More-Than-Human Perspectives and Values in Human-Computer Interaction (original) (raw)
Related papers
More-than-human Concepts, Methodologies, and Practices in HCI
CHI Conference on Human Factors in Computing Systems Extended Abstracts
The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research.
A human-centred perspective on interaction design
2005
This chapter outlines a "human-centred" perspective on the design of novel interactive artefacts and environments. The approach builds on a variety of human and social science traditions that focus on understanding human activity, all of which seek to provide useful and pertinent observations on human action in the world. While technology may play an important role in these human activities, often the use of the technology is as an intrinsic mediating influence, rather than being the goal of the activity. The relevance of this approach to technology development is that it provides a distinct perspective that encompasses many of the key issues being faced by (ubiquitous) technology designers today-issues such as awareness, context, interaction, engagement and emotion. All of these aspects concern the activities of human actors in a (variety of) setting(s). The chapter then outlines a major research programme being conducted within our research unit which provides an exemplar of the human-centred interaction design research programme that we are advocating, which we believe could significantly shift the way in which we design, develop and evaluate novel technological artefacts and environments.
User Centred System Design-New Perspectives on Human/Computer Interaction
This is a seminal and provocative book, focusing on people and how interactive systems can aid their mental work, alone and together. Emerging out of collaborative work by the UCSD group on Human-Machine Interaction and colleagues, it defines anew the map of central issues, questions, and complex tradeoffs facing designers, creators, and users of interactive systems. As the editors emphasize, it is not a how-to book for designers but a guide to new ways of thinking about user-centered system design "from which to derive the new directions in which we must move" (p. 2). The tactic for exposition throughout is primarily one of offering speculative, prescriptive essays that are empirically-informed by introspection, observation, and occasionally, experiments with specific systems. Chapters on related overarching themes are collected in topical sections, with a helpful introductory essay by the editors organizing their commonalities and distinctive points. The six sections escalate in analytic scale from micro to macro, from concerns with individual actions and system understandings to questions of 129
HCI is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive -not just in developed countries, but worldwide -the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that infl uences the direction of these technologies, and this diverse work makes up the fi eld of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).
2010 - Dealing with the human-centered approach within HCI projects
2010
Our interactions with objects or/and systems through digital screens are constantly increasing. Industry and information technology have more and more ambition toward offering new functions and interactions through these computerized systems. At the same time as the complexity of these systems is escalating, the complexity in designing them also grows. While user-centered approaches and usability in the area of human-computer interfaces (HCI) have been thoroughly researched for more than a decade now, we still encounter regularly unsatisfying interfaces. It is generally recognized that the design of HCI within multidisciplinary teams brings better answers to users. However as design practitioners, we see the inadequacy when it comes to working with other disciplines, at the conceptual level, and in creating shared understanding and new knowledge regarding user-centeredness. The paper explains what factors contribute to usercentered design and how we can see the inadequacy within multidisciplinary teams. Aiming to create the conditions for knowledge sharing and emergence of innovative and sustainable solutions, we propose a model called environment for reflective collaboration that encourages interdisciplinary attitude and allows for achieving joint reflective practice. Both seem necessary for dealing with the complexity of HCI. In this model, design is used as a method to understand people. Applying this design process in the early stages of a project provides the needed structure for collaboration. We explain the model as used in a real project, and we explain how a projectgrounded approach helped the team bridge theory and practice.
User centered system design: new perspectives on human-computer interaction
This is a seminal and provocative book, focusing on people and how interactive systems can aid their mental work, alone and together. Emerging out of collaborative work by the UCSD group on Human-Machine Interaction and colleagues, it defines anew the map of central issues, questions, and complex tradeoffs facing designers, creators, and users of interactive systems. As the editors emphasize, it is not a how-to book for designers but a guide to new ways of thinking about user-centered system design "from which to derive the new directions in which we must move" (p. 2). The tactic for exposition throughout is primarily one of offering speculative, prescriptive essays that are empirically-informed by introspection, observation, and occasionally, experiments with specific systems. Chapters on related overarching themes are collected in topical sections, with a helpful introductory essay by the editors organizing their commonalities and distinctive points. The six sections escalate in analytic scale from micro to macro, from concerns with individual actions and system understandings to questions of 129