Inclusive Design: Accessibility Settings for People with Cognitive Disabilities (original) (raw)

Designing wearable technologies for users with disabilities: Accessibility, usability, and connectivity factors

Journal of Rehabilitation and Assistive Technologies Engineering

The increasing availability of wearable devices (wearables), “smart” home, and other next-generation wirelessly connected devices for work, home, and leisure presents opportunities and challenges for users with disabilities. As augmentative tools for engagement, control, and information, these technologies should not only be usable, but also be accessible and inclusive for people with disabilities. In order to better capture the dimensions of inclusivity of wearable devices, the authors have conducted a review of pertinent literature with respect to a range of representative applications and examples of currently available technologies. Drawing on the findings of the review, the aim of this article is to explore the potential impact of inclusive design principles on future device development for users with disabilities. These observations can help designers incorporate inclusive perspectives into the development process. Such an approach, where people with disabilities constitute an...

1C3-2 A Literature Survey on UX Design Properties and Principles Of Smart Device Design for the Disabled

The Japanese journal of ergonomics, 2015

Nowadays, user experience (UX) is treated as an essential element to be considered by smart device designers. UX of the disabled is also considered important, as the welfare of the disabled has become a major issue in today's society. This study aims to propose a new concept of the value of UX, from the perspective of the human life value. UX design principles and UX design properties on a smart device design for the disabled were also defined to enhance the value of the smart device's experience. Literatures that related to UX, human/life value, and product/service's value were collected from various academic fields like philosophy, economics, ergonomics, and education to define and analyze the smart device UX. Industrial literatures related to smart device/application design guidelines, usability/accessibility guidelines were also collected to develop the UX design principles and properties. Collected literatures were analyzed to define the value elements of UX such as utilitarian value, affective value, and social value that affect the human life value of the disabled. UX design principles were developed based on the value elements of UX and existing design guidelines. The UX design properties were refined from the literatures.

Technology for Special Needs

Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2006

Human beings use technology to perform all types of tasks. An important issue related to this unquestionable fact is that technologies must be designed so that they can be used by all types of people without any discrimination of age, educational level, abilities, health conditions, and so forth. The term accessibility has been proposed to refer to the parameter that measures the degree to which technology use is not limited by any physical or cognitive barrier. Accessibility is an essential component of the usability parameter that refers to the ease with which a user can learn to operate, prepare inputs for, and interpret outputs of a system or component (International Organization for Standardization [ISO],1998). Accessibility is an issue related to users that have some kind of physical or psychological characteristics that impose any number of barriers to technology use. For example, there are people such as paraplegics with some physical limitations for interacting with a personal computer. It is evident that the input systems of the interface designed for a paraplegic cannot be those that are found commonly in the devices of general use. Other obvious examples of users with special needs are those that have some sensorial deficits, like blindness or deafness. People with mental disabilities also face many challenges in today's complex technological environment and in the pace in which life and technological advancements take place. These people can have difficulties, for example, reading signs when they are on the street, at the post office, or in a hospital. In order to help mentally disabled individuals avoid the problems in situations that can seem trivial to many people (such as finding the washbasin in a public place), technological aids are needed. A special user group for which accessibility is an essential parameter is the elderly. The increasing number of elderly people in our societies and the changes in the social structures in caring for them that have occurred in recent decades causes us to recognize the necessity for designing a variety of technologies for attending to them in their daily activities (Czaja & Lee, 2003). Diversity in Research Perspectives, Needs and Contexts In this issue of Human Technology, we have collected six papers that cover some important aspects in the design of accessible technology. Vanderheiden (2003) defines accessible

Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People

2019

It is always challenging for people with disabilities, particularly having speech inhibition to communicate. In this research article, we explored the case study of the resident at the neurological centre, having a complication in conveying messages due to physical and speech paralysis. For making effective communication, we have developed a user-centred communication pad where the resident needs to swipe a finger on the pad with printed alphabets and digits (we called it communication pad). A camera placed over the communication pad detects the finger movement of the resident and extract the message to display on the computer screen or the tablet. Our tracking method is robust and can track the fingers even in varying illumination conditions. This paper also covers the main steps of design methods with various design prototypes and its user feedback. Result analysis of different design modules and user experience evaluation shows that our designed system has provided independence a...

A proposal for a unified framework for the design of technologies for people with learning difficulties

Technology and Disability

BACKGROUND: Existing generic technology design principles and guidelines are considered not to be sensitive enough to meet the needs of people with learning difficulties. OBJECTIVE: To propose a unified design framework that can inform the design of technologies for people with learning difficulties METHODS: A literature search was undertaken and the resulting papers were analysed and coded in order to identify common ideas or recommendations that could be clustered into design principles. RESULTS: Four main categories of design principles were identified: learning support, accessibility, usability and agency. A conceptual framework incorporating diversity, difference and digital inclusion offers a way to understand the consequences of applying or not applying some or all of the principles. CONCLUSIONS: A unified framework for the design of technologies for people with learning difficulties has the potential to fill the gap that more generic design guidelines cannot fill with regards to meeting the very specific needs of people with learning difficulties.

Engineering Interactive Computing Systems for People with Disabilities

Companion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems

The advances in the area of interactive systems are unquestionable. New multi-modal, multiuser , multi-device/screen interaction and interaction techniques, new development methods and processes to improve the development of interactive systems, and so on, have been widely proposed by the community. Using these approaches in the development of interactive systems for people with disabilities can be challenging and requires adapting, customizing, evolving and even defining new approaches. This is even more evident when advocating user-centered design. This workshop aims to present and discuss the design, development, implementation, verification and validation of interactive systems for users with disabilities, whether permanent (visual, hearing, mobility impairments, ...), evolutive (in the case of degenerative diseases such as Alzheimer and Parkinson) or temporary (situationally impaired people). CCS CONCEPTS • Human-centered computing → Human computer interaction (HCI); Interaction design.

Digital Disability An Examination Into The Effectiveness Of Multi Modael Interfaces For People With Disabilities

The provision of assistive technologies are always deemed to be a worthwhile cause by corporate and government entities. Yet even in today's enlightened society, the provision of accessible e-commerce, e-business and e-learning is generally limited to specialists in accessibility issues. The question as to why disabilities are often considered an afterthought remains one of the most puzzling aspects of current IT policy. This examination of assistive technologies is not only designed to assess the needs of people with disabilities, but to assesses the range of multi-modal human computer interfaces and proposes combinational solutions that are designed to provide accessibility and usability with mainstream computing products and services. Through the comparison of available technology with the technological requirements of people with disabilities, this paper will demonstrate that there is still a need to focus on the issues surrounding digital disability in an increasingly dependant technological society.