Augmented Reality (AR) and Virtual Reality (VR) in construction industry: An experiential development workflow (original) (raw)
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A research agenda for augmented and virtual reality in architecture, engineering and construction
Advanced Engineering Informatics
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction sectors, and proposes a research agenda to address the existing gaps in required capabilities. A series of exploratory workshops and questionnaires were conducted with the participation of 54 experts from 36 organisations from industry and academia. Based on the data collected from the workshops, six AR and VR use-cases were defined: stakeholder engagement, design support, design review, construction support, operations and management support, and training. Three main research categories for a future research agenda have been proposed, i.e.: (i) engineering-grade devices, which encompasses research that enables robust devices that can be used in practice, e.g. the rough and complex conditions of construction sites; (ii) workflow and data management; to effectively manage data and processes required by AR and VR technologies; and (iii) new capabilities; which includes new research required that will add new features that are necessary for the specific construction industry demands. This study provides essential information for practitioners to inform adoption decisions. To researchers, it provides a research road map to inform their future research efforts. This is a foundational study that formalises and categorises the existing usage of AR and VR in the construction industry and provides a roadmap to guide future research efforts.
Augmented Reality (AR) for utility infrastructure: An experiential development workflow
2019
The process and product development phase of the research instrument for experiential action research is crucial in the success of the research. Due to time, space and resource limitations, fewer studies have concentrated on this development process. In this respect, research on Augmented Reality (AR) in the Architecture, Engineering and Construction (AEC) industry is no exception. This is more evident in subsurface, urban utilities and infrastructure sector. Furthermore, a limited number of studies on AR/VR have utilized mobile devices as their enabling technologies. This paper sets out to contribute to the state-of-the-art in AR research for urban utilities and infrastructure by outlining a generic procedural workflow to be used for designing AR experiments for experiential research in this area. Given the fact that workflow development research in AR is still limited, this research presents a unique contribution in this area to date.
Augmented and Virtual Reality in Construction: Drivers and Limitations for Industry Adoption
Journal of the Construction Division and Management, 2020
Augmented and virtual reality have the potential to provide a step-change in productivity in the construction sector; however, the level of adoption is very low. This paper presents a systematic study of the factors that limit and drive adoption in the construction sectorspecific context. A mixed research method was employed, combining qualitative and quantitative data collection and analysis. Eight focus groups with 54 experts and an online questionnaire were conducted. Forty-two limiting and driving factors were identified and ranked. Principal Component Analysis was conducted to group the identified factors into a smaller number of factors based on correlations. Four types of limiting factors and four types of driving factors were identified. The main limitation of adoption is that AR and VR technologies are regarded as expensive and immature technologies that are not suitable for engineering and construction. The main drivers are that AR and VR enable improvements in project delivery and provision of new and better services. This study provides valuable insights to stakeholders to devise actions that mitigate the limiting factors, and that boosts the driving factors. This is one of the first systematic studies that presents a detailed analysis of the factors that limit and drive adoption of AR and VR in the construction industry. The main contribution to knowledge of this study is that it grouped and characterized a myriad of limiting and driving factors into easily understandable categories; so that, the limiting factors can be effectively mitigated, and the driving factors potentiated. Also, a roadmap with specific short term and medium-term actions for improving adoption has been outlined.
2017
Augmented Reality (AR) and Virtual Reality (VR) have been implemented in many industries including the Architecture, Engineering and Construction (AEC) industry. Confusion between AR and VR exists, despite several researchers seeking to clarify the differences. As context-specifics have significant influence on the AEC industry, testing AR/VR applications is not as streamlined as in some other industries. This paper introduces a research project carried out on application of AR/VR in the construction industry whilst attempting to clarify the differences between the two. It starts with an introduction and the justification before a critical literature review sets the scene for discussion of methodology, details of the experiment designed using advanced AR and VR technologies, which forms the basis of a questionnaire. Results are provided with an in-depth analysis before a discussion which leads to conclusion. The authors suggest future research takes one of three possible routes; i) ...
CAADRIA proceedings
This paper presents insights into the opportunities and barriers for using augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction (AEC) industry by contextualising how their adoption is leveraged in practices. Based on a review of literature, a qualitative study using semi-structured interviews was conducted with thirteen participants from AEC industries between five and thirty years of experience. Interviews were conducted face-to-face and virtually using questions focusing on participants' experiences, perceptions of, and opinions about the use of AR/VR in AEC practice. Qualitative dissemination of key insights highlighted immediate and future possibilities for AR/VR, with current limitations that require future investigation from a user-centred perspective. Suggesting a XR-PACT framework, this paper frames key directions for future research to address current limitations and explore new opportunities that positively impact architecture and other professions, communities of building users.
Review and analysis of augmented reality literature for construction industry
Visualization in Engineering, 2013
Research has identified various beneficial capabilities for augmented reality technologies in the AEC industry such as virtual site visits, comparing as-built and as-planned status of projects, pre-empting schedule disputes, enhancing collaboration opportunities, and planning/training for similar projects. This paper provides an expanded foundation for future research by presenting a statistical review of augmented reality technology in the AEC industry. The review is based on articles found within eight well-known journals in architecture, engineering, construction, and facility management (AEC/FM) until the end of the year 2012. The review further narrows the literature within these journals by considering only those 133 articles found through a key word search for “augmented reality.” The selected journal articles are classified within the following dimensions: improvement focus, industry sector, target audience, project phase, stage of technology maturity, application area, comp...
Annual Conference of the International Group for Lean Construction, 2019
Research regarding Virtual Reality and Augmented Reality (VR/AR) as support tools of visual managment of design and construction for building projects has increased notably in recent years. However, most of these investigations present applications that improve the management of the project in a single phase or aspect, leaving aside the generation of value throughout the entire project. This article presents a brief review of the current state of VR / AR technologies, proposes the application of the Lean philosophy trough VR / AR applications in the different phases of the life cycle of a building project, and also shows several applications in real cases in which encouraging intial results were obtained. The proposed applications proved to be efficient to improve the communication between the different stakeholders, improving the understanding of the project, giving reliability to the decision making process, foreseeing errors, decreasing negative iterations and avoiding the time delays generated by the lack of an adequate visualization of the project. Finally, some recommendations about the nomenclature and standarization of the development level of the VR/AR applications are provided.
R Review and analysis of augmented reality literature for construction industry
Research has identified various beneficial capabilities for augmented reality technologies in the AEC industry such as virtual site visits, comparing as-built and as-planned status of projects, pre-empting schedule disputes, enhancing collaboration opportunities, and planning/training for similar projects. This paper provides an expanded foundation for future research by presenting a statistical review of augmented reality technology in the AEC industry. The review is based on articles found within eight well-known journals in architecture, engineering, construction, and facility management (AEC/FM) until the end of the year 2012. The review further narrows the literature within these journals by considering only those 133 articles found through a key word search for "augmented reality." The selected journal articles are classified within the following dimensions: improvement focus, industry sector, target audience, project phase, stage of technology maturity, application area, comparison role, and technology. The number of articles within these dimensions are used to identify maturing and emerging trends in the literature as well as to synthesize the current state-of-the-art of augmented reality research in the AEC industry. In summary, the AR literature has increasingly focused on the demonstration of visualization and simulation applications for comparison of as-planned versus as-built statuses of the project during the construction phase to monitor project progress and address issues faced by field workers. In addition, the future trend is toward using web-based mobile augmented systems for field construction monitoring.
Augmented Reality in the Construction Industry: Use-Cases, Benefits, Obstacles, and Future Trends
Frontiers in Built Environment
Information is the lifeblood of modern construction. Advances in Information and Communication Technology have been and are continuing to progress at rapid rates. Construction companies that are successfully able to adopt and integrate new technologies will gain a competitive edge. One emerging technology that has great potential to transform the construction industry is Augmented Reality (AR). While AR has been of interest to researchers for some time, no single research effort has yet comprehensively investigated the opportunities, benefits, challenges, and future paths toward implementing AR in modern construction. The main objective of this research is to investigate the potential of AR throughout the lifecycle of a construction project from the perspective of the construction industry. Responses from 93 industry practitioners were collected to investigate use-cases of AR throughout the project lifecycle, highlight potential benefits, and identify obstacles to entry that have sl...
Review of Augmented Reality Applications: Opportunity Areas & Obstacles in Construction Industry
The proliferation of the concept of Augmented Reality (AR), has exhorted researchers from all over the world to delve into this field. This is leading to development of myriads of AR applications in construction industry. However, due to various stages involved in a construction project such as design, planning, construction, there is a need to identify a target area for a particular AR application. With this motivation this paper attempts to elucidate opportunity areas in the three main phases of a construction project: Design, construction and post-construction. The opportunity areas are defined by examining AR applications that have been implemented in the industry so far and categorizing them across main activities of these three main phases. From this understanding, three category of obstacles have been identified as 'technological, human factor and financial constraints' that prevent use of AR in the industry. The major implication of this study is to provide a structured framework of opportunities and obstacles to construction industry professionals for developing their next generation AR devices/applications focusing on particular opportunity area(s) to fully unlock the application's potential for effective use in the industry.