Rage in video gaming, characteristics of loss of control among gamers: A qualitative study (original) (raw)

If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage

Teemu Valtonen

2021

View PDFchevron_right

The Relationship of Computer Games and Reported Anger in Young People

Huseyin Uzunboylu

View PDFchevron_right

Aggression expression among League of Legends and Fortnite players – a brief report

Aron B Bekesi, Benedek Balint

Psychiatria Hungarica, 2021

View PDFchevron_right

POOR GAME DESIGN AS A CAUSE FOR PLAYER RAGE

Flynn Fredriksson

View PDFchevron_right

How do you feel?: Emotions exhibited while playing computer games and their relationship to gaming behaviors

Mark Uy

2015

View PDFchevron_right

Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors

Dr. Scott Rigby

Journal of Personality and Social Psychology, 2014

View PDFchevron_right

How do you feel: Emotions exhibited while Playing Computer Games and their Relationship with Gaming Behaviors

Mark Uy

2020

View PDFchevron_right

A Study on the Positive and Negative Emotional Response of Frequent and Non- Frequent Video Game Players

Heidi Francis

2021

View PDFchevron_right

Arriaga, P., Esteves, F., Carneiro, P. & Monteiro, M. B. (2006). Violent computer games and their effects on state hostility and physiological arousal. Aggressive Behavior, 32 (2), 146-158.

Patricia Arriaga, Francisco Esteves

View PDFchevron_right

Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

Richard Harris

Aggressive Behavior, 2007

View PDFchevron_right

Dispelling the myth of the socio-emotionally dissatisfied gamer

Maria A Kambouri

View PDFchevron_right

Madeira, F., Arriaga, P., Adrião, J., Lopes, R., & Esteves, F. (2013). Emotional Gaming. In Y. Baek (Ed.), Psychology of Gaming (pp. 11-29). New York: Nova Science Publishers. ISBN: 978-1-6241 7-577-0

Patricia Arriaga, Ana Filipa Madeira

Emotional Gaming, 2013

View PDFchevron_right

“Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games

Maud Lemercier-Dugarin

Cyberpsychology, Behavior, and Social Networking, 2021

View PDFchevron_right

Video Game Control and its Effect on Gamer Happiness

Elias G Hellstrom

View PDFchevron_right

How Gaming May Become a Problem: A Qualitative Analysis of the Role of Gaming Related Experiences and Cognitions in the Development of Problematic Game Behavior

Marcel Pieterse

International Journal of Mental Health and Addiction, 2013

View PDFchevron_right

Real-Life Frustration from Virtual Worlds: The Motivational Potential of Frustration

Magdalena Balazikova

Acta Ludologica, 2019

View PDFchevron_right

What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?

Maciej Behnke

Entertainment Computing, 2021

View PDFchevron_right

The Attitudes, Feelings, and Experiences of Online Gamers: a Qualitative Analysis

Zaheer Hussain

CyberPsychology & Behavior, 2009

View PDFchevron_right

Investigating the Role Video Game Players’ Supportive Communication Plays in Moderating the Effects of Toxicity in Online Gaming

Duy Anh Pham

2021

View PDFchevron_right

Psychological Fitness in Young Adult Video Game Players

Urszula Jernajczyk

Current Topics in Children's Learning and Cognition, 2012

View PDFchevron_right

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

Cecilia Giordano

Journal of Behavioral Addictions, 2019

View PDFchevron_right

Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory

kee pau

International Journal of Mental Health and Addiction

View PDFchevron_right

The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice

Paul Delfabbro

International Journal of Mental Health and Addiction, 2009

View PDFchevron_right

The Video Game Controversy: Aggression, Benefits, and Addiction

Michele Zorrilla Cabeen

View PDFchevron_right

Psychosocial causes and consequences of online video game play

Rachel Kowert, Jens Vogelgesang

View PDFchevron_right

Gamers’ Motivations and Problematic Gaming

Angeline Khoo

IGI Global eBooks, 2013

View PDFchevron_right

Video games research

Reem Saleh

View PDFchevron_right

Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures

Daria Kuss

Journal of behavioral addictions, 2016

View PDFchevron_right

The Effect of Advances in Video Game Technology and Content on Aggressive Cognitions, Hostility, and Heart Rate

Richard Harris

Media Psychology, 2008

View PDFchevron_right

AN ANALYSIS ON VIDEO GAME ADDICTION, AGGRESSION AND EMOTIONAL INTELLIGENCE AMONG YOUNG ADULTS

Dr. P MARI SELVAM

Journal of Electronics Information Technology Science And Management, 2023

View PDFchevron_right

Pleasure to Play, Arousal to Stay. The effect of player emotions on digital game preferences and playing time. CyberPsychology, Behavior & Social Networking, January 2012, 15(1): 1-6. doi:10.1089/cyber.2010.0040.

yvonne de Kort

View PDFchevron_right

Yousafzai, S.Y., Hussain, Z. & Griffiths, M.D. (2014). Social responsibility in online videogaming: What should the videogame industry do? Addiction Research and Theory, 22, 181–185.

Mark D Griffiths

View PDFchevron_right

The relationship between violence at video games and the consumer’s trait anger and anger expression styles of various variable

Hatice Saddiki

JOURNAL OF AWARENESS

View PDFchevron_right