A Simplified Contact Model for Treating the Balance of Biped Virtual Characters (original) (raw)

A Simplified Contact Model for Treating the Balance of Biped Virtual Characters aims to enhance the physical model used in simulating bipedal characters, particularly in addressing the balance during interactions with the environment. The proposed model simplifies the complexity of contact dynamics while maintaining stability and realism in animations. The implications of this model suggest improvements in the fields of animation and robotics, leading to more efficient simulations in interactive applications.