A web-based learning environment exploiting 3D Virtual Worlds (original) (raw)

VRLAB: an interactive 3D learning environment

WSEAS Transactions on Computers, 2006

The recent information and networks explosion has greatly affected the fields of education and distance learning, leading to the development of educational material that provides support for interactive communication between trainers and learners. Web technology in particular stands as a medium with great educational value, mainly due to its ability to grant access to training material without any spatial or temporal constraints, thus motivating and attracting new users to experience this novel form of learning. As the Internet constantly evolves, new technologies tend to influence the domains of e-learning. The combination of the Web, multimedia and 3D graphics has resulted to the implementation of new training tools bearing advanced navigational and interactive functionalities along with appealing user interfaces that encourage learners to actively participate in the learning process. Moreover, 3D Virtual Worlds have surfaced making available new forms of visualization, distribution and presentation of training material. The objectives of the present paper are to discuss the educational value of 3D virtual worlds and the emerging challenges regarding the analysis, design and development of these innovative user interfaces. VRLAB is an e-learning system created solely to address the aforementioned issues. It offers a three dimensional multimedia user interface with extended interactivity, permitting learners to participate virtually in studying and performing simulated lab experiments for a course in Computer Graphics.

Web 3D and Virtual Reality - Based Applications for Simulation and e-Learning

2007

Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.

Web 3D & Virtual Reality - Based Applications for Simulation and e-Learning

2007

Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.

3D Virtual Learning Environments

Advances in Game-Based Learning

Heated debates involving reforms in the educational system are becoming more and more frequent in recent years, mostly due to the increasingly evident shortcomings in the educational system and its difficulties to evolve at the same pace as technological development. Since nowadays people spend much of their time interacting directly or indirectly with technological devices, one can think of using this involvement with educational purposes. Through this interaction people have easy and inexpensive access to a vast amount of information. In this sense, one can think of methodologies to improve education by focusing on the foundations of knowledge rather than the emphasis on the memorization of contents. Therefore, the aim of this work is to propose and validate an interactive content authoring system as well as a virtual classroom where lessons are taught by avatars in an attempt to make learning experience richer and more motivating to students.

Design of 3D virtual world as a media of E-learning

Digital applications in teaching and learning is an urgent need since the online learning system is believed to be able to significantly improve the quality of education due to its nature in passing through time and space which are now very limited. And now, 3D interface system used as a media of online learning has perfected the system of 2D interface system. However, what kind of 3D interface system should be designed in order to increase students' interactivity and engagement towards the system? This paper details a design of 3D interface that can meet the demands of interactivity and engagement required to the system. By applying the Qualitative-Interactive approach, initially data were collected through literature study and interviews with several experienced practitioners in the field of online learning. Based on the results of data analysis, it was concluded that there were two key features that should be included in the design of 3D interface, namely avatar and environme...

3D Virtual Lab using Multimedia Techniques for Advanced Learning

Proceedings of the First International Conference on Pervasive Computing and Communication, 2012

We can use the multimedia techniques for the advancement of education. As we know that virtual world provides a logical progression in learning tools within a constructivist pedagogical perspective. Gaming industry cannot only be used for entertainment but can also be used for education purposes. So we have developed a 3D virtual lab environment in which a user can simulate the various research experiments and can learn from a distant place.

E-learning systems in virtual environment

The International Arab Journal of Information Technology, 2011

E-learning is one of the emerging needs of the information age. Therefore a lot of potential is seen in distance learning development. Virtual environment interface to e-learning systems have recently appeared on the Internet. Using virtual reality environment, the applications appear to be promising to e-learning tasks more nature and interactive. Also using this technology, it is possible to get a sense of three dimensional environments and level of user immersion. Extensible 3D (X3D) is the most common tool for building 3D viewing and browsing of e-learning systems. In this paper the benefits of virtual reality environment using X3D in e-learning applications are demonstrated. Those will be shown via implementing two web enabled virtual environment e-learning systems. The first one is an on-line virtual chemistry lab system. This application gives the student the ability to perform all experiments in a certain crucial. The second application is an on-line English language education system. This application gives the students the ability to learn the language audile and visual via on line interactive system. X3D is used as the main implementation tool which gives the systems users the full visualization and interactivity of all learning steps.

3D Virtual Learning Environment

International journal of engineering and advanced technology, 2019

Virtual Learning Environment (VLE) is the learning through electronic media where teachers and students are not in the same place, but the gap is bridged by the use of technologies. The aim of this study is to develop a 3D virtual learning environment (3D VLE). The three objectives of this study are (i) to gather the requirements of 3D VLE, (ii) to design the 3D VLE, and (iii) to develop the 3D VLE. The method consists of five phases; (i) literature review, (ii) requirement gathering, (iii) design, (iv) development and (v) evaluation. The prototype is developed by using Open Simulator, SLOODLE and Moodle. Future work includes enhancement for 3D VLE such as using gesture recognition to control the avatar movement.

Interactive 3D Web-Based Environments for Online Learning: Case Studies, Technologies and Challenges (PDF)

"This article explores new way of instructional design in elaboration of the electronic textbooks. The intention of this article is to propose a new approach of the design the electronic textbooks for virtual learning environment. The idea generated by the teachers’ and students’ new roles in the concept of a humanist paradigm is based on new approach for the self-regulated learning. Our hypothesis is: electronic textbooks can be considered an effective source for developing the self –regulated competences of the students included in the learning environment, if at the end of each module the condition Ka ≥ 0.7 will be respected."

A Web Browser-Based 3D Simulation Architecture for Education and Training

Proceedings of the 2nd International Conference on Computer Supported Education, 2010

This paper shows a web browser-based simulation architecture for education and training. This architecture integrates multimedia content with an interactive virtual environment. This is achieved combining the use of OSG4Web, a plugin for managing a scene graph inside a web browser, with the Flash platform. This architecture has been used to develop a training system focused on building and masonry, and enables students to practice their skills and acquired knowledge in a 3D immersive environment. It also includes an instructional design and an evaluation module by means of several didactic units and exams.