Visualisation of complex flows using texture-based techniques (original) (raw)
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Applications of Texture-Based Flow Visualization
Flow visualization is a classic sub-field of scientific visualization. The task of flow visualization algorithms is to depict vector data, i.e., data with magnitude and direction. An important category of flow visualization techniques makes use of textures in order to convey the properties of a vector field. Recently, several research advances have been made in this special category, of dense, texture-based techniques. We present the application of the most recent texture-based techniques to real world data from oceanography and meteorology, computational fluid dynamics (CFD) in the automotive industry, and medicine. We describe the motivations for using texture-based algorithms as well as the important recent advancements required for their successful incorporation into industry grade software. Our goal is to appeal to practitioners in the field interested in learning how these recent techniques can help them gain insight into problems that engineers and other professionals may be faced with on a daily basis. Many of these applications have only recently become possible. Keywords: flow visualization; vector field visualization; texture; computational fluid dynamics (CFD); meteorology; oceanography; in-cylinder flow; visualization systems; engine simulation; medical application
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Abstract Usually, research related software consists of individual, isolated prototypes because researchers are interested in a small proof-of-concept application for demonstration. Here we present software developed for research purposes, but which has been included into a larger, commercial visualization system. We describe the design and implementation of a flow visualization subsystem within the framework of a software package capable of modeling, simulation, and visualization of CFD simulation data.
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Flow visualization has been an active research field for several years and various techniques have been proposed to visualize vector fields, streamlines and textures being the most effective and popular ones. While streamlines are suitable to get rough information on the behavior of the flow, textures depict the flow properties at the pixel level. Depending on the situation the suitable representation could be streamlines or texture. This paper presents a method to compute a sequence of streamline-based images of a vector field with different densities, ranging from sparse to texturelike representations. It is based on an effective streamline placement algorithm and a production scheme that recalls those used in the multiresolution theory. Indeed a streamline defined at level J of the hierarchy is defined for all levels J'>J. A viewer allows us to interactively select the desired density while zooming in and out in a vector field. The density of streamlines in the image can also be automatically computed as a function of a derived quantity, such as velocity or vorticity.
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Computers & Graphics, 2001
The visualization of dense vector fields has important applications for scientific purposes. Beyond the standard methods, such as arrows and particle tracing, texture-based methods are able to show almost all the details of a field. This paper presents the Thick Oriented Stream-Line (TOSL) algorithm, which can show direction, orientation and local flow speed even for dense vector fields by simulating the convolution process. A practical comparison of the performances of TOSL vs. other visualizations algorithms (LIC and fastLIC) shows that the proposed algorithm can provide output textures faster than the other considered techniques. r