Augmented reality in patient education and health literacy: a scoping review protocol (original) (raw)

Augmented reality in healthcare education: an integrative review

Background. The effective development of healthcare competencies poses great educational challenges. A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. The aim of this study was to provide a comprehensive overview of the current state of the art in terms of user acceptance, the AR applications developed and the effect of AR on the development of competencies in healthcare. Methods. We conducted an integrative review. Integrative reviews are the broadest type of research review methods allowing for the inclusion of various research designs to more fully understand a phenomenon of concern. Our review included multi-disciplinary research publications in English reported until 2012. Results. 2529 research papers were found from ERIC, CINAHL, Medline, PubMed, Web of Science and Springer-link. Three qualitative, 20 quantitative and 2 mixed studies were included. Using a thematic analysis, we've described three aspects related to the research, technology and education. This study showed that AR was applied in a wide range of topics in healthcare education. Furthermore acceptance for AR as a learning technology was reported among the learners and its potential for improving different types of competencies. Discussion. AR is still considered as a novelty in the literature. Most of the studies reported early prototypes. Also the designed AR applications lacked an explicit pedagogical theoretical framework. Finally the learning strategies adopted were of the traditional style 'see one, do one and teach one' and do not integrate clinical competencies to ensure patients' safety.

Augmented Reality: A New Learning Experience among Health Care Professionals

BioMedica, 2021

Background and Objective: Augmented Reality (AR) is an effective tool for learning as well as marketing with multilateral interactive communication. It allows brands to give their customers unique experiences with the convenience of tapping into their mobile devices. This study was conducted to assess the perceptions of healthcare professionals (HCPs) to learn through AR and its effectiveness in HCPs’ engagement and learning experience. Methods: An interventional study was conducted with HCPs across various tertiary care hospitals in Pakistan from May 2020 till December 2020. An AR based activity was carried out with the HCPs where they used pictures of objects around them to create a message. These were geo-tagged to a question related to hypertension and participants answered each question. Mobile application – WallaMe was utilized for this activity. At the end of the activity, HCPs were requested to fill a feedback form based on their experience with the AR app. Data was entered ...

Augmented reality practices in health services: Literature review

Bitlis Eren University Journal of Science and Technology

Augmented reality (AR) is a version of virtual reality (VR) technology, and digital three-dimensional interfaces and virtual objects appear before us as a dynamic and innovative technology allowing simultaneous interaction with the real world. Today, we encounter wearable technologies as the widespread use of augmented reality technologies. Along with the rapid proliferation of mobile devices and wireless network technologies, innovative technologies such as augmented reality (AR) and virtual reality (VR) have also become useable in each domain. The development of health technologies also in the same pace brings along the opportunities for using such technologies in the domain of health. In the present study, literature review on AR practices used in the domain of health was made, and the data was analyzed.

Augmented reality in medical education?

Perspectives on Medical Education, 2014

Learning in the medical domain is to a large extent workplace learning and involves mastery of complex skills that require performance up to professional standards in the work environment. Since training in this real-life context is not always possible for reasons of safety, costs, or didactics, alternative ways are needed to achieve clinical excellence. Educational technology and more specifically augmented reality (AR) has the potential to offer a highly realistic situated learning experience supportive of complex medical learning and transfer. AR is a technology that adds virtual content to the physical real world, thereby augmenting the perception of reality. Three examples of dedicated AR learning environments for the medical domain are described. Five types of research questions are identified that may guide empirical research into the effects of these learning environments. Up to now, empirical research mainly appears to focus on the development, usability and initial This article is written for the PME Special Issue WG E-learning NVMO; Technology for learning; how it has changed education. implementation of AR for learning. Limited review results reflect the motivational value of AR, its potential for training psychomotor skills and the capacity to visualize the invisible, possibly leading to enhanced conceptual understanding of complex causality.

Augmented Reality in Healthcare A Systematic Review

International Journal for Research in Applied Science & Engineering Technology (IJRASET), 2023

: The healthcare industry is experiencing a lot of innovation. Out of the various new challenges, the speed of technology innovation, the demand for more patient-centred experiences, growing medical expenditures, and extending outreach to remote locations stand out. Augmented reality (AR) is revolutionising the healthcare sector with the rising usage of linked devices, computer vision, and artificial intelligence. The delivery of healthcare services is changing, and the overall standard of patient care is rising as a result of novel interactions between the real world and virtual objects enabled by mobile phones, wearables, and head-mounted displays.

Augmented Reality in the field of Medicine: A Review Paper

2021

Augmented reality employs the use of 3D/2D modeled digital objects superimposed on top of a live video stream for purposes including but not limited to entertainment, education, professional fields such as animation etc. This study explores the use of Augmented Reality to help medical professionals by employing the sue of Augmented Reality to display detailed models of organs, skeletal system, etc. The research aims to improve the ease of use and understanding of conventional medical texts. A research aiming to verify the feasibility of AR in medical field was conducted. The findings are promising and indicate improvements in the learning experience for medical students. The technology can be deployed in hospitals and medical schools where such professionals are trained.

Augmented Reality as a Tool for Authentic Learning of Clinical Skills in Early Years of Medical Training

IFIP Advances in Information and Communication Technology, 2017

To ensure adequate skill competencies, many medical schools with large student cohorts have introduced clinical skills practice in the early years. However, the range of clinical signs that can be simulated on a standardised patient (SP)an actor, is limited while physical elicitation of clinical signs on authentic patients by numerous novice students or on themselves as peers, may be discomforting or unsafe. Augmented Reality (AR) has the affordance of incorporating the virtual to a real life clinical space unlike a fully virtual environment (virtual reality). AR of real-life clinical signs can allow simultaneous authentic learning and multiple clinical skills practice and addresses the concerns of discomfort of clinical skills practices of actual patients by novice medical students. A literature review on current instances of AR technology to aid authentic learning of clinical skills is discussed in light of these affordances. Alongside, our pilot work on developing an AR application-Clinical Augmented Reality Objects in Physical Examination (CAROPE), for the simulation of gastrointestinal signs is illustrated briefly. CAROPE has shown that mobile learning through AR of authentic clinical signs superimposed on specific areas of the body is achievable and accessible with current technology and has the potential in enhancing learning and facilitating clinical skills practice.

Using Augmented Reality to Enhance Nursing Education

2021

Augmented and Virtual Reality are proliferating throughout daily life. Everyday utilities, such as Google Maps, deploy Augmented Reality (AR) to improve the user experience and increase its effectiveness. Similarly, Augmented and Virtual Reality have been used in the educational domain, where these applications have been shown to improve the learning curve and retention. In this study, AR is proposed as an innovative method to improve the effectiveness and efficiency of the education of nursing students. We propose to introduce this innovative technology in the education of future nurses. Within this study the researchers use augmented reality (AR) to help nursing students learn about physical assessment techniques for the heart and the lungs. Researchers have demonstrated increased memory retention while using AR [14][15]. In this study, we provide a holographic overlay including the internal organs heart, ribcage, and lungs to increase the understanding of accurate placement of de...