Design problems are not of a kind: differences in the effectiveness of visual stimuli in design problem solving (original) (raw)
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The present research aims at examining what information architects think of and read off from their own freehand sketches, and at revealing how they perceptually interact with and benefit from sketches. We explored this in a protocol analysis of retrospective reports; each participant worked on an architectural design task while drawing freehand sketches, and later reported what she/he had been thinking of during the design task. This research lies within the scope of examinations of why freehand sketches as external representation are essential for crystallizing design ideas in early design processes.
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Abstract: In design studies, information-processing and reflection-in-action paradigms were mainstreams in describing designing. This study however took the viewpoint of the visual design reasoning theory where abstract, conceptual knowledge and perceptually-based knowledge were interlinked. The major purpose was examining the design process using visual design reasoning to discover the essential features of design activities. The minor purpose was to demonstrate the differences between a novice and an expert result from the dissimilar abilities of visual reasoning. Retrospective protocol analysis and DCOCS were utilized to explore the interactions between physical drawing and goal-setting. Two main findings were: visual reasoning occupied significant portion of the design process, and to continuously apply visual reasoning is the essential ability of an experienced designer. The idea of visual reasoning was discussed. 1.
Sketching interpretation in novice and expert designers
Visual and Spatial Reasoning in Design, 1999
Abstract. This paper focuses on the differences in visual reasoning between a novice and an expert architectural designer during the conceptual design process. The cognitive actions of each designer while sketching were categorized into four main groups (each consisting of a number of sub-groups): physical, perceptual, functional, and conceptual. Based on this analysis, we found that the expert differs markedly from the novice in productivity in terms of the number of sketches and the number of alternative ideas. We focused on the ...
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This paper examines how the role of sketching in design process has been disseminated previously through a review of prior perspectives into the field. We identify that the studies of design sketching has been dominated by two perspectives: studies into what is known as 'visual thinking' (Goldschmidt 1991, Schön & Wiggins 1992, Tversky et al. 1999), which examines the designers reflective conversation with the sketch, and a second perspective on sketching as way of 'visual communication' with others in the design process (Lugt 2005, Schütze 2003, Buxton 2010). We raise the question of whether it is reasonable to combine the two different roles of sketching to form a more intertwined relationship-seeing the two as sides of the same coin. Based on the terminology of Olofsson & Sjöflen (2005) four functions are identified as being representative for the different roles sketching can take in the design process: investigative, explorative, communicative, and persuasive. We appropriate these categories into a tension field, reflecting how the role of the same sketch may change over the course of time in the design project, based upon the type of knowledge required to gain from the sketch at a given time.