Artificial Intelligence and Creativity (original) (raw)
Collaboration can increase creativity when the interactions are supportive and facilitative. In the real world this could be a group discussion or a collaboration on a particular artwork or project. The computer is increasingly in the loop on these collaborations because it can bring together both local and distant collaborators. In addition, the artwork or project can be displayed on computer screens and the partners can discuss it and work together in real-time. The computer program may also be able to make suggestions to the partners about design options, just as spell-checkers can make suggestions to authors about the grammar and spelling in an article or paper they are writing. The software works in the background and can add value to the overall process of creation, whether this is for a document or an artwork. In this case, the software is working according to predetermined rules. If the program is allowed to modify itself by taking in input from its own processes, then the rules may change as the program is running. This may be useful in some situations but not in others. The increasing use of artificial intelligence techniques in science, technology, and the arts is reviewed and assessed, and the implications for creativity are presented. Keywords Artificial intelligence and creativity • Computational creativity 7.1 Enhancing Creativity An art exhibition is a place where audiences meet works of art that are themselves a form of exposition. In the past, such exhibitions have been static and for a particular time-period and therefore had to be viewed by visitors within that time frame. They have also been mainly works of art such as pictures and drawings, sculptures, or installation art which contained various object components. For groups of people who have common interests, but no opportunity to meet due to geographical separation, online collaboration can provide new opportunities and new environments for sharing and creating. Art galleries are able to move from static displays fixed in time and space to more flexible virtual environments capable of attracting visitors on a global basis. They can also receive input from visitors from their interaction with the displays. This can provide feedback to the artists which could be useful in the creation of future
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