Innovative interventions for Parkinson's disease patients using iPrognosis games (original) (raw)

Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework

Vasileios Charisis

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

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On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach

Vasileios Charisis

2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS)

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State of the Art on Games for Health Focus on Parkinson’s Disease Rehabilitation

Matteo Pastorino

IFMBE Proceedings, 2014

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Reviewing the Evidence: In Pursuit of a Framework for Parkinson Disease Rehabilitation with Games

Zainab Al Lawati

Studies in health technology and informatics, 2016

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Feasibility of a Cognitive Training Game in Parkinson’s Disease: The Randomized Parkin’Play Study

Annelien Duits

European Neurology, 2020

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An agent-based game for the predictive diagnosis of parkinson's disease

Lane Shen

Adaptive Agents and Multi-Agents Systems, 2014

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PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment

Polona Caserman

2017

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The Parkin’Play study: protocol of a phase II randomized controlled trial to assess the effects of a health game on cognition in Parkinson’s disease

Annelien Duits

BMC Neurology, 2016

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Motion-Based Games for Parkinson's Disease Patients

Saranat Tiemkeo

… Computing–ICEC 2011, 2011

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Clinical Evaluation in Parkinson’s Disease: Is the Golden Standard Shiny Enough?

Yannis V Simos

Sensors

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Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors

Cathy Craig

Entertainment Computing, 2014

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Development and Co-design of NeuroOrb: A Novel “Serious Gaming” System Targeting Cognitive Impairment in Parkinson’s Disease

David Hobbs

Frontiers in Aging Neuroscience, 2022

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HELP: Optimizing Treatment of Parkinson's Disease Patients

Jordi Simón

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Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease

Burkhard Wuensche

2020

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Parkinson’s Disease Management through ICT: The REMPARK Approach

A. Bayés

Parkinson’s Disease Management through ICT: The REMPARK Approach, 2017

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Rehabilitation Process for Parkinson Disease Patient using Exergames

Nur Amlya

International Journal of Computer Applications, 2016

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Medical evaluation as gold standard to control iPrognosis application derived data for early Parkinson's disease detection

Zoe Katsarou

2020

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Innovative Parkinson's Disease Patients' Motor Skills Assessment: The i-PROGNOSIS Paradigm

Theodoropoulou Eleni

Frontiers in Computer Science, 2020

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A Gamified Assessment Platform for Predicting the Risk of Dementia +Parkinson’s disease (DPD) Co-Morbidity

Martin McKeown

Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

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WuppDi! — Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming

Saranat Tiemkeo

11. fachübergreifende Konferenz für interaktive und kooperative Medien. über MEDIEN|ÜBERmorgen, 2011

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Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study

José Mª Cancela Carral

Sensors (Basel, Switzerland), 2021

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