Examining Low-Cost Virtual Reality for Learning in Low-Resource Environments (original) (raw)

We describe our experiences co-designing low-cost Virtual Reality-augmented learning experiences with and for an after-school learning center in Mumbai, India that caters to low-income children from neighboring communities. In partnership with 5 staff members and 16 students at the center, we spent 7 weeks co-designing, piloting, and iterating on VR lessons targeting 28 academic topics over a total of 15 classroom sessions. We found that VR was used to demonstrate real-world phenomena, illustrate abstract concepts, compare and contrast places in the curriculum against virtual landmarks, and motivate students. Most importantly, VR's representational fidelity appeared to arouse students' curiosity, leading them to ask more questions that reflected deeper engagement with the topic.