Indirect Reciprocity in Policy-Based Helping Experiments (original) (raw)

European Conference on Web Services, 2009

Abstract

In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participants often interact with unknown partners, uncooperative behavior dominates in the absence of a mechanism. A well-known economic model describing this situation is the Helping Game. In previous helping experiments, participants decide 'by hand' before each interaction

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