Usage Problems and Social Barriers Faced by Persons With a Wheelchair and Other Aids. Qualitative Study From the Ergonomics Perspective in Persons Disabled by Rheumatoid Arthritis and Other Conditions (original) (raw)

Advances in Ergonomics In Design, Usability & Special Populations Part I

ATTENTION: The number of pages available to download is limited due to copyright. The book is organized into three volumes with a total of thirty-eight sections that focus on the following subject matters: Devices and user interfaces, Virtual Reality and Digital Environment , User Studies, Product Design and Evaluation, and Sustainable Design. In the sections that cover “Devices and user interfaces” the focus is on optimization of user devices, with emphasis on visual and haptic feedback. In the sections that cover “User studies,” the focus goes to the limits and capabilities of special populations, particularly the elderly, which can influence the design. Generally, the effect of changes in force and kinematics, physiology, cognitive performance, in the design of consumer products, tools and workplaces is discussed. The sections that cover “Virtual Reality and Digital Environment”, “Product and design evaluation” and “Sustainable design” employs a variety of research methods and user-centered evaluation approaches, for developing products that can improve safety and human performance and at same time, the efficiency of the system. Usability evaluations are reported for different kinds of products and technologies. Part I: Section 1: Human Factors and Ergonomics in Design of Safety-Critical Systems Section 2: Sustainable Design I Section 3: Interface Design I Section 4: Human Factors Applications Section 5: Design and Human Behavior I Section 6: The Role and Functions of Professional Certification Organizations Section 7: Design and Applied Anthropometry I Section 8: Ergonomics in Design of Workstations I Section 9: Virtual Reality and Digital Environment I Section 10: Sustainable Design II Section 11: Design and Human Behavior II Section 12: Design and Applied Anthropometry II Section 13: Interface Design II Part II: Section 14: User-Centered Design I Section 15: Ergonomics in the Analysis and Design of Production Systems Section 16: Ergonomics in the Automotive Industry Section 17: Transportation Design Section 18: Ergonomics in Design of Workstations II Section 19: Virtual Reality and Digital Environment II Section 20: Ergonomics, Product and Work Design I Section 21: Interaction Design and Usability Evaluation Section 22: Design Methods and Techniques Section 23: Ergonomics and Product Design Section 24: Ergonomics and Cognition in Aviation Section 25: Seating Ergonomics and Body Posture Section 26: Sustainable Design III Section 27: Ergonomics, Product and Work Design II Part III: Section 28: Human Factors and Ergonomics in Information Design Section 29: Product Design Section 30: Ergonomics in the Design of Products and Services Section 31: Ergonomics and Usability Evaluation Section 32: Sustainable Design IV Section 33: Ergonomics, Accessibility and Built Environment Section 34: Sustainable Innovation Section 35: Ergonomics and Design for Elderly People Section 36: Assistive Technology Section 37: Ergonomic Design in Healthcare and Childcare Section 38: Design of Protective Clothing and Safety This book will be of special value to a large variety of professionals, researchers and students in the broad field of human performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all.

Advances in Ergonomics In Design, Usability & Special Populations Part II

ATTENTION: The number of pages available to download is limited due to copyright. Successful interaction with products, tools and technologies depends on usable designs and accommodating the needs of potential users without requiring costly training. In this context, this book is concerned with emerging ergonomics in design concepts, theories and applications of human factors knowledge focusing on the discovery, design and understanding of human interaction and usability issues with products and systems for their improvement. This book will be of special value to a large variety of professionals, researchers and students in the broad field of human modeling and performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all. The book is organized into three volumes with a total of thirty-eight sections that focus on the following subject matters: Devices and user interfaces, Virtual Reality and Digital Environment , User Studies, Product Design and Evaluation, and Sustainable Design. In the sections that cover “Devices and user interfaces” the focus is on optimization of user devices, with emphasis on visual and haptic feedback. In the sections that cover “User studies,” the focus goes to the limits and capabilities of special populations, particularly the elderly, which can influence the design. Generally, the effect of changes in force and kinematics, physiology, cognitive performance, in the design of consumer products, tools and workplaces is discussed. The sections that cover “Virtual Reality and Digital Environment”, “Product and design evaluation” and “Sustainable design” employs a variety of research methods and user-centered evaluation approaches, for developing products that can improve safety and human performance and at same time, the efficiency of the system. Usability evaluations are reported for different kinds of products and technologies. Part I: Section 1: Human Factors and Ergonomics in Design of Safety-Critical Systems Section 2: Sustainable Design I Section 3: Interface Design I Section 4: Human Factors Applications Section 5: Design and Human Behavior I Section 6: The Role and Functions of Professional Certification Organizations Section 7: Design and Applied Anthropometry I Section 8: Ergonomics in Design of Workstations I Section 9: Virtual Reality and Digital Environment I Section 10: Sustainable Design II Section 11: Design and Human Behavior II Section 12: Design and Applied Anthropometry II Section 13: Interface Design II Part II: Section 14: User-Centered Design I Section 15: Ergonomics in the Analysis and Design of Production Systems Section 16: Ergonomics in the Automotive Industry Section 17: Transportation Design Section 18: Ergonomics in Design of Workstations II Section 19: Virtual Reality and Digital Environment II Section 20: Ergonomics, Product and Work Design I Section 21: Interaction Design and Usability Evaluation Section 22: Design Methods and Techniques Section 23: Ergonomics and Product Design Section 24: Ergonomics and Cognition in Aviation Section 25: Seating Ergonomics and Body Posture Section 26: Sustainable Design III Section 27: Ergonomics, Product and Work Design II Part III: Section 28: Human Factors and Ergonomics in Information Design Section 29: Product Design Section 30: Ergonomics in the Design of Products and Services Section 31: Ergonomics and Usability Evaluation Section 32: Sustainable Design IV Section 33: Ergonomics, Accessibility and Built Environment Section 34: Sustainable Innovation Section 35: Ergonomics and Design for Elderly People Section 36: Assistive Technology Section 37: Ergonomic Design in Healthcare and Childcare Section 38: Design of Protective Clothing and Safety This book will be of special value to a large variety of professionals, researchers and students in the broad field of human performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all.

Translating user needs into product design for the disabled: an ergonomic approach

This article describes a user-centred design method in which the ‘voice of the disabled customer’ can be translated into product requirements in a form that designers and manufacturers can use. Wheelchairs were chosen as the product for study. The method emerged from surveys of wheelchair designers, prescribers (physiotherapists and occupational therapists), rehabilitation engineers, users and carers on their views on wheelchair design, assessment, prescription and use. The user-centred method for products for disabled people comprises a set of 11 phases including Preliminary Strategic Planning, Approaching the Users, Investigating the Problem, Product Planning, Concept Design, Prototyping and Testing and Verification.

Advances in Ergonomics In Design, Usability & Special Populations Part III

ATTENTION: The number of pages available to download is limited due to copyright. Successful interaction with products, tools and technologies depends on usable designs and accommodating the needs of potential users without requiring costly training. In this context, this book is concerned with emerging ergonomics in design concepts, theories and applications of human factors knowledge focusing on the discovery, design and understanding of human interaction and usability issues with products and systems for their improvement. This book will be of special value to a large variety of professionals, researchers and students in the broad field of human modeling and performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all. The book is organized into three volumes with a total of thirty-eight sections that focus on the following subject matters: Devices and user interfaces, Virtual Reality and Digital Environment , User Studies, Product Design and Evaluation, and Sustainable Design. In the sections that cover “Devices and user interfaces” the focus is on optimization of user devices, with emphasis on visual and haptic feedback. In the sections that cover “User studies,” the focus goes to the limits and capabilities of special populations, particularly the elderly, which can influence the design. Generally, the effect of changes in force and kinematics, physiology, cognitive performance, in the design of consumer products, tools and workplaces is discussed. The sections that cover “Virtual Reality and Digital Environment”, “Product and design evaluation” and “Sustainable design” employs a variety of research methods and user-centered evaluation approaches, for developing products that can improve safety and human performance and at same time, the efficiency of the system. Usability evaluations are reported for different kinds of products and technologies. Part I: Section 1: Human Factors and Ergonomics in Design of Safety-Critical Systems Section 2: Sustainable Design I Section 3: Interface Design I Section 4: Human Factors Applications Section 5: Design and Human Behavior I Section 6: The Role and Functions of Professional Certification Organizations Section 7: Design and Applied Anthropometry I Section 8: Ergonomics in Design of Workstations I Section 9: Virtual Reality and Digital Environment I Section 10: Sustainable Design II Section 11: Design and Human Behavior II Section 12: Design and Applied Anthropometry II Section 13: Interface Design II Part II: Section 14: User-Centered Design I Section 15: Ergonomics in the Analysis and Design of Production Systems Section 16: Ergonomics in the Automotive Industry Section 17: Transportation Design Section 18: Ergonomics in Design of Workstations II Section 19: Virtual Reality and Digital Environment II Section 20: Ergonomics, Product and Work Design I Section 21: Interaction Design and Usability Evaluation Section 22: Design Methods and Techniques Section 23: Ergonomics and Product Design Section 24: Ergonomics and Cognition in Aviation Section 25: Seating Ergonomics and Body Posture Section 26: Sustainable Design III Section 27: Ergonomics, Product and Work Design II Part III: Section 28: Human Factors and Ergonomics in Information Design Section 29: Product Design Section 30: Ergonomics in the Design of Products and Services Section 31: Ergonomics and Usability Evaluation Section 32: Sustainable Design IV Section 33: Ergonomics, Accessibility and Built Environment Section 34: Sustainable Innovation Section 35: Ergonomics and Design for Elderly People Section 36: Assistive Technology Section 37: Ergonomic Design in Healthcare and Childcare Section 38: Design of Protective Clothing and Safety This book will be of special value to a large variety of professionals, researchers and students in the broad field of human performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all.

A Closer Look on the User Centred Design

Procedia Manufacturing, 2015

This paper discusses the User-Centred Design approach. It presents UCD assumptions and concepts, the benefits for users of the products developed under it, and the complications that this practice can bring, since implies in constant iterations and user omnipresence. As a result, we discuss a possible increment of time and budget as well as reviews on this approach front to the market urgency of technology and innovation. It can be seen that although each situation deserves appropriate adjustments for the profile, the best design is still the user-centred. Examples of this approach application with children enhance the discussion over its flexibility and the gains of design projects oriented by user needs and desires.

User-Centered Design Method to Attend Users’ Needs during Product Design Process: A Case Study in a Public Hospital in Brazil

In: Human factors and ergonomics in consumer product design: : methods and techniques. Waldemar Karwowski, Marcelo M. Soares e Naville Stanton (eds.) CRC Press, Boca Raton, USA. pgs. pgs. 455-474. 2011. ISBN: 9781420046281. It is true that ergonomics and design are disciplines that almost always go hand in hand and generally lean toward the needs of human beings. According to Chapanis (1994), ergonomics is a body of knowledge about the abilities, limitations, and other human characteristics that are relevant to design. Karwowski (2005) states that ergonomics is a discipline that focuses on the nature of human–artifact interactions viewed from the unified perspective of the science, engineering, design, technology, and management of human-compatible systems, including a variety of products and processes, in natural and artificial environments. In this way, “ergonomic design” is the application of ergonomics in the design of tools, machines, systems, tasks, organization, and physical environments for the safety and comfort for effective human use. This chapter will discuss the application of an ergonomic design method applied to the design of furniture used by persons accompanying patients to hospitals in the city of Sao Luis, northwest of Brazil.

Problemas con el uso de sillas de ruedas y otras ayudas técnicas y barreras sociales a las que se enfrentan las personas que las utilizan. Estudio cualitativo desde la perspectiva de la ergonomía en personas discapacitadas por enfermedades reumáticas y otras condiciones

Reumatología Clínica, 2013

Objective: The objective of this study was to identify the usage and accessibility problems faced by the disabled (whether in pain or not) users of assistive devices (conventional wheelchairs), identify physical barriers that limit their mobility, and recognize the socio-cultural practices excluding them from the design process of such devices. Another main purpose of this paper is to improve the ergonomic criteria that influence the design and manufacture of assistive devices. Materials and methods: Study population: 15 patients with any of the following diagnoses: ankylosing spondylitis, rheumatoid arthritis, or amputees using wheelchairs in Mexico and Colombia. Design: Qualitative study. Thematic analysis with a theoretical industrial design approach for employing usability testing for ergonomic analysis. Results: We identified 6 issues associated with usability problems from the patient's standpoint: barriers for use of wheelchairs (usability and acceptability), creative adaptations, potential use of technical devices, independence, body perception and assistive devices, and architectural barriers. The ergonomic and usability requirements and the resulting level of independence vary across wheelchair users with chronic pain and those whose disability does not involve pain. The latter are more independent in their movements and decisions. Conclusions: User input is essential in the design of assistive devices. The proposal of "design from and for the user" must rely on both engineering and medical perspective on the ergonomy as well as the user interpretation of the environment and the experience of the disease. Thus we can arrive at a "usercentered design".

Xassess: crossdisciplinary framework in user-centred design of assistive products

Journal of Engineering Design, 2016

The design of assistive products (AP) is a challenging process that gathers a wide variety of agents with different objectives and backgrounds. This complex scenario demands reflexive and multireferential methodologies, where assessment is essential to make steady progress. We present Xassess, a specific methodological framework for assistive product design that interweaves different phases and types of assessments; it is materialised in a set of tools to be used individually or conjointly. We validated our proposal in a real project, developing an online social network for the support of people with neurodegenerative illnesses with three different scenarios running in parallel. Main conclusion is that the methodology contributes not only to achieve better results, but also to optimise the global process of managing the design of AP. Assessment should be considered from the beginning of the project and interweaved at every stage, include the vision of all the disciplines involved in the project, merge qualitative and quantitative methodological approaches, and serve as enabler of the shared understanding among different worlds. As Xassess also allowed us to see innovation from a different perspective, we encourage its use as a design guide for Design for All and to tailor it to other design realms.

Design orientation and ergonomics

1992

Abstract The current role of ergonomics in design is reviewed. The authors begin by reviewing the importance of the user interface and briefly consider the iterative design process that is frequently used in designing and developing interfaces. They then characterize design as a relationship between task, user, and artifact and discuss the role of ergonomics in design. The current contributions of ergonomics are contrasted with the needs of the designer, based on experiences in usability engineering.