Perancangan Buku Visual Sebagai Media Pengenalan Permainan Tradisional Anak Jawa Timur (original) (raw)
Traditional gameplay is a very popular game before modern games enter Indonesia which is passed down from one generation to the next. Traditional games are currently less favored by children in because of new games based on computer technology. No wonder if the traditional game began to be forgotten, not even a few of the children of Indonesia who are not familiar with the traditional game of their respective regions. Due to the development of the era and the lack of attention of parents to children, making children prefer a more practical digital games. The design process is done by using several research methods. The first stage, the authors perform the data collection phase by conducting field studies in the form of depth interviews to experts, and the distribution of questionnaires to elementary school children. The second phase of comparative study to compare content owned competitors, komperator, existing studies, and literature studies. From the results of the questionnaire, the authors identify problems that will be analyzed in depth to determine the right design solution. The last stage of this design, namely decision making and continued with the evaluation process hinga finally produce the right design. This visual book aims to invite the audience to learn and berekreasi in traditional game of East Java, until later they can learn, play, and know the culture of East Java. Book media serves as a medium of communication and knowledge that has a long term and is expected to become a medium that can develop and preserve the traditional games of East Java to the community. This book is strengthened by its content, there are 10 games without tools and 7 games with tools with infographic concept to make it easier for the audience to understand the contents of the content. The concept will be visible on every page of the visual book and a special attraction for this book.
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