Virtual Reality Interfaces for the Broad Public (original) (raw)

Research in virtual reality (VR) is a relatively young field, which has shown considerable growth in recent years, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts. This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality. The increasing development of VR technologies has matured enough to expand research from the military and scientific visualization realm into more multidisciplinary areas, such as education, art and entertainment. Consequently, virtual reality interfaces interaction techniques and devices have improved greatly in order to provide more natural and obvious modes of interaction and motivational elements. In spite of various concerns and objections regarding the appropriateness and educational efficacy of virtual reality, there remain compelling reasons for believing that virtual environments warrant serious investigation and can provide strong tools for learning. This paper analyses the direction taken regarding the development of user friendly interfaces and natural modes of interaction for users of varied technical competencies in virtual environments.

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