Design Thinking in Higher Education (original) (raw)

International Ideation for Hybrid ESP Teaching

International conference KNOWLEDGE-BASED ORGANIZATION, 2022

The paper shares some of the experience gained in the ideation process of generating and designing tasks in Specialised Military English for a hybrid learning environment. The product of the ideation is targeted at military and security specialists and is the result of an international project under the EU’s Erasmus+ programme N 2020-1-BG01-KA203-079117. Definitions of ideation, interactive activity/learning, hybrid learning, and ESP are suggested. The main phases of the HELPSec international ideation process of the project partners are presented and some techniques of this process are exemplified.

VOCATIONAL TRAINING FOR ADHD LEARNERS.pdf

2018

With many co-authors: Allesandro Caforio, Ali Rashidi, Ana maria Cotovonu, Denis Riabov, Dimitar Ivanchev, Mirolyba Madjarova, Imma Miralles, Joce LLorka, Persa Tserkezou, Luka Cerniglia, Mario Spatafora, Vaso Anastasoupoulou

EREMI: An Innovative Interdisciplinary Approach for Higher Education in Resource Efficient Manufacturing Environments

This paper presents an overview of EREMI, a two-year project funded under ERASMUS+ KA203, and its results. The project team's main objective was to develop and validate an advanced interdisciplinary higher education curriculum, which includes lifelong learning components. The curriculum focuses on enhancing resource efficiency in manufacturing industries and optimizing poorly or non-digitized industrial physical infrastructure systems. The paper also discusses the results of the project, highlighting the successful achievement of its goals. EREMI effectively supports the transition to Industry 5.0 by preparing a common European pool of future experts. Through comprehensive research and collaboration, the project team has designed curriculum that equips students with the necessary skills and knowledge to thrive in the evolving manufacturing landscape. Furthermore, the paper explores the significance of EREMI's contributions to the field, emphasizing the importance of resource...

Design thinking -A revolutionary new approach in tourism education

Journal of Hospitality, Leisure, Sport & Tourism Education, 2020

Although design thinking as a teaching method has mainly been applied by architecture or economy-related study programmes, in the last decade less business-oriented courses have also discovered the potential of this creative, problem-solving approach. In 2018 Constantine the Philosopher University in Nitra, Slovakia, piloted design thinking on three courses in the Regional Tourism study programme to test whether it can foster creativity, teamwork and communication, as emphasised by many experts. The paper provides an insight into the lessons, as well as a summary of the participants' opinions, according to which students were far more active, cooperative and creative than using traditional teaching methods.

A Federation of Remote Laboratory OERs

2020

Today's educational needs require tools with neither geographical nor temporal restrictions. These tools also have to help students to reach the knowledge and provide them with the skills that the labor market demands. To achieve this goal, the technical areas rely on the contribution that laboratory practices provide. However, traditional laboratory practices, carried out in person at the institution, are limited due to the requirements of both their exploitation and their provision. For this reason, educational institutions have opted for remote laboratories (RLs) as the educational tool to provide the benefits of experimentation in real environments, either as an accompaniment to face-to-face activities or as the only mean of experimentation in real environments. Although RLs provide exclusive benefits <<24/7 availability, integration of Information and Communication Technologies (ITCs), etc.>>, they also present limitations derived from the technology involved &l...

Active Learning Community for Upskilling Technicians and Engineers

The Journal of CIEES

Based on the data of a recent survey in European Union more than 40% of EU employees experienced a recent change in the technologies they use at work. According to the experts new technologies and structural modification in many areas and professions will provide a higher dependence on cognitive and interpersonal skills in future works. Active Learning Community for Upskilling Technicians and Engineers is a project, developed under Erasmus+ programme, KA2 and lasting from 1.09.2020 to 31.08.2022. It offers an alternative solution to address these challenges and needs by developing an active learning platform for engineering and technical staff in the sector of Machine Building and Mechatronics. This article also presents the results from the 2 lesson which realized in Kavala, Greece.

The development of a European elearning cultural competence education project and the creation of it’s underpinning literature based theoretical and organising framework

Journal of Nursing Education and Practice

The EU have set standards in relation to cultural competence, and findings from previously funded EU commission projects have illuminated an extensively developed body of knowledge in this area in relation to healthcare. Evidence from contemporary literature shows that education interventions have a positive impact on the cultural competence of health care professionals. Nonetheless, short accessible resources that can be used flexibly to support teaching and learning around cultural competence are not available across many European countries. The aim of the TransCoCon (2017-2020) project has been to develop innovative accessible multi-media learning resources to enable undergraduate nursing students and registered nurses in five countries to develop their cultural self-efficacy and cultural competence for nursing. The purpose of this paper is to describe and discuss this European ERASMUS + funded strategic partnership project (TransCoCon 2017-2020) and the creation of its underpinn...

Game-Based Learning : a Cognitive Pedagogical Approach for Improving Students ’ Information Literacy

2019

In the world of digital information, university students need more critical thinking to have the ability to evaluate and use information resources. The paper presents the preliminary findings of the Project NAVIGATE (09/2017-08/2020) focused on Higher Education (HE) students in Humanities as major target. It aims to enhance student learning with the creation of a set of games based didactical resources (methodologies, competency tree, digital serious games) that can hopefully support the Information Literacy competencies.