Making Sensors, Making Sense, Making Stimuli: The State of the Art in Wearables Research From ISWC 2019 (original) (raw)

A five-year review of methods, purposes and domains of the international symposium on wearable computing

Proceedings of the 2018 ACM International Symposium on Wearable Computers

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An overview of the international symposium on wearable computers 1998

2000

During the first sessions, context and collaboration become the dominant themes in this year's conference. By locating computation on the body, wearable computing provides a unique potential for sensing the user and the surrounding environment. The recovered data enables new interface techniques and allows the interactive construction of augmented realities where``virtual''information is situated in the context of the physical world.

In Proceedings of the Second International Symposium on Wearable Computers (ISWC'98)

Wearable computers provide constant access tocomputing and communications resources. In this paperwe describe how the computing power of wearables canbe used to provide spatialized 3D graphics and audiocues to aid communication. The result is a wearableaugmented reality communication space with audioenabled avatars of the remote collaborators surroundingthe user. The user can use natural head motions to attendto the remote collaborators, can communicate freelywhile being aware of other side ...

UbiComp/ISWC 2019: A Post-Conference Summary Report

IEEE Pervasive Computing

Symposium on Wearable Computers (ISWC 2019). Held in London this year, they attracted more than 680 participants and highlighted a total of 210 papers that featured a variety of recent technologies ranging from theoretical contributions to practical applications on ubiquitous and pervasive computing. Also in the South of England this summer was the 2nd UK Research Symposium on Mobile, Wearable, and Ubiquitous Systems.

Issues in wearable computing

ACM SIGCHI Bulletin, 1997

Wearable computers represent a new paradigm in compuring." This statement is a good sound bite and undeniably Lrue but what doe.-. it mean? Finding meaning. in d1is st:uemem wa$ rhe purpose of a two day work~hop on wearable computers organized by c.he four authors of this paper. at C HI 97 in Morch, 1997. The workshop was attended by 37 pcoplt represcnring 2l diffc:renr org~nizations. 11le anendecs an: li.sc«l in the Appendix. This while paper is a reporr on 1har workshop.

A Comprehensive Framework of Usability Issues Related to the Wearable Devices

EAI/Springer Innovations in Communication and Computing, 2020

Continual innovation in hardware and software technologies, such as sensors, displays, processors, storage memory, and algorithms, has been crucial in changing the paradigm of computing devices. Mobile computing has advanced rapidly over the past decade, and the components found in such computing devices are becoming increasingly smaller while remaining extremely powerful. The emergence of quantified-self technologies, including wearable devices, is one of the most evident examples of this technological development. Wearable devices can be defined as, "smart electronic devices available in various forms; located near or on the human body to sense and analyze physiological and psychological data such as feelings, movements, heart rate, blood pressure, and so forth, via applications either installed on the device itself or on an external device (i.e., smartphones that are connected to the cloud)" (p.2) [1]. According to Motti and Caine [2], "since the first sensors were produced, the wearable device field has evolved exponentially" and "is characterized by body-worn devices, such as clothing and accessories" (p.1820). Humans use wearable devices in their daily