Upaya Peningkatan Motivasi Dan Hasil Belajar Siswa Melalui Metode Teams Games Tournament Berbantu Media Akuntanopoli Pada Pembelajaran Akuntansi (original) (raw)

ABSTACT This Classroom Action Research aims to increase motivation and student learning outcome class XI IPS 1 Aurora Senior High School* on accounting subject through the application Teams Games Tournament method (TGT) with Akuntanopoli games media (Accounting-Monopoly) 2016. This Classroom Action Research was carried out in 2 cycles, The subject of this research was student class XI IPS 1 Aurora Senior High School that consist of 37 students. The object of this research was TGT method with akuntanopoli games media, learning motivation, and learning outcome. Technique of collecting data used in this research were questionnaire, observation, test, and documentation. This research uses content validity for trial instrument and triangulation technique for data validity. Technique of analyzing data used in this research were descriptive qualitative and quantitative. The result of research shows the application Teams Games Tournament method with Akuntanopoli games media can increase ...

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