Perancangan Aplikasi Kuis Pendidikan Berbasis Android Sebagai Media Pembelajaran Di Sekolah SMK Negeri 4 Kota Bekasi (original) (raw)
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ABSTRAK: Permasalahan yang timbul saat pembelajaran fisika adalah kurangnya pemahaman konsep dalam pembelajaran yang bersifat kontekstual. Permasalahan tersebut dikarenakan tidak adanya sumber belajar inovatif dan kreatif yang bisa digunakan siswa untuk belajar. Salah satu sumber belajar yang dapat digunakan siswa adalah kamus. Model pengembangan menggunakan model Research and Development yang dikembangkan oleh Borg and Gall. Kamus yang dikembangkan berisi penjelasan konsep dan ilustrasi (gambar, video, animasi) dengan bahasa yang mudah dipahami. Berdasarkan hasil penilaian angket validasi oleh validator dan responden uji coba menunjukkan bahwa produk aplikasi kamus berbasis android termasuk kriteria layak, sehingga dapat digunakan sebagai alternatif sumber belajar mandiri fisika.
Pengembangan Aplikasi Bahan Ajar Pendidikan Agama Islam Berbasis Android di Sekolah Menengah Atas
The rapid advancement of technology has penetrated in all aspects of human life. Man in her life now are making use of technology to facilitate their work, which creates a dependency so that technology becomes a primary thing. No doubt human daily activities is now inseparable from the role of technology. So also in the field of education that has memanfaatan technology to facilitate the learning activities in order to achieve better results. One of the technologies used in mobile learning education is already included in the ICT-based learning. This research aims to produce teaching materials on Islamic Education (PAI) android-based upper secondary schools. This research is a type of development research.. The data collection method used were interviews, observation and documentation. Data analysis used is descriptive analysis. The results of research that has been developed in the form of application application that is packaged in a * apk directly from MIT App Inventor software. The application is in getting through Bluetooth or download at google play store with the name "PAI Chapter IX". Abstrak Pesatnya kemajuan teknologi sudah merambah di semua aspek kehidupan manusia. Manusia dalam kehidupannya sekarang banyak memanfaatkan teknologi untuk mempermudah pekerjaannya, hal tersebut menimbulkan ketergantungan sehingga teknologi menjadi suatu hal yang primer. Tidak dipungkiri aktivitas sehari-hari manusia kini tidak terlepas dari peran 1 Judul ini mengalami sedikit perubahan dari judul awal " Pengembangan Aplikasi Bahan Ajar Pendidikan Agama Islam Berbasis Android di Sekolah Menengah Atas se-Provinsi Jawa Tengah dan Yogyakarta ". Perubahan ini atas dasar pertimbangan; pertama, aplikasi ini tidak hanya dibatasi oleh wilayah tertentu, jadi bisa diakses dan digunakan oleh siapa pun dan dimana pun. Kedua, penelitian ini baru sebatas pengembangan pada pembuatan aplikasinya saja, belum sampai pada uji coba aplikasi untuk dijadikan sebagai model, karena keterbatasan anggaran dan alokasi waktu yang tersedia. Sehingga sesungguhnya penelitian ini masih membutuhkan penelitian lanjutan yang bersifat pengembangan pada model di lembaga sekolah.
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In order to improve the quality of learning, it is necessary to use information technology in learning media. The use of information technology and media in learning can form a learning atmosphere because students can actively participate. Nowadays, children are increasingly familiar and attached to smartphones or tablets. And when the world is entering the era of the industrial revolution 4.0. or the fourth world industrial revolution where technology has become the basis in human life, the use of information and communication technology for learning must start from the Early Childhood Education (PAUD) level so that it can be more interesting and interactive and increase children's interest and curiosity in what is taught. . The method of applying science and technology is using mobile technology which is very popular today, namely an Android-based children's learning application as an effort to increase knowledge and understanding as well as increase interest in learning f...
Abstrak Bahasa inggris merupakan bahasa internasional yang dipergunakan untuk komunikasi antar negara. Karna begitu pentingnya maka bahasa inggris di negara indonesia dijadikan kurikulum pembelajaran SMP, SMA dan Perguruan Tinggi serta wajib untuk diikuti. Begitu banyak alat atau aplikasi yang bisa dimanfaatkan dalam sarana pembelajaran bahasa inggris, namun penulis melihat masih perlu untuk mengembangkan aplikasi yang ada sebagai media pembelajaran. Perancangan aplikasi ini dengan menggunakan database mysqlite, bahasa pemograman Java Nebeant dan penggunaan Android sebagai media Interface. Aplikasi yang dirancang ini nantinya bisa membantu siswa SMP, SMA, Mahasiswa dan masyarakat umum dalam belajar bahasa inggris menggunakan Android atau smartphone. Penggunaan aplikasi ini mempunyai kelebihan dari aplikasi yang telah ada yaitu, memasukan kosakata/ prasa sendiri ke aplikasi tersebut untuk disimpan, kemudian bisa mencari kosakata atau prasa yang disimpan baik itu dalam pencarian inggris ke indonesia atau sebaliknya. Aplikasi ini juga memberikan petunjuk sudah berapa banyak kosakata yang sudah kita simpang dan aplikasi ini juga bisa membaca kasokata atau prasa sampai pada paragraf dalam ejaan bahasa Inggris. Abstract English is an international language that is used for communication between countries. Because the important of English in Indonesia, makes the curriculum in this country is obliged to follow the standard of international language. Thus, many tools or applications have used as utilized in a means of learning English. But the authors see this situations which it is still necessary to develop the applications that exist as a learning medium. Therefore, in this research, the authors try to design an aplication for learning english which is help the learners to memorize english vocabulary easily. The design of this application using the database mysqlite, Nebeant Java programming language and the use of Android as a media Interface. This application later is hoped can help junior high school students, high school students and the general public in learning English using Android or smartphone. This application has many advantages, such as, entering the vocabulary or phrase by the user itself and they can save the new vocabulary into the application, and it can be stored in this aplication, then they also can search for dictionary words or phrases that are stored both in the search for English to Indonesian and vice versa. This application also provides the user to know how many vocabulary that they have already saved, and this application also may read the word or phrase to be heard by learners in English spelling.
Media Pembelajaran Interakti Berbasis Kuis Bermuatan Pelajaran Bahasa Indonesia di Sekolah Dasar
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RANCANG BANGUN APLIKASI PEMBELAJARAN AKSARA JAWA BERBASIS ANDROID
Javanese script as one of Indonesian cultural heritage is increasingly abandoned. Elementary school students who are still learning and still having trouble considered less interest to learn java script. Many factors are influence, one of which is media literacy learning Java is less interesting. With the progress of time learning media can be presented on a mobile device. Android is a mobile operating system that can bring about change in the areas of learning. With a variety of features as well as the support provided, many learning applications that can be produced and development of Android. Therefore the author would like also to create an application-based learning android javanese script. Based on the resulting system and a series of trials that have been done, this system will be used to write the script and check the truth writing with the help of an Application Programming Interface (API) Gesture. Besides that, application can be used to introduce the characters, convert the latin letters to javanese script with the help of java script font hanacaraka. With a variety of features in it would be very helpful users are still difficult to learn javanese script.
Perancangan Aplikasi Akademis Berbasis Android Pada SMP Kartika XI DI Jakarta Timur
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika
SMP Kartika XI is one of the educational entities that is obliged to carry out academic activities. With an android-based academic application, it can help in carrying out these academic activities to be more efficient and cost-effective. Therefore, this study seeks to provide a solution to the problem of routines that are still not effective at Kartika XI Middle School. Researchers use the grounded research method to find out the existing problems, equipped with observations and interviews to find data and validation so that existing problems can be solved accurately. The system design is built using the Typescript programming language, the Ionic framework, and Golang for the server side. As for the database using MYSQL. The results of this study are android-based academic applications intended for teachers and students to be able to perform activities such as input attendance, view attendance history, subject schedule information, grades, and the latest news about the school.