Instructional Module in Animation for Senior High School Students in Nueva Ecija (original) (raw)

An Empirical Research on Teaching Through Animation: A Study on Selected Students of Government and Private Schools

Journal of emerging technologies and innovative research, 2018

This study focused on different teaching pattern and types using computer animations and activities for effective learning of students. The animation is a wonderful as well as an innovative new way to encourage students to communicate stories, ideas, and concepts in a creative and original way. It can be a significantly useful tool to encourage the creativity and imagination of students who may find concepts and theories in a challenging way; due to the fact that it liberates them from the anxiety of always worrying about technicalities and enables them just to focus on the story instead. The usage of animation in teaching and learning presents challenges to institutions of higher learning. Animation can be defined as any computer-mediated software or interactive application that integrates text, color, graphical images, audio sound, and full motion video in a single application. Animation learning systems provide a potential venue for improving student understanding. The study has ...

Development of Motion Graphic Animation Video in Elementary School

Proceedings of the International Conference of Communication Science Research (ICCSR 2018), 2018

This study aims to develop a learning media product in the form of a motion graphics animated video for elementary school students in Sukoharjo. This research uses the Research and Development (R&D) research type. The media development model used is the ASSURE development model. Research subjects involved in this research are teachers and 5th-grade elementary school students in Sukoharjo District. Data collection techniques used in this study are observation, documentation studies, and interviews. There are several research results that have been conducted. Firstly, based on preliminary study result, the teaching practice is done using the lecture method and simple props. Secondly, the current learning activities are still not effective and teacher-centred. Thirdly, student learning outcomes have not reached the Minimum Exhaustiveness Criteria (KKM). The last, a prototype of learning media in the form of a motion graphic animation video for elementary school students has been produced and been tested for media validation by media experts and subject matter experts, so is ready to be field-tested and implemented, with the aim of knowing the effectiveness of learning media that has been produced based on the preliminary study.

Utilization of Learning Animation Technology in Assisting the Creation of Interactive Teaching Materials for Teachers at SMAS Kristen Soleman

Deleted Journal, 2024

The teacher's job is to increase student interest in learning to improve student achievement in the learning process. One of the problems faced by teachers at SMAS Kristen Soleman is the lack of knowledge and skills in the use of animation learning technology, so the teaching materials produced are less attractive and become one of the factors in decreasing student interest in the learning process. This community service aims to improve knowledge and skills through training and mentoring in making interactive teaching materials using animated learning technologies such as Canva, Kahoot, and Powtoon for teachers at SMAS Kristen Soleman. The implementation method is carried out starting from the preparation stage (field observation, literature study, and partner identification), the implementation stage (training and mentoring), to the evaluation stage using pre-test and post-test before and after training and mentoring is carried out. Based on the evaluation results of training and mentoring teachers in making interactive teaching materials using animated learning technology, it show an increase in knowledge from 41.7% to 100%, where teachers already knew interactive teaching materials using animated learning technology. Meanwhile, teachers' skills increased from 12.5% to 91.7%.

A Critical Analysis of Animation Courses and Its' Contents

The main aim of this research article is to analyze the course content and nomenclature of degree and master degree level Animation courses in the Universities. Many universities are categories Animation degree courses in Mass communication department. Some Universities are teaching Animation degree level course in the Computer Science department. There is a confusion among the educators regarding the discipline for Animation degree and diploma courses. Is it Animation comes under Arts degree or Science degree or Fine Arts degree? It is the main confusion among the University level planners. Because of the polytechnic level skill courses, I.T.I level skill courses, degree level courses are developed with the main objective of utilizing the huge potential for employment opportunity and animation industrial formation this study is important to analyses as well as to suggest a fruitful discipline for this degree level and diploma level courses with the standard syllabus and content. Th...

The Educational Animation as the Instructional Material Gives Positive Effects Towards the Early Childhood Development

Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020), 2021

This study aims to determine the quality of the development of instructional materials aided by educational animated film media to increase motivation for early childhood learning. The development model used in this study is the ADDIE model. Model ADDIE consist of analyze, design, development, implementation and evaluation. from the five stages, two of them were not used because of limited time and situations which made it impossible to carry out implementation and evaluation activities. Three of the development stages are used as a reference in producing and validating the developed teaching instrument. The validation of the teaching material instrument was carried out by three experts namely material experts, instructional design experts, and education evaluation experts. Data was collected using a questionnaire method to test the validity of the material, lesson plans, and LKPD. The results of this study are obtained teaching material to develop early childhood learning motivatio...

The survey of design , implementation process and evaluation of educational animation

2012

Animation is one of the most interesting visual phenomena educating scientific realities as descriptive and in the form of imaginary stories to the learner. Providing the scenario and selecting effective characters in an educational animation can facilitate the education of complex and abstract concepts. Today, there is some software to provide 2-D, 3-D and probe-based animations facilitating the complex operation of providing animation. Animation affects sight and hearing senses for better and rapid learning of the concepts. The researchers by being inspired of learning theories can present suitable theoretical basics to increase the abilities of animations in learning and teaching process. To provide and produce effective animation in education, we should consider design, execution and evaluation of educational animations. Thus, the main purpose of this study is to determine a good structure to provide an effective educational animation. This study was done by quality method and D...

Development of Dynamic Computer Aided Instruction for the Least Learned Topics in National Certificate II Animation

International Journal of Advanced Trends in Computer Science and Engineering , 2021

The K-12 program of the Department of Education ensures that a grade 12 students are equipped with life-long learning skills after graduation. Thus, they undergo an assessment test in Technical Vocational Livelihood Development Authority (TESDA) to enforce quality of acquired skills. Animation NC II is one of the specialization courses offered by schools.UrdanetaCityNational High School had encountered a low passing rate in the said course. The researchers developed a Computer Aided Instructions that would help students learn the course. The descriptive and developmental research design was used to develop and validate the CAI. The respondents were comprised of 15 animation students in the school year 2018-2019 and the 3 Animation teachers. A Likert-type perception instrument was used to determine the least leaned topics in Animation NC II and perceived delivery mode of lessons. The following conclusions can be drawn based on results fromthestudy. First the least learned topics found in Animation in NC II were important competencies that a student should have to pass the National Assessment for NC II. Consequently, this was due to the students' low passing rate. Second, adequate delivery of learning should be established. This would assist them in improving their abilities. Learners and the teachers had very positive evaluations about some aspects of the CAI program: the content of the program, design, and learner’s interaction with the CAI program.

Animation Media to Improve Student Learning Results

Jurnal Tadris Matematika, 2018

Learning methods in schools tend to use lecture and book models as learning media. Whereas at present, technology is growing rapidly. The use of technology as a learning medium is very important to attract students' interest in learning. At the Elementary School level, children still like learning while playing. This research proposes animation as a learning media for students in elementary schools. This media can be used by teachers as learning media. This animation media is expected to attract students' interest in learning, especially in mathematics subjects. In animation, visualization in the form of images moving on the subject of mathematics becomes one of the things that need to be optimized. The purpose of this study was to develop animation learning media as an alternative self-learning tool to help to master mathematics subjects for students and find out the feasibility of products for mathematics learning. The research and development methodology used in this study is Research and Development (R & D). This methodology covers all things related to development to produce quality interactive learning media software. Based on the trial, 81% of media experts, 88% of material experts, 70% of initial field tests, and 93% of field trials were obtained. Based on these results, the animation media for mathematics subjects has been feasible to be used as a medium of self-learning with an average value of 83% validation.

Animation-Based Learning Media for Thematic Learning of Elementary School Students

2021

This study aims to determine the feasibility of learning media products based on animation for fourth grade elementary school students, namely thematic learning with the theme "The Beauty of Diversity in My Country" (the sub-theme of the diversity of ethnic groups and religions in my country). Using the research and development (RD (2) the thematic expert gave a score of 4.2 (good); and (3) classroom teachers with an average score of 4.9 (very good). At the individual trial stage an average value of 4.0 (good) was obtained, the small group trial obtained an average value of 4.2 (very good), while in large group trial an average value of 4.1 (good) was obtained. Keywords: Instructional media, thematic learning, animation

Interactive Animations to Present Academic Subjects to Elementary School

2015

Abstract: Nowadays, technology has become a crucial factor for many of our daily activities, we are increasingly using new technological devices as a way to improve our lives. Several areas have been influenced by technology, education is one of them. With this in mind a project called "A Day of Science and Technology in your School", from which this article addresses specifically the use of software-based animations as a means to teach academic subjects to children who attend elementary school. It is presented an analysis of the current context of technology in elementary schools in the eastern part of Yucatan, as well as the opinions collected from the participating group of teachers of those schools, and some comments made by the project staff. Finally, the results obtained during those visits are presented and the usefulness and potential impact of interactive animations in the process of teaching and learning for elementary school children is analyzed.