Visually Induced Roll Circular Vection: Do Effects of Stimulation Velocity Differ for Supine and Upright Participants (original) (raw)
2021, Frontier in Virtual Reality
Visually induced circular vection (CV) has been the subject of a wide range of functional brain and behavioral research. Participants in MRI or PET studies on CV were mostly in a supine viewing position, while participants in behavioral studies on CV were mostly in an upright viewing position. This study examines the effects of viewing positions (upright and supine) on roll CV reported by 16 participants while watching random dots (92 × 60 degrees field-of-view) rotating at different angular velocities (2, 4, 8, 16, 32, 64 deg/s) for 30 s. Viewing positions affected roll CV durations differently depending on the stimulation velocities. At slower velocities (2, 4, and 8 deg/s), participants exhibited significantly longer roll CV sensations when they were sitting in an upright position as opposed to lying in a supine position. The onset of roll CV was also significantly earlier with participants in an upright position despite similar roll CV intensities in both viewing positions. Significant two-way interactions between effects of viewing positions and dot rotating velocities for some conditions were noted. Consistency between current findings and the hypothesis predicting a weaker roll CV in upright positions based upon perceived gravity by the otolith organs is discussed.
Related papers
Influence of head orientation and viewpoint oscillation on linear vection
Journal of vestibular research : equilibrium & orientation, 2012
Sensory conflict theories predict that adding simulated viewpoint oscillation to self-motion displays should generate significant and sustained visual-vestibular conflict and reduce the likelihood of illusory self-motion (vection). However, research shows that viewpoint oscillation enhances vection in upright observers. This study examined whether the oscillation advantage for vection depends on head orientation with respect to gravity. Displays that simulated forward/backward self-motion with/without horizontal and vertical viewpoint oscillation were presented to observers in upright (seated and standing) and lying (supine, prone, and left side down) body postures. Viewpoint oscillation was found to enhance vection for all of the body postures tested. Vection also tended to be stronger in upright postures than in lying postures. Changing the orientation of the head with respect to gravity was expected to alter the degree/saliency of the sensory conflict, which may explain the overa...
Influence of head orientation and viewpoint oscillation on linear vection 1
2012
Abstract. Sensory conflict theories predict that adding simulated viewpoint oscillation to self-motion displays should generate significant and sustained visual-vestibular conflict and reduce the likelihood of illusory self-motion (vection). However, research shows that viewpoint oscillation enhances vection in upright observers. This study examined whether the oscillation advantage for vection depends on head orientation with respect to gravity. Displays that simulated forward/backward self-motion with/without horizontal and vertical viewpoint oscillation were presented to observers in upright (seated and standing) and lying (supine, prone, and left side down) body postures. Viewpoint oscillation was found to enhance vection for all of the body postures tested. Vection also tended to be stronger in upright postures than in lying postures. Changing the orientation of the head with respect to gravity was expected to alter the degree/saliency of the sensory conflict, which may explain...
Effects of peripheral circular contours on dynamic spatial orientation
1989
The rod-and-frame effect (RFE) was investigated with the use of a frame that oscillated about an axis at its center at five different frequencies, ranging from.013 to.213 I-Iz. The resultant RFE shifted continuously with the roll motion of the frame, and it was significantly larger at the lowest frequency (.013 Hz) than under comparable static conditions. The dynamic RFE was lowest at the higher oscillation frequencies. Oscillatory roll vection--apparent self-motion--was reported by 3 of the 9 subjects when the frame was oscillating at its highest frequency (.213 Hz). The subjects yielded large increases in the RFE during the sessions with reports of vection. Sur-rounding the kinetic frame with a circular contour eliminated all reports of vection and signifi-cantly interacted with frequency to reduce the RFE--but only at low frequencies. The reduction amounted to 21.2 % averaged over all 9 subjects at the three lowest frequencies. A surrounding contour, therefore, suppressed low-fre...
Brain research. Cognitive brain research, 2002
Large-field torsional optokinetic stimulation is known to affect the perceived direction of gravity with verticality judgements deviating towards the direction of visual stimulus rotation. The present study aimed to replicate this effect and to examine it further by subjecting participants to optokinetic stimulation in roll, resulting in spontaneous alternations between the perception of object-motion and that of contradirectional self-motion (vection), as reported by the subjects. Simultaneously, subjects were oscillated laterally in a flight simulator and indicated their perception of postural verticality. Results confirmed that rotation of the visual environment in the frontal plane biases the perceived orientation of gravity towards the direction of visual stimulus motion. However, no differential effect of perceptual state on postural verticality was obtained when contrasting verticality judgements made during the perception of object-motion with those obtained during reported ...
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.