the walls of the arena at either north-south locations or east-west locations. The pattern of angular bias was used to infer how the cues affected the creation of spatial categories influencing memory for location in the two tasks. When participants navigated to remembered locations in the VE, two cue-based spatial categories were inferred, with cues serving to demarcate the boundaries of the categories. When participants remembered locations on the original map, two cue-based categories were again formed, but with cues serving as category prototypes. The pattern of results implies that cue-based spatial categorization schemes may be formulated differently at the memory retrieval stage depending on task constraints.
From Objects to Landmarks: The Function of Visual Location Information in Spatial Navigation
Frontiers in Psychology, 2012
Landmarks play an important role in guiding navigational behavior. A host of studies in the last 15 years has demonstrated that environmental objects can act as landmarks for navigation in different ways. In this review, we propose a parsimonious four-part taxonomy for conceptualizing object location information during navigation. We begin by outlining object properties that appear to be important for a landmark to attain salience. We then systematically examine the different functions of objects as navigational landmarks based on previous behavioral and neuroanatomical findings in rodents and humans. Evidence is presented showing that single environmental objects can function as navigational beacons, or act as associative or orientation cues. In addition, we argue that extended surfaces or boundaries can act as landmarks by providing a frame of reference for encoding spatial information. The present review provides a concise taxonomy of the use of visual objects as landmarks in navigation and should serve as a useful reference for future research into landmark-based spatial navigation.
Orienting attention to locations in mental representations
Attention, Perception, & …, 2011
Many cognitive processes depend on our ability to hold information in mind, often well beyond the offset of the original sensory input. The capacity of this visual short-term memory (VSTM) is limited to around three to four items. Recent research has demonstrated that the content of VSTM can be modulated by top-down attentional biases. This has been demonstrated using retrodictive spatial cues, termed "retro-cues," which orient subjects' attention to spatial locations within VSTM. In the present article, we tested whether the use of these cues is modulated by memory load and cue delay. There are a number of important conclusions:
Journal of Experimental Psychology: Human Perception and Performance, 2010
The qualitative difference method for distinguishing between aware and unaware processes was applied here to a spatial priming task. Participants were asked simply to locate a target stimulus that appeared in one of four locations, and this target stimulus was preceded by a prime in one of the same four locations. The prime location predicted the location of the target with high probability ( p ϭ .75), but prime and target mismatched on a task-relevant feature (identity, color). Across 5 experiments, we observed repetition costs in the absence of awareness of the contingency, and repetition benefits in the presence of awareness of the contingency. These results were particularly clear-cut in Experiment 4, in which awareness was defined by reference to self-reported strategy use. Finally, Experiment 5 showed that frequency-based implicit learning effects were present in our experiments but that these implicit learning effects were not strong enough to override repetition costs that pushed performance in the opposite direction. The results of these experiments constitute a novel application of the qualitative difference method to the study of awareness, learning of contingencies, and strategic control.
Perception & Psychophysics, 1997
In the present study, we compared the effects of two processing modes on the updating of the location and orientation of a previously viewed object in space during a guided walk without vision. In Experiment 1, in order to measure the error for initial perception of object's orientation, 12 subjects rotated a miniature model until it matched the memorized orientation of its counterpart object in space. In Experiment 2, they attempted either to keep track of the object continuously (in the object-centered rOC] task) or to estimate the object's perspective only at the terminal vantage point given the trajectory they walked (in the trajectory-centered [TC] task). Subjects indicated the location of the object by facing it, and then rotated the model in order to indicate its orientation from the new vantage point. Results showed that, with respect to the TC mode, the OC mode induced a slowdown of the subjects' self-paced locomotion velocity for both linear and angular movements, and a decrease of the latencies as well as smaller absolute errors for the orientation-of-the-object response. Mean signed errors on object's orientation were equivalent for both processing modes, suggesting that the latter induced different allocations of processing resources on a common representation of space updated by "path integration."