The core of a game with a continuum of players and finite coalitions: The model and some results (original) (raw)

Cooperative Games with Overlapping Coalitions Georgios Chalkiadakis Evangelos Markakis

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions-or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.

Characterization of the core in games with restricted cooperation

European Journal of Operational Research, 2006

Games with restricted cooperation describe situations in which the players are not completely free in forming coalitions. The restrictions in coalition formation can be attributed to economical, hierarchical, political or ethical reasons. In order to manage these situations, the model includes a collection of coalitions which determines the feasible agreements among the agents. The purpose of this paper is to extend the characterization of the core of a cooperative game, made by Peleg (1985), to the context of games with restricted cooperation. In order to make the approach as general as possible, we will consider classes of games with restricted cooperation in which the collection of feasible coalitions has a determined structure, and we will impose conditions on that structure to generalize the Peleg's axiomatization.

Cooperative games with overlapping coalitions

Journal of Artificial Intelligence Research, 2010

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions-or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.

The coalitional value in …nite-type continuum games

The coalitional value [Owen, Values of games with a priori unions. In: Hein R, Moeschlin O (Eds), Essays in Mathematical Economics and Game Theory. Springer Verlag, 1977] is de…ned for the class of continuos games with a …nite type of players. A formula for its computation is provided jointly with an axiomatic characterization of it. The properties used are a natural extension in this setting of the properties used in the characterization of the Owen's coalitional value for games with a …nite set of players.

Preserving coalitional rationality for non-balanced games

International Journal of Game Theory, 2014

In cooperative games, the core is one of the most popular solution concept since it ensures coalitional rationality. For non-balanced games however, the core is empty, and other solution concepts have to be found. We propose the use of general solutions, that is, to distribute the total worth of the game among groups rather than among individuals. In particular, the k-additive core proposed by Grabisch and Miranda is a general solution preserving coalitional rationality which distributes among coalitions of size at most k, and is never empty for k ≥ 2. The extended core of Bejan and Gomez can also be viewed as a general solution, since it implies to give an amount to the grand coalition. The k-additive core being an unbounded set and therefore difficult to use in practice, we propose a subset of it called the minimal bargaining set. The idea is to select elements of the k-additive core mimimizing the total amount given to coalitions of size greater than 1. Thus the minimum bargaining set naturally reduces to the core for balanced games. We study this set, giving properties and axiomatizations, as well as its relation to the extended core of Bejan and Gomez. We introduce also the notion of unstable coalition, and show how to find them using the minimum bargaining set. Lastly, we give a method of computing the minimum bargaining set.

Solutions for Games with General Coalitional Structure and Choice Sets

SSRN Electronic Journal, 2013

In this paper we introduce the concept of quasi-building set that may underlie the coalitional structure of a cooperative game with restricted communication between the players. Each feasible coalition, including the set of all players, contains a nonempty subset called the choice set of the coalition. Only players that are in the choice set of a coalition are able to join to feasible subcoalitions to form the coalition and to obtain a marginal contribution. We demonstrate that all restricted communication systems that have been studied in the literature take the form of a quasi-building set for an appropriate set system and choice set. Every quasi-building set determines a nonempty collection of maximal strictly nested sets and each such set induces a rooted tree satisfying that every node of the tree is a player that is in the choice set of the feasible coalition that consists of himself and all his successors in the tree. Each tree corresponds to a marginal vector of the underlying game at which each player gets as payoff his marginal contribution when he joins his successors in the tree. As solution concept of a quasi-building set game we propose the average marginal vector (AMV) value, being the average of the marginal vectors that correspond to the trees induced by all maximal strictly nested sets of the quasi-building set. Properties of this solution are also studied. To establish core stability we introduce appropriate convexity conditions of the game with respect to the underlying quasi-building set. For some specifications of quasi-building sets, the AMV-value coincides with solutions known in the literature, for example, for building set games the solution coincides with the gravity center solution and the Shapley value recently defined for this class. For graph games it therefore differs from the well-known Myerson value. For a full communication system the solution coincides with the classical Shapley value.

Core in a simple coalition formation game

Social Choice and Welfare, 2001

We analyze the core of a class of coalition formation game in which every player's payo¨depends only on the members of her coalition. We ®rst consider anonymous games and additively separable games. Neither of these strong properties guarantee the existence of a core allocation, even if additional strong properties are imposed. We then introduce two top-coalition properties each of which guarantee the existence. We show that these properties are independent of the Scarf-balancedness condition. Finally we give several economic applications.

E ciency in Coalition Games with Externalities

2006

A natural,extension,of superadditivity,is not su¢ cient to imply that the grand,coalition is e¢ cient when,externalities are present. We provide a con- dition –analogous,to convexity–that,is su¢ cient for the grand coalition to be e¢ cient and show,that this also implies that the (appropriately de…ned) core is nonempty. Moreover, we propose a mechanism which implements the most e¢ cient partition for all coalition formation,games,and characterize the payo¤ division of the mechanism. JEL Classi…cation Numbers: C71, C72, D62 Keywords: Coalition formation, externalities, partition function games, Shapley value, implementation.

On large games with bounded essential coalition sizes

International Journal of Economic Theory, 2008

We consider games in characteristic function form where the worth of a group of players depends on the numbers of players of each of a finite number of types in the group. The games have bounded essential coalition sizes: all gains to cooperation can be achieved by coalitions bounded in absolute size (although larger coalitions are permitted they cannot realize larger per-capita gains). We show that the utility function of the corresponding "limit" market, introduced in Wooders (1988, 1994a), is piecewise linear. The piecewise linearity is used to show that for almost all limiting ratios of percentages of player-types, as the games increase in size (numbers of players), asymptotically the games have cores containing only one payoff, and this payoff is symmetric (treats players of the same type identically). We use this result to show that for almost all limiting ratios of percentages of playertypes, Shapley values of sequences of growing games converge to the unique limiting payoff.

Coalitional Nash Equilibria ∗

2014

Let G be an N -player game in strategic form and C be a set of permissible coalition of players (exogenously given). A strategy profile σ is a coalitional-equilibrium if no permissible coalition in C has a unilateral deviation that profits to all its members. At the two extremes: when C contains only singleton players, σ reduces to a Nash equilibrium and when C consists on all coalitions of players, σ is a strong Nash equilibrium. Our paper provides conditions for existence of coalitional equilibria that combine quasi-concavity and balancedness. JEL classification: C62, C72.